Revision 402d4ea by Sergey Sharybin July 28, 2016, 08:49 (GMT) |
DupliObject: Remove unused and confusing index argument from the context |
Revision 3673a5a by Campbell Barton July 28, 2016, 08:33 (GMT) |
Curve Fitting: Use normalized projection function |
Revision 5ecc6a8 by Campbell Barton July 28, 2016, 08:16 (GMT) |
Fix T48404: Translate fails w/ snap orientation option Rotate the object around the snap-target so it meets the snap-point. |
Revision 8df5f97 by Campbell Barton July 28, 2016, 08:16 (GMT) |
Cleanup: unused transform member |
Revision d66a27d by Bastien Montagne July 28, 2016, 07:23 (GMT) |
Fix T48961: Material slots become easily desynced over linked duplicates. Own mistake in recent changes (split to test_object_materials()/test_all_objects_materials()). |
Revision d60acd0 by Campbell Barton July 28, 2016, 04:37 (GMT) |
Fix crash fitting single point curve |
Revision 251349c by Campbell Barton July 28, 2016, 02:00 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3a4c307 by Mitchell Stokes July 28, 2016, 02:00 (GMT) |
Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll methods This mostly affects physics panels. Any engines relying on RenderEngine.use_game_engine flag to show/hide panels will need to be updated. The COMPAT_ENGINES technique is how we usually deal with this. One issue with use_game_engine is that I cannot find a way to set it; it appears only the BGE can set it. This means (without this commit) external RenderEngines cannot get rid of the default physics panels. The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky and we should look into removing its usage where possible. |
Revision a27acef by Campbell Barton July 28, 2016, 01:16 (GMT) |
Revision 8f16181 by Julian Eisel July 28, 2016, 00:36 (GMT) |
Add comments on behavior of spacedata and regionbase lists |
Revision c59b21f by Julian Eisel July 28, 2016, 00:27 (GMT) |
Fix own mistake from c05363e8895 Didn't know slink->regionbase is removed when area is active. Don't see why this is done, but it's confusing :S |
Revision b645e70 by Brecht Van Lommel July 27, 2016, 21:09 (GMT) |
Fix T48790: Cycles render bug with zero strength lights. |
Revision c05363e by Julian Eisel July 27, 2016, 19:05 (GMT) |
Fix crash closing Blender while in rendered local view Happens because it was always using regionbase of active/visible area, not the correct one of the (possibly inactive) 3D view. Was pretty hidden because you had to be in local view to trigger it. Could also remove ScrArea * argument from SpaceType.id_remap now, but leaving in there to avoid bigger changes (might also be useful for some case). Steps to reproduce: * Default startup.blend * Enter local view with default cube (/-key) * Render (or open a different editor where the 3D View is) * Close Blender - should invoke crash |
Revision 4559229 by Julian Eisel July 27, 2016, 17:45 (GMT) |
Fix memory leak when closing Blender with operator popup open Steps to reproduce: * Default startup.blend * RMB-Click on "Cube" item in outliner * Select Remap Users * Close Blender using window 'x' button |
Revision e4646c5 by Sergey Sharybin July 27, 2016, 14:06 (GMT) |
Fix T48946: Blender+Tahiti+DRI3+Unity+Linux GUI corruption/not rendering Enable triple buffer by default for AMD cards on opensource driver. Should be safe now, since it was only old cards causing problems, which we don't support now most likely anyway. |
July 27, 2016, 13:56 (GMT) |
Avoid creating multiple outputs connected to the same socket when creating a node group This patch fixes the annoyance that when creating a node group where one of its nodes is connected to several other nodes, a separate output will be created for each link, even though they're all connected to the same socket in the group. Now, before adding an output for an outgoing link, the existing outputs are checked to find whether any output is already connected to the same socket. If such an output is found, it is reused instead of creating a new one. Reviewers: Severin Subscribers: Blendify Differential Revision: https://developer.blender.org/D1836 |
July 27, 2016, 13:40 (GMT) |
Fix T48061: Crash with adaptive domain and cases when there's no smoke |
Revision ae881dd by Sergey Sharybin July 27, 2016, 13:17 (GMT) |
Fix T48760: Changing Renderlayer Compositor node Layer does not update enabled outputs until script is finished |
Revision 2e38c07 by Sergey Sharybin July 27, 2016, 12:10 (GMT) |
Cycles: Style, placement of asteric in pointers Seems we are using `void *` much much more often in Cycles. |
Revision 1838748 by Sergey Sharybin July 27, 2016, 12:05 (GMT) |
Cycles: Some minor tweaks to emission sharder - Nodification of shader nodes changed default strength from 10 to 1. If that was intentional, IMO should happen as a separate commit. - Fixed indentation. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021