Revision 9dd279c by Sergey Sharybin August 22, 2018, 14:07 (GMT) |
Multires: Remove unused function argument |
Revision dade2b7 by Andrew Hale August 22, 2018, 13:34 (GMT) |
Python: Cleanup Noise Module Implements the changes detailed in T56281 Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3590 |
Revision 644fe7c by Clément Foucault August 22, 2018, 13:23 (GMT) |
DRW: Fix wrong framebuffer bound after background pass |
Revision f4f97d1 by Clément Foucault August 22, 2018, 13:23 (GMT) |
Overlay: Fix wrong framebuffer bound. |
Revision fae127c by Sergey Sharybin August 22, 2018, 13:21 (GMT) |
Multires: Fix reshape of corner vertices Was only reshaping corner vertex of a single ptex face. |
Revision dc00c33 by Dalai Felinto August 22, 2018, 12:59 (GMT) |
Improvement to MESH_OT_shortest_path_pick behaviour Select a vertex/edge/face if there was nothing previously selected (if the click hit something, of course). |
Revision c32cc3e by Dalai Felinto August 22, 2018, 12:59 (GMT) |
Multi-Objects: MESH_OT_shortest_path_pick This fully works as "expected", however it seems strange when there is no selected vertex in the non-active object. In 2.7x if you join two monkeys, select a vertex in one of them and try to use this operator in the other it will select the lonely newly selected vertex. If you split both monkeys and do this in 2.8 while multi-editing them you won't get nothing when trying to ctrl+RMB any vertex in the monkey object that has nothing selected yet. I propose to have this addressed in an upcoming patch where we always select a vertex if no vertex was previously selected. |
Revision 4abb060 by Campbell Barton August 22, 2018, 12:30 (GMT) |
Icons: missing from last commit |
Revision 491e1ad by Dalai Felinto August 22, 2018, 12:10 (GMT) |
Fix building without OPENSUBDIV Although we have a stub system there, we were not linking the library. |
Revision 8e15eaa by William Reynish / Campbell Barton August 22, 2018, 12:10 (GMT) |
Icons: updated icons Use simplified design. |
Revision ddc0979 by Clément Foucault August 22, 2018, 11:51 (GMT) |
Revision d67c86d by Clément Foucault August 22, 2018, 11:51 (GMT) |
Revert "Fix T56418: Changing to Solid View crashes Blender" This reverts commit 1e26345a89afd24ada035af133a9d5b5ba1ac278. |
Revision fdce78c by Clément Foucault August 22, 2018, 11:51 (GMT) |
Armature: Fix outline jitter in orthographic mode |
Revision 9d65be6 by Clément Foucault August 22, 2018, 11:51 (GMT) |
GPU: Fix issue with multiple Geometry node. |
Revision 4d09129 by Clément Foucault August 22, 2018, 11:51 (GMT) |
Fix T56470: unfreed shader in edit mode |
Revision 6489243 by Clément Foucault August 22, 2018, 11:51 (GMT) |
DRW: Fix background image display This make the workbench draw everything in the background routine just like eevee. This is because the workbench uses floating point buffers too and rendering background to this buffer makes it incorrect without proper color management. This could be improved because in xray the background is not blended but dithered as it's drawn after the main pass. |
Revision bb639cc by Clément Foucault August 22, 2018, 11:51 (GMT) |
GPUMaterial: Geometry Node: Add support for parametric output This supports meshes and hairs too. Matches cycles output. This adds barycentric coords to the GPUBuiltin enum which will also be used for the wireframe node. |
Revision 118251a by Antonio Vazquez August 22, 2018, 11:44 (GMT) |
GP: Add OPTYPE_USE_EVAL_DATA flag in paste to avoid undo crash |
Revision f64ec4a by Pablo Vazquez August 22, 2018, 11:32 (GMT) |
UI: Move UV menu to the header. UV Unwrapping is too important to keep it under a sub-menu. |
Revision 9f6cde5 by Howard Trickey August 22, 2018, 11:08 (GMT) |
Fix bevel crash T56287, when face strength goes to 1. |
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