Revision c702e57 by Campbell Barton February 27, 2019, 23:12 (GMT) |
Makefile: move help text to string literal Editing text in @echo commands wasn't convenient. |
Revision 005626b by Richard Antalik February 27, 2019, 21:48 (GMT) |
Refactors preview drawing code with few functional modifications: Fix T61241 - Changing preview size does not affect drawn image size, only resolution. -- Consistent behavior, when changing full-size / proxy / scene render size -- Scopes are rendered in *same size* as source image -- Over all, user does not have to readjust preview zoom. Reviewed by: Brecht Differential revision: https://developer.blender.org/D4315 |
Revision b9a37dd by Pablo Vazquez February 27, 2019, 18:50 (GMT) |
UI Particles: Minor tweaks to labels * Capitalize 'Orientation Axis' and 'Multiply Mass with Size' * Rename 'Scaling' to 'Radius Scale' |
Revision 7dd802e by Pablo Vazquez February 27, 2019, 18:50 (GMT) |
UI: Rename 'Object' to 'Object Velocity' in particle settings |
Revision 5e039c2 by Pablo Vazquez February 27, 2019, 18:50 (GMT) |
UI: Rename Display -> Viewport Display panel |
Revision 3ad2d6c by Brecht Van Lommel February 27, 2019, 18:37 (GMT) |
Cleanup: better names and comments for library ID linking code. Differential Revision: https://developer.blender.org/D4415 |
Revision 2b892c6 by Howard Trickey February 27, 2019, 16:52 (GMT) |
Fix T61988, Bevel miter on small scale. Take two at fix, hopefully without unintended commits to submodules this time. |
Revision 495216d by Clément Foucault February 27, 2019, 16:46 (GMT) |
Armature: Make selection only work on outlines in wireframe mode This was not working in edit mode and broken in posemode + bounding box display type. This makes possible to select bones inside other bones. |
Revision 28ccc0f by Clément Foucault February 27, 2019, 16:46 (GMT) |
Armature: Remove the Transparent Bone overlay option The option is replaced by the Wireframe mode display which (in edit & pose mode) does exactly what transparent bones did. |
Revision fe5d268 by Clément Foucault February 27, 2019, 16:46 (GMT) |
Armature: Force Transparent bone in wireframe display type/mode This makes the bones transparent when the object or the viewport display type is Wireframe. This is in order to make things consistent. In object mode all bones are fully transparent to not create more visual noise if the scene is complex. Another small addition is that the Bounding Box draw mode now works as expected on armatures. |
Revision 4243c29 by Howard Trickey February 27, 2019, 16:42 (GMT) |
Revert "Fix T61988: Bevel mitering on small objects." This reverts commit 048088e1d2435d249f36feb4774d14aeaf1293e9. Accidentally changed submodules. Will resubmit with only intended changes later. |
Revision 8c4b5ac by Germano Cavalcante February 27, 2019, 16:37 (GMT) |
Fix T62007: Dial 3d being drawn out of rotating tool. It was being drawn when any Gizmo was highlighted. There are several ways to solve this (creating a new parameter to the operator, checking the gizmos in the invoke or creating a global context). Also, for a micro-optimization, all of those conditions in the `drawDial3d` could be done once in the invoke. But since all of these changes involve changing the customdata (`TransInfo`), which is already a bit confusing with so many members, I thought it best to make minimal changes. |
Revision f57fce3 by Bastien Montagne February 27, 2019, 15:44 (GMT) |
Revert "Add library-hint to datablock search menus." This reverts commit 4669c3692cc4f69660c673ceccce2245d5b9fed8. |
Revision 9d6a1b9 by Bastien Montagne February 27, 2019, 15:44 (GMT) |
Revert "Fix broken 'search pointer' UI since this morning." This reverts commit 456e3f00e007dbdeecb8a967ded9b7f4b2bc2969. |
Revision 03da3b6 by Campbell Barton February 27, 2019, 15:37 (GMT) |
Transform: fix redo rotate adjusting orientation Regression in recent update. Also de-duplicate orientation matrix initialization. |
Revision 4cd7dc6 by Antonio Vazquez February 27, 2019, 14:59 (GMT) |
GPencil: Fix memory leak issue After a previous commit to use unique identifiers for Ghash key, I had missed to free the memory of the name key. Thanks to Jacques Lucke for detecting the leak. |
Revision 665d987 by Campbell Barton February 27, 2019, 14:04 (GMT) |
Keymap: use tap/drag for mode switching w/ pref enabled |
Revision 117bc14 by Campbell Barton February 27, 2019, 14:04 (GMT) |
Cleanup: remove redundant property assignment Also cleanup comments |
Revision 8706678 by Sergey Sharybin February 27, 2019, 13:50 (GMT) |
Depsgraph: Make it easier to control which bases being pulled into the graph Just de-duplicates some logic. Should be no functional changes. |
Revision 05dc3d4 by Sergey Sharybin February 27, 2019, 13:45 (GMT) |
Move base flags evaluation to its own function No need to have iterator loop in the view layer evaluation, this only makes it more difficult to have base flags covered by the dependency graph. Other good thing is that we don't need to worry about whether base has been removed from the evaluated view layer or not. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4414 |
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