Revision 43b61fb by Sergey Sharybin April 5, 2013, 09:22 (GMT) |
Bundle current master of ceres-solver Thins brings up some speed improvements: SPARSE_SCHUR is approx 1.3-1.5x times faster ITERATIVE_SCHUR is approx 1.2x times faster For blender this means camera solution go a bit faster now. Would not have affect on tracking speed. |
Revision a00b72b by Miika Hamalainen April 5, 2013, 07:56 (GMT) |
Fix [#34857]: Negative temp.diff. in a smoke simulation doesn't work. |
Revision aabc999 by Sergey Sharybin April 5, 2013, 06:50 (GMT) |
Apparently, you shall not define variables in the middle of the block |
Revision 7ce6bfb by Campbell Barton April 5, 2013, 03:44 (GMT) |
fix bad memmove size (reading past buffer bounds) |
Revision 6297eb7 by Mitchell Stokes April 5, 2013, 01:28 (GMT) |
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster. |
Revision 3ad1386 by Brecht Van Lommel April 5, 2013, 00:53 (GMT) |
Fix #34862: some operators like mesh separate or object clear parent were not showing shortcuts in menus, now it shows them in the submenu. |
Revision 5734d22 by Brecht Van Lommel April 5, 2013, 00:33 (GMT) |
Fix #34867: cycles viewport render did not respect viewport visibility for modifiers with text/curve/surface objects. This is because the code here did not yet support the distinction between generating the tesselated mesh at viewport/render resolution and generating a separate displist/derivedmesh for render that is not stored in the object but created and freed on the fly. |
Revision 98752a1 by Campbell Barton April 5, 2013, 00:30 (GMT) |
py api additions needed for fixing [#34864]. - add rna property 'as_bytes' method so you can get a string property as python bytes (bypass encoding). - make bpy.path.abspath/relpath compatible with bytes. - add 'relpath' option to bpy_extras.image_utils.load_image(), so you can load an image relative to a path. |
Revision dee2f0c by Campbell Barton April 5, 2013, 00:10 (GMT) |
correction to previous warning cleanup, also quiet shadow-warning for thumbnail `size` |
Revision 5436391 by Brecht Van Lommel April 4, 2013, 23:52 (GMT) |
Attempt to fix #34871: random CUDA 3.5 compile failure due to recent change. |
Revision c77f46d by Brecht Van Lommel April 4, 2013, 23:48 (GMT) |
Fix #34601: cycles OSL crash when using preview render and viewport render at the same time, due to shared texture cache system. |
Revision 0874237 by Campbell Barton April 4, 2013, 23:16 (GMT) |
code cleanup: bge warnings |
Revision de50c12 by Campbell Barton April 4, 2013, 21:40 (GMT) |
skip unneeded calculations when calling calculateTransformCenter() which gets called whenever the view is rotated when rotate-around-selected preference is enabled. |
Revision 6418cd9 by Jeroen Bakker April 4, 2013, 19:53 (GMT) |
Fix for 34703 Mix node (Hue, Saturation) update and rendering error Fix for 34494 Blender 2.65 regression test error - compo_map_uv_cubes.blend - stripe/artifact between cubes Hue and saturation node has an early break when saturarion is 0. When this happened the input 1 color needed to be used. This behaviour was not merged. When no FSAA is used in the ZCombine. a mask will be created, this mask will be antialiased and based on this mask the colors between the two images are blended. This was also behaviour that was not merged correctly. Now it is back making much better z-combines. Hope nobody uses these gabs as a work around. - At Mind - Jeroen & Monique |
Revision 5aee8b1 by Campbell Barton April 4, 2013, 18:22 (GMT) |
py api, bmesh - add BMEdge.calc_face_angle_signed() which gives a negative angle for for concave edges. - add BMEdge.is_convex |
Revision e8c2724 by Campbell Barton April 4, 2013, 17:01 (GMT) |
code cleanup: py ui |
Revision 7338dea by Thomas Dinges April 4, 2013, 16:23 (GMT) |
Release Logs: * Readme and release links for upcoming Blender 2.67. |
Revision 3254c6b by Sergey Sharybin April 4, 2013, 16:05 (GMT) |
Jump to start/end of tracked segment works in Mask editing mode now. |
Revision 677172f by Campbell Barton April 4, 2013, 15:16 (GMT) |
code cleanup: use bools in interface handlers, dont show translation menu when right clicking on splash, use less confusing args for copy/paste function. |
Revision ed88229 by Ton Roosendaal April 4, 2013, 15:10 (GMT) |
Two small fixes: - "Add node" was showing on wrong location when used via pulldown menus. Now this option will put the nodes in center of the view. - The Curves widget was making itself smaller/bigger based on width of region. That messes up the layout engine now - especially the code that checks if there's a scroller needed or not (it went into an eternal feedback loop). Now this widget has fixed height (like the other larger widgets). Better would be to allow such large widgets to be scaled vertically individually. That's for the todo! |
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