Revision 0729376 by Jeroen Bakker March 5, 2021, 15:56 (GMT) |
Fix: compilation OpenCL kernels Compositor. introduced during cleanup. |
Revision ffd5b0d by Jeroen Bakker March 5, 2021, 15:56 (GMT) |
Cleanup: Use blender::Vector. |
Revision bf030de by Sybren A. Stüvel March 5, 2021, 15:35 (GMT) |
Animation: add function to apply a pose from an Action Add `BKE_pose_apply_action(object, action, anim_eval_context)` function and expose in RNA as `Pose.apply_action(action, evaluation_time)`. This makes it possible to do the following: - Have a rig in pose mode. - Select a subset of the bones. - Have some Action loaded that contains the pose you want to apply. - Run `C.object.pose.apply_pose_from_action(D.actions['PoseName'])` - The selected bones are now posed as determined by the Action. Just like Blender's current pose library, having no bones selected acts the same as having all bones selected. Manifest Task: T86159 Reviewed By: Severin Differential Revision: https://developer.blender.org/D10578 |
Revision 8d0fbcd by Jacques Lucke March 5, 2021, 15:09 (GMT) |
Nodes: move vector rotate node to C++ This makes it easier to add an implementation that can be used in Geometry Nodes. There should be no functional changes. |
Revision d5c727c by Jeroen Bakker March 5, 2021, 15:08 (GMT) |
Fix windows compilation. |
Revision fe35551 by Sybren A. Stüvel March 5, 2021, 14:11 (GMT) |
Asset Browser Space API: add `activate_asset_by_id()` function Add an RNA function `activate_asset_by_id(asset_id: ID, deferred: bool)` to the File Browser space type, which intended to be used to activate an asset's entry as identified by its `ID *`. Calling it changes the active asset, but only if the given ID can actually be found. The activation can be deferred (by passing `deferred=True`) until the next refresh operation has finished. This is necessary when an asset has just been added, as it will be loaded by the filebrowser in a background job. Reviewed By: Severin Differential Revision: https://developer.blender.org/D10549 |
Revision 0dd9a4a by Sergey Sharybin March 5, 2021, 14:05 (GMT) |
Cleanup: Libmv, clang-format Is based on Google style which was used in the Libmv project before, but is now consistently applied for the sources of the library itself and to C-API. With some time C-API will likely be removed, and it makes it easier to make it follow Libmv style, hence the diversion from Blender's style. There are quite some exceptions (clang-format off) in the code around Eigen matrix initialization. It is rather annoying, and there could be some neat way to make initialization readable without such exception. Could be some places where loss of readability in matrix initialization got lost as the change is quite big. If this has happened it is easier to address readability once actually working on the code. This change allowed to spot some missing header guards, so that's nice. Doing it in bundled version, as the upstream library needs to have some of the recent development ported over from bundle to upstream. There should be no functional changes. |
Revision e0442a9 by Julian Eisel March 5, 2021, 13:45 (GMT) |
UI Code Quality: Port Outliner Grease Pencil layers to new design Continuation of work in 2e221de4ceee and 249e4df110e0. Now the tree-element types have to be ported one by one. This is probably the most straight forward type to port. |
Revision b12be5a by Jeroen Bakker March 5, 2021, 12:46 (GMT) |
Cleanup: Remove static struct without data. |
Revision a592f7e by Jeroen Bakker March 5, 2021, 12:46 (GMT) |
Cleanup: COM_convert_data_types parameters. |
Revision f3fb1df by Philipp Oeser March 5, 2021, 11:50 (GMT) |
Fix T86293: crash undoing after executing the python console in certain scenarios In general, I could not find a reason executing from the python console should not do an Undo push. Running a script from the Text Editor does this as well and this seems generally useful. Without an Undo push, one can easily run into situations were IDs have been added or removed and undo on would then cause trouble (e.g. first selection then bpy.ops.object.duplicate() -- this crashed as reported in T86293 -- duplicate does not get its own undo push because it is not the last op in the list, wm->op_undo_depth is not zero). This has changed with the Undo refactor, so in essence the root cause is the same as T77557, Legacy Undo does not suffer from the crash (but misses the generally useful undo push from the console still) Now add Undo to CONSOLE_OT_execute bl_options ('UNDO_GROUPED' seems more appropriate than plain 'UNDO' since pasting multiple lines of code will call CONSOLE_OT_execute multiple times in a row). Maniphest Tasks: T86293 Differential Revision: https://developer.blender.org/D10625 |
Revision 5668901 by Campbell Barton March 5, 2021, 10:30 (GMT) |
Cleanup: remove redundant NULL window checks handling events |
Revision 99e1866 by Antonio Vazquez March 5, 2021, 09:36 (GMT) |
Cleanup: Use boolean in WM_cursor_wait |
Revision 6bc0122 by Jeroen Bakker March 5, 2021, 08:48 (GMT) |
Cleanup: Sync header+implementaiton definition. Gave warning on Windows platform. There are more of these cases. |
Revision 663b0bb by Campbell Barton March 5, 2021, 06:10 (GMT) |
UI: minor changes to preset sorting - Only sort by the preset name (not it's directory). - Remove redundant string conversion. - Only call lower() once on the input. - Don't assign the lambda to a variable for single use. |
Revision b5d154f by Campbell Barton March 5, 2021, 06:10 (GMT) |
Cleanup: move check_drag & check_click out of wmEvent These variables track the wmWindow.event_queue state, however they were used in a way that wasn't correct. - check_drag & check_click from wmWindow.eventstate were used to track the click/drag status of events handled in wmWindow.event_queue. - Event's in the queue read from wmEvent.check_drag. - Once a drag action was detected, wmWindow.eventstate.check_drag was disabled. Disabling drag in the event state would not change the drag state for values already in the event queue. Simplify logic by moving these values into the window, so there is one place these variables are tracked. |
Revision c2a8676 by Aaron Carlisle March 5, 2021, 04:22 (GMT) |
Presets: Improve sort order of presets Pythons sort function does not sort naturally, to solve this a custom sort key is used. This issue is apparent when trying D10553 |
Revision 511ff8b by Aaron Carlisle March 5, 2021, 04:22 (GMT) |
UI: Add Presets for high framerate video It is quite common to high framerate video with modern cameras. To make it easier to edit this footage new framerate presets are added and the soft limit increased. Note there is a bug with preset ordering, Blender thinks "120" goes before "24" this bug needs to be fixed before these changes can be merged. Differential Revision: https://developer.blender.org/D10553 |
Revision 78bd155 by Campbell Barton March 5, 2021, 03:59 (GMT) |
Cleanup: disambiguate 'queue' struct members The term queue isn't very descruptive on it's own, use: - wmWindow.event_queue - wmWindowManager.notifier_queue |
Revision c2e73a1 by Campbell Barton March 5, 2021, 03:44 (GMT) |
UI: save-preview tip now states that it's used for blend thumbnails |
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