April 24, 2014, 07:32 (GMT) |
Revision 5bcc9ee by Sergey Sharybin April 24, 2014, 07:03 (GMT) |
COmpilation error fix after recent cleanup in BGE |
Revision 59b94f2 by Tamito Kajiyama April 24, 2014, 04:57 (GMT) |
Freestyle: quiet BMESH validator warnings of zero normals. |
Revision f5c3c62 by Mitchell Stokes April 24, 2014, 02:39 (GMT) |
BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController This was the last item in KX_ConvertPhysicsObject. Therefore, KX_ConvertPhysicsObject.h and KX_ConvertPhysicsObjects.cpp have been removed. |
Revision 4e5e3a9 by Joshua Leung April 24, 2014, 02:29 (GMT) |
Fix the classification + ordering of a few of the easing types After recently reading through Robert Penner's original descriptions of these easing equations for some other work I've been doing, I realised that the ordering I introduced earlier was slightly off (with regards to sine and circular types). This commit recitifies these issues. |
Revision 1fabfc9 by Joshua Leung April 24, 2014, 02:29 (GMT) |
Fix T39851: F-curve noise modifier on a bone: change selection when modifying value When the dopesheet was open, "keyframe edited" events from the graph editor (i.e. fired whenever any properties on keyframes or FModifiers are changed) would trigger the dopesheet to synchronise selection states of anim channels and ensure that FCurve autocolours are initialised correctly. This however was undesired when editing properties in the graph editor. Now, made it so that keyframe adding/removing operators use different notifier flags to specify that the channels might have changed + need colour syncing, and adjusted the dopesheet updating logic to fit |
Revision 8cee587 by Mitchell Stokes April 24, 2014, 01:39 (GMT) |
BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment The current physics conversion code was moved from KX_ConvertPhysicsObjects to CcdPhysicsEnvironment. |
Revision 89c61b2 by Mitchell Stokes April 24, 2014, 00:53 (GMT) |
BGE Cleanup: Reducing KX_BlenderSceneConverter's dependence on Bullet. * Moving the BlenderDebugDraw (derived from btIDebugDraw) from KX_BlenderSceneConverter to CcdPhysicsEnvironment * Moving CcdPhysicsEnvironment initialization to CcdPhysicsEnvironment (this could probably be cleaned up some more with some sort of factory, or at least moving code to CcdPhysicsEnvironment's constructor) * Simplifying physics environment initialization (went from two switches to one) |
Revision 3442a65 by Mitchell Stokes April 23, 2014, 21:08 (GMT) |
BGE Cleanup: Reducing KX_Scene's dependence on Bullet. Instead, it now relies more on our physics abstractions (e.g., PHY_IPhysicsEnvironment). |
Revision 81e28b8 by Mitchell Stokes April 23, 2014, 20:59 (GMT) |
BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() function |
Revision 3182c54 by Campbell Barton April 23, 2014, 19:20 (GMT) |
Fix T39839: Applying the subsurf modifier deletes the freestyle edge marks |
Revision bba9742 by Campbell Barton April 23, 2014, 19:14 (GMT) |
Subsurf: minor optimization setting edge origindex |
Revision 1e6fa59 by Campbell Barton April 23, 2014, 17:07 (GMT) |
Revision d4261d0 by Campbell Barton April 23, 2014, 16:34 (GMT) |
Quiet warnings |
Revision 7cdf599 by Campbell Barton April 23, 2014, 16:30 (GMT) |
Add asserts to raytrace get/set_cut functions |
Revision 210dc12 by Bastien Montagne April 23, 2014, 16:02 (GMT) |
Fix T39847: Followup to rB6babb4d12b8b. As suggested by Campbell, bump subversion and reset all ui_previews data (so that any file that could have been corrupted in past two weeks because of this bug is fixed and valid again). |
Revision ad6d897 by Lukas Toenne April 23, 2014, 15:01 (GMT) |
Fix T39848: Reroute nodes were not handled properly after compositor cleanup patch. These simply need a proxy node, which will be replaced by direct operation links afterward. |
Revision 14ab812 by Bastien Montagne April 23, 2014, 13:58 (GMT) |
Fix T39828: Incorrect render layer visibility display for animated render layers. More like a workaround, current depsgraph does not really allow for animated layers, esp. when we alwys expect at least one to be enabled (same issue as with basic Scene layers). |
Revision 70fdceb by Bastien Montagne April 23, 2014, 13:25 (GMT) |
Fix T39781: Autosmooth feature: erroneously showing hidden vertices' normals too when in "vertex per face" display So, turned out after all we need a foreachmapped helper for loops as well... :/ CDDM and EBDM were reasonably simple, but I fought hours with CCGDM (subsurf) to find only a bad working solution (see D478). So I fallback to a code similar to CDDM one. Probably not nice for performances, but loops and subsurf are not matching well... Reviewers: campbellbarton CC: brecht Differential Revision: https://developer.blender.org/D478 |
Revision 8bf7172 by Sergey Sharybin April 23, 2014, 13:19 (GMT) |
Fix compilation on OSX after previous commit EXPECT_EQ wasn't defined in the scope. |
|
|
|


Master Commits
MiikaHweb | 2003-2021