May 8, 2017, 09:47 (GMT) |
Fix T51379: Entering particle edit crash (temporary) Disabled particle edit mode for now, as there's no point in fixing it before refactor. |
Revision 0dd766b by Campbell Barton May 8, 2017, 07:39 (GMT) |
DWM: Share VBO positions & normals for mesh cache Select, weight & color cache included redundant position and normals. Use multiple VBO's per batch for more efficient storage. |
Revision 6f1a873 by Campbell Barton May 8, 2017, 06:16 (GMT) |
DWM: Fix face center's not working w/ hidden faces |
Revision ce30ab1 by Campbell Barton May 8, 2017, 04:44 (GMT) |
Accidentally left show_weight enabled |
Revision d8bf5c1 by Campbell Barton May 8, 2017, 03:00 (GMT) |
Cleanup: use struct for custom-data offsets |
Revision 1a869fb by Campbell Barton May 8, 2017, 03:00 (GMT) |
DWM: show weights in edit-mode Engine collection settings aren't currently flushed, once they are this will work as expected. |
Revision 0927748 by Campbell Barton May 8, 2017, 03:00 (GMT) |
Vertex color access for edit-mode Currently not used, adding since legacy drawing can display this. |
Revision d94e793 by Campbell Barton May 8, 2017, 03:00 (GMT) |
Cleanup: style & header guards |
Revision d2bd919 by Campbell Barton May 8, 2017, 03:00 (GMT) |
Cleanup: naming |
Revision 1cfc481 by Campbell Barton May 7, 2017, 23:44 (GMT) |
Fix T51432: Find Files case sensitive on win32 |
Revision 9181f13 by Julian Eisel May 7, 2017, 22:19 (GMT) |
Merge branch 'master' into blender2.8 |
May 7, 2017, 22:13 (GMT) |
UI: Cleanup VSE Properties Shelf The goal is to reduce wasted space and improve clarity in the 'N' panel of the VSE through layout changes. The changes are intentional conservative to avoid making people re-learn anything. Author: @mpan3 Differential Revision: https://developer.blender.org/D2439 |
Revision ce28025 by Lukas Stockner May 7, 2017, 18:32 (GMT) |
Remove unused node socket flag that was added in the render pass commit |
Revision e518ea9 by Lukas Stockner May 7, 2017, 16:50 (GMT) |
Cycles: Fix transform addressing in the denoiser code |
Revision c9451f1 by Ray molenkamp May 7, 2017, 15:16 (GMT) |
[Cycles] Fix math problems in safe_logf log(0) is undefined and should not have been included log(1) == 0, dividing by zero is not recommended |
Revision 3cd2737 by Brecht Van Lommel May 7, 2017, 14:41 (GMT) |
Color management: add Filmic view transform to Blender configuration. * "Filmic" and "False Color" view transforms added (sRGB display device only). * "Very Low/Low/Base/High/Very High Contrast" looks added. * Added filtering so that Filmic only shows look names prefixed with "Filmic - ". Filmic Dynamic Range LUT configuration created by Troy James Sobotka with special thanks and feedback from Guillermo, Claudio Rocha, Bassam Kurdali, Eugenio Pignataro, Henri Hebeisen, Jason Clarke, Haarm-Peter Duiker, Thomas Mansencal, and Timothy Lottes. Differential Revision: https://developer.blender.org/D2659 |
Revision c479265 by Clément Foucault May 7, 2017, 13:51 (GMT) |
GPUMaterial: Fix regressions concerning background texco |
Revision 2a0c91b by Clément Foucault May 7, 2017, 13:51 (GMT) |
GPUViewport: Make Depth texture not depth testable. |
Revision 104e6a7 by Clément Foucault May 7, 2017, 13:51 (GMT) |
GPUMaterial: Make background not transparent |
Revision 0aa2a66 by Clément Foucault May 7, 2017, 13:51 (GMT) |
Eevee: Add Bloom post process. Based on Kino/Bloom v2 - Bloom filter for Unity MIT license. |
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