Revision 6330b71 by Bastien Montagne December 4, 2018, 09:51 (GMT) |
Fix T58220: EdgeSplit at Split Angle: 0 doesn't split flat faces. Add special handling for both edge cases (:p): * 180� is same as no splitting by angle; * 0� is same as split on all edges unconditionnaly. In both cases we can also avoid computing poly normals. |
Revision 36ca072 by Sergey Sharybin December 4, 2018, 09:18 (GMT) |
Fix T58481: "Make duplicates real" operator settings crashes |
Revision 9b933cc by Campbell Barton December 4, 2018, 06:54 (GMT) |
Fix error reloading scripts Operator.is_registered needs to use RNAMeta class. |
Revision d8ed96a by Campbell Barton December 4, 2018, 06:33 (GMT) |
Cleanup: remove unused brush set by index |
December 4, 2018, 05:14 (GMT) |
Show tool title for favorites menu |
Revision 61678ca by Campbell Barton December 4, 2018, 04:11 (GMT) |
Fix T57076: Remove property from favourites menu fails |
Revision e7641b6 by Campbell Barton December 4, 2018, 03:33 (GMT) |
Edit last commit Split out ensure-tool check into its own function. |
Revision 80816fc by Campbell Barton December 4, 2018, 02:55 (GMT) |
Revision 2ff7961 by Campbell Barton December 4, 2018, 02:00 (GMT) |
Fix T58670: Spin tool crashes w/o gizmo overlay |
Revision 1b6a394 by Campbell Barton December 3, 2018, 23:39 (GMT) |
Cleanup: unused args |
Revision c631782 by Campbell Barton December 3, 2018, 23:17 (GMT) |
Fix T58474: Gizmo Operator template fails on rerun |
Revision 2c19c9b by Charlie Jolly December 3, 2018, 22:11 (GMT) |
GP: Draw Mode: Add Arc Primitive This adds an elliptical arc primitive. Press CKEY for toggling closed/open arc. Press FKEY key for flipping arc. Additional changes to gpencil primitives. Increases default edges of circle to 64. Keymap changes to allow primitives to be drawn with Shift or Alt key. Allow Plus/Minus key to adjust number of edges. Missing: Toolbar icon Differential Revision: https://developer.blender.org/D4024 |
Revision f0432e3 by Brecht Van Lommel December 3, 2018, 19:08 (GMT) |
Revision dc26c5e by Bastien Montagne December 3, 2018, 19:06 (GMT) |
Fix T58635: 2.8 - "3D Markers to Mesh" error. |
Revision 9637a17 by Alexander Gavrilov December 3, 2018, 17:48 (GMT) |
Depsgraph: immediately free object's derived caches in the COW step. After update of the mesh some of that data is so broken that using it would crash. To reduce the risk of crashes in case of dependency cycles, clean it up immediately. |
Revision 4b8b369 by Bastien Montagne December 3, 2018, 16:46 (GMT) |
Fix T58448: Cloth presets fails to load due to missing attribute structural_stiffness. Presets were not updated when parameter were changed in rBe3d31b8dfbdc. Note that will also check on generating more resistent py code for that kind of presets, since that will also affect any custom preset made by users... |
Revision 65779b0 by Clément Foucault December 3, 2018, 16:19 (GMT) |
Fix T58280: Blender 2.8 hangs when the LookDev mode is enabled The hang was due to the nodes being "evaluated" for every incomming link. Solution: only evaluate once per nodetree. Also merge the tagging of SSS and SSR into one traversal only. |
Revision 95eca49 by Clément Foucault December 3, 2018, 16:19 (GMT) |
DRW: Make default debug mode a bit more silent Use --debug-gpu for debugging non found uniforms |
Revision 0759480 by Clément Foucault December 3, 2018, 16:19 (GMT) |
Workbench: Encode Roughness and metallic into 8bits This reduces the bandwidth + vram usage of workbench even further. |
Revision 223c1a1 by Clément Foucault December 3, 2018, 16:19 (GMT) |
Workbench: Make object ID pass optionnal We separate the background and foreground shading passes to be able to make the object id pass optionnal if we don't need it. This saves a bit more memory. Also not clearing all rendertargets saves some GPU time too. |
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