Blender Git Commits

Blender Git "master" branch commits.

Page: 1658 / 5574

Revision 74ace41 by Rohan Rathi
July 2, 2018, 16:17 (GMT)
Minor cleanup and fixed normal updating erasing entire mesh
July 2, 2018, 16:16 (GMT)
Painting: fix uninitialized variable use
Revision ac8b641 by William Reynish / Brecht Van Lommel
July 2, 2018, 15:40 (GMT)
Outliner: remove view menu, move more into RMB context menu and filter popover.
July 2, 2018, 15:40 (GMT)
UI: update status bar mouse icons, draw in text color.
July 2, 2018, 15:40 (GMT)
Cleanup: remove unused icon code after OpenGL upgrade.
July 2, 2018, 15:37 (GMT)
Fix modal keymap breaking exporter

We could support quotes in keymap names, for now don't write them.
July 2, 2018, 15:33 (GMT)
Fix sculpt key bindings
July 2, 2018, 15:09 (GMT)
Theme: use black for object wire

Would too easily loose contrast with shaded objects.

See: T55673
July 2, 2018, 15:04 (GMT)
Error in theme color cleanup #2
Revision bea364f by Julian Eisel
July 2, 2018, 14:56 (GMT)
Fix: Global area edges couldn't call right click menu to join/split

Operators ignored edges along the screen-layout bounds. They should've ignored
those along window bounds instead.

Although the global areas can not be joined/split, the adjacent areas can. So
the menu should still be shown.
Had to change the return value of area joining operator, so that an error report
can show up when trying to join over a global area edge. Think this is fine to
do, but you never know with such stuff.

Preferably we'd gray out the "Join Area" item in the menu when clicking on the
edge of a global area. Unfotunately the operator uses coordinates passed as
operator properties to find the right edge/areas, which we cannot access from
the poll callback.
July 2, 2018, 14:52 (GMT)
Error in last commit
July 2, 2018, 14:34 (GMT)
Cleanup: remove redundant theme colors

Remove unused colors (colors which RNA has no access to).
July 2, 2018, 13:57 (GMT)
UI: show favourites from properties-space in the 3D view

This allows settings to be toggled in the 3D view.
July 2, 2018, 13:53 (GMT)
UI: Header consistency

Snap before proportional editing, pivot after
July 2, 2018, 13:47 (GMT)
UI: align header menus to space them closely
July 2, 2018, 13:27 (GMT)
Keymap: reinstate Ctrl-L key

Linking based on selection may be done often, so adding back.
July 2, 2018, 13:16 (GMT)
Cycles: Fix missing curve hair when building with GCC-8 in release mode

Reshuffle cast intrinsics to make XOR to operate on __m128i rather
than on __m128.

Hopefully this does not affect performance.
July 2, 2018, 13:15 (GMT)
Keymap: add back macos preferences shortcut

Would like to avoid OS-keys, but apparently this is expected on OSX.
July 2, 2018, 13:02 (GMT)
UI: revert 3D menu alignment

This caused collapsed menu to draw in a row,
will look into alternate way to avoid menus taking too much room.
July 2, 2018, 12:54 (GMT)
UI: Header consistency for 3D Viewport

Alignment/snapping/proportional edit to the right like in all other editors,
keeping the center for the shading/overlay settings.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021