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Blenderin Git "master"-kehityshaaran kommitit.

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April 5, 2013, 09:22 (GMT)
Bundle current master of ceres-solver

Thins brings up some speed improvements:

SPARSE_SCHUR is approx 1.3-1.5x times faster
ITERATIVE_SCHUR is approx 1.2x times faster

For blender this means camera solution go a bit
faster now. Would not have affect on tracking
speed.
April 5, 2013, 07:56 (GMT)
Fix [#34857]: Negative temp.diff. in a smoke simulation doesn't work.
April 5, 2013, 06:50 (GMT)
Apparently, you shall not define variables in the middle of the block
April 5, 2013, 03:44 (GMT)
fix bad memmove size (reading past buffer bounds)
April 5, 2013, 01:28 (GMT)
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
April 5, 2013, 00:53 (GMT)
Fix #34862: some operators like mesh separate or object clear parent were not
showing shortcuts in menus, now it shows them in the submenu.
April 5, 2013, 00:33 (GMT)
Fix #34867: cycles viewport render did not respect viewport visibility for
modifiers with text/curve/surface objects.

This is because the code here did not yet support the distinction between
generating the tesselated mesh at viewport/render resolution and generating a
separate displist/derivedmesh for render that is not stored in the object but
created and freed on the fly.
April 5, 2013, 00:30 (GMT)
py api additions needed for fixing [#34864].
- add rna property 'as_bytes' method so you can get a string property as python bytes (bypass encoding).
- make bpy.path.abspath/relpath compatible with bytes.
- add 'relpath' option to bpy_extras.image_utils.load_image(), so you can load an image relative to a path.
April 5, 2013, 00:10 (GMT)
correction to previous warning cleanup, also quiet shadow-warning for thumbnail `size`
April 4, 2013, 23:52 (GMT)
Attempt to fix #34871: random CUDA 3.5 compile failure due to recent change.
April 4, 2013, 23:48 (GMT)
Fix #34601: cycles OSL crash when using preview render and viewport render at
the same time, due to shared texture cache system.
April 4, 2013, 23:16 (GMT)
code cleanup: bge warnings
April 4, 2013, 21:40 (GMT)
skip unneeded calculations when calling calculateTransformCenter()
which gets called whenever the view is rotated when rotate-around-selected preference is enabled.
April 4, 2013, 19:53 (GMT)
Fix for 34703 Mix node (Hue, Saturation) update and rendering error
Fix for 34494 Blender 2.65 regression test error - compo_map_uv_cubes.blend - stripe/artifact between cubes

Hue and saturation node has an early break when saturarion is 0. When this happened the input 1 color needed to be used. This behaviour was not merged.

When no FSAA is used in the ZCombine. a mask will be created, this mask will be antialiased and based on this mask the colors between the two images are blended. This was also behaviour that was not merged correctly. Now it is back making much better z-combines.

Hope nobody uses these gabs as a work around.

- At Mind -
Jeroen & Monique

April 4, 2013, 18:22 (GMT)
py api, bmesh
- add BMEdge.calc_face_angle_signed() which gives a negative angle for for concave edges.
- add BMEdge.is_convex
April 4, 2013, 17:01 (GMT)
code cleanup: py ui
April 4, 2013, 16:23 (GMT)
Release Logs:
* Readme and release links for upcoming Blender 2.67.
April 4, 2013, 16:05 (GMT)
Jump to start/end of tracked segment works in Mask editing mode now.
April 4, 2013, 15:16 (GMT)
code cleanup: use bools in interface handlers, dont show translation menu when right clicking on splash, use less confusing args for copy/paste function.
April 4, 2013, 15:10 (GMT)
Two small fixes:

- "Add node" was showing on wrong location when used via pulldown menus.
Now this option will put the nodes in center of the view.

- The Curves widget was making itself smaller/bigger based on width of region.
That messes up the layout engine now - especially the code that checks if
there's a scroller needed or not (it went into an eternal feedback loop).

Now this widget has fixed height (like the other larger widgets).

Better would be to allow such large widgets to be scaled vertically individually.
That's for the todo!

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021