Revision 30b5fd1 by Richard Antalik March 17, 2021, 23:14 (GMT) |
Cleanup: remove MJPEG reference from error message Proxy coded has been changed to h264. Error code is more generic now. |
Revision bb6765f by Campbell Barton March 17, 2021, 22:36 (GMT) |
Cleanup: spelling |
Revision 0c58ad8 by Campbell Barton March 17, 2021, 22:06 (GMT) |
Cleanup: remove unused common_restrict_check function Since c10ad8e9eabea8a10d35efea3860cc345977e4f9 hiding edit-mode objects is supported. Although this function had already been removed in aeb8e81f2741aabc95d14bce7a83cef45481959c. |
Revision de6d6e1 by Hans Goudey March 17, 2021, 18:54 (GMT) |
Cleanup: Remove commented code Mistake in earlier commit rBbe33d3eccdcdf252. Also use const and set layouts disabled when the line art is baked. |
Revision a41d3c0 by Hans Goudey March 17, 2021, 18:40 (GMT) |
Geometry Nodes: Rename "Subdivide Smooth" back to "Subdivision Surface" Following concerns raised in the commit that changed the name initially, rB2e19509e60b39837, it makes more sense to keep the "Surface" name for this node because it has a specific meaning that should not be confused with other types of subdivision. |
Revision 1cc427c by Hans Goudey March 17, 2021, 18:17 (GMT) |
Geometry Nodes: Use consistent default for cylinder node - Use 2m height instead of 1m - Default to N-Gon fill for the top and bottom |
Revision be33d3e by Hans Goudey March 17, 2021, 17:46 (GMT) |
UI: Tweak labels, descriptions, and panel layout for line art Changes include: - Use `IFACE_` for UI labels set in the modifier panels - Use a sub-sub-panel for transparency - Fix grammar and spelling mistakes - Use more natural user-friendly wording - Make descriptions more specific and more useful - Don't capitalize "line art" in descriptions (tooltips) These changes are aimed at making the UI strings more consistent with the rest of the UI and being more helpful to someone trying to understand how to use the modifier. Differential Revision: https://developer.blender.org/D10750 |
Revision 0ff3f96 by Jacques Lucke March 17, 2021, 15:43 (GMT) |
Nodes: make derived link data more obvious in NodeTreeRef `NodeTreeRef` is a thin wrapper on top of `bNodeTree`. By default it should not hide anything from the underlying `bNodeTree` (before this it was hiding muted links). For convenience some "derived" data is cached on sockets. For example all the connected sockets when reroutes and muted links are ignored. A nice side benefit of this refactor is that `NodeTreeRef` requires less memory than before. |
Revision e9eb08f by Jacques Lucke March 17, 2021, 15:38 (GMT) |
BLI: support equality operator on Span and Vector This is quite convenient sometimes and is available for `std::vector` as well. |
Revision bf62002 by Jacques Lucke March 17, 2021, 14:27 (GMT) |
BLI: improve implicit conversions of spans Some conversions that should work did not work before. For example, `MutableSpan<int *> -> MutableSpan<const int *>`. |
March 17, 2021, 14:24 (GMT) |
LineArt: Fix transparenct mask in cutting function. |
March 17, 2021, 14:23 (GMT) |
LineArt: Fix transparency flag error during cutting and chaining. |
March 17, 2021, 14:23 (GMT) |
LineArt: Remove "Render" in structure names. |
March 17, 2021, 14:21 (GMT) |
LineArt: better explaination in lineart_line_cut() |
Revision 4de7dc4 by Hans Goudey March 17, 2021, 12:51 (GMT) |
UI: Correct icon and description for "Object Line Art" The icon should be the same as other object icons rather than "Cube", and the description was just the collection description copy and pasted. |
Revision 9cf25b9 by Julian Eisel March 17, 2021, 12:01 (GMT) |
Cleanup: Reduce variable scope |
Revision 296984b by Antonio Vazquez March 17, 2021, 11:57 (GMT) |
Modify Dopesheet block between keyframes This makes more visible where ends each keyframe. To use, as we did before, full block sometimes looks hard to view where a keyframe ends. Reviewed By: pepeland, mendio, Severin Differential Revision: https://developer.blender.org/D10588 |
Revision 266cd7b by Charlie Jolly March 17, 2021, 11:54 (GMT) |
Nodes: Add support to mute node wires This patch adds the ability to mute individual wires in the node editor. This is invoked like the cut links operator but with a new shortcut. Mute = Ctrl + Alt Cut = Ctrl Dragging over wires will toggle the mute state for that wire. The muted wires are drawn in red with a bar across the center. Red is used in the nodes context to indicate invalid links, muted links and internal links. When a wire is muted it exposes the original node buttons which are normally hidden when a wire is connected. Downstream and upstream links connected using reroute nodes are also muted. Outside scope of patch: - Add support for pynodes e.g. Animation Nodes - Requires minor change to check for muted links using the `is_muted` link property or the `is_linked` socket property. Maniphest Tasks: T52659 Differential Revision: https://developer.blender.org/D2807 |
Revision 20bf736 by Julian Eisel March 17, 2021, 11:51 (GMT) |
Fix T86645: Executing "Operator Cheat Sheet" Crashes Blender The "Operator Cheat Sheet" operator collects info about all operators, and as part of that executes the callbacks to create dynamic enums. The callback to enumerate the Outliner ID operations depends on Outliner context. If this isn't available, it can just return a context-less version of the enum, that is, a static enum with all available items. This was already done in case no context is available at all. |
March 17, 2021, 11:23 (GMT) |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021