Revision fc4ed9b by Howard Trickey September 4, 2011, 14:59 (GMT) |
Patch 28492 from Andrew Wiggin (ender79) to fix loop deselect problem (bug 28492) This disables, at least for now, some code that was marked as 'not 100% reliable' that was breaking trunk behavior. |
Revision d31d7fd by xiao xiangquan September 4, 2011, 14:32 (GMT) |
use SetEnvironmentVariableA to set env var on windows |
Revision 1cada20 by Nathan Letwory September 4, 2011, 14:31 (GMT) |
[#27884] Collada import: materials mismatch when 2 instance_geometry reference the same material Reported by David Roy Multi-materials used on different meshes would get ignored (resulting in white faces in textured view). |
Revision c37a325 by Sergey Sharybin September 4, 2011, 12:56 (GMT) |
Camera tracking integration =========================== Fix compilation for 32bit OSX. |
Revision 7f5c5f8 by Sergey Sharybin September 4, 2011, 11:38 (GMT) |
Fix #28500: Reshape in multires modifier makes blender crash Multires doesn't store displacement for base mesh and reshaping when multires subdivision level is set to zero is crappy. Add report that reshape can't work with base level and cancel reshape operator. |
Revision 317908a by Sergey Sharybin September 4, 2011, 11:13 (GMT) |
Fix #28423: Screw-modifier crash in cunjunction with subsurf modifier Problems was caused by angle=2*pi and steps=2 in screw modifier. Such configuration produced duplicated geometry to close object and it was confusing for subsurf cache. Restrict steps=2 for screw modifier now, so now 3<=steps<=512. |
Revision caa1acb by Nathan Letwory September 4, 2011, 02:12 (GMT) |
Prevent potential crasher, commonEffects could be empty. |
Revision 103b06d by Mitchell Stokes September 4, 2011, 01:42 (GMT) |
BGE animations: fixing initialization order issues for BL_ActionActuator and BL_ArmatureObject. Thanks to z0r for pointing them out and providing a fix. |
Revision 70e3541 by Mitchell Stokes September 4, 2011, 01:27 (GMT) |
BGE animations: Fixing a potential crash when using camera IPOs. The IPOs were being created off of blendercamera->adt->action when they should have been using the supplied action. Thanks to z0r for pointing out the problem and a potential fix. |
Revision cbc812b by Nathan Letwory September 4, 2011, 01:13 (GMT) |
Fix [#28322] COLLADA imports messed up UVs Reported by Chad Gleason Imported index order could put mface->v4==0. We already know amount of verts, so use that instead. |
Revision 1764f21 by Nathan Letwory September 4, 2011, 00:15 (GMT) |
Some whitespace changes |
Revision fce8733 by Tamito Kajiyama September 3, 2011, 21:30 (GMT) |
Merged changes in the trunk up to revision 39896. |
Revision 1f8291f by Mitchell Stokes September 3, 2011, 20:48 (GMT) |
BGE animations: Adding a separate list to KX_Scene for animated objects. This makes scenes with a lot of non-animated objects faster. In my test scene with 8000 static, non-animated cubes my time spent on animations went from 1.5~1.7ms to 0.001ms. |
Revision 7db432d by Tamito Kajiyama September 3, 2011, 20:48 (GMT) |
Merged changes in the trunk up to revision 39826. Made a major amount of conflict resolution for code adaptation to the animation system updates introduced in the Pepper branch recently merged to the trunk. Resolved conflicts: source/blender/blenkernel/intern/anim_sys.c source/blender/blenkernel/intern/library.c source/blender/editors/animation/anim_channels_defines.c source/blender/editors/animation/anim_channels_edit.c source/blender/editors/animation/anim_filter.c source/blender/editors/animation/keyframes_draw.c source/blender/editors/animation/keyframes_edit.c source/blender/editors/include/ED_anim_api.h source/blender/editors/space_nla/nla_buttons.c source/blender/editors/space_nla/nla_channels.c source/blender/makesdna/DNA_action_types.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_main_api.c |
Revision 8295480 by Mitchell Stokes September 3, 2011, 19:33 (GMT) |
BGE animations: Fixing a crash that would happen if the property for a property mode action actuator was invalid. |
Revision 451136e by Campbell Barton September 3, 2011, 15:36 (GMT) |
warning fixes |
Revision 128e4ac by Howard Trickey September 3, 2011, 13:08 (GMT) |
Fixes for smooth shading of primitves. Reverses order of vertices that weld op gives to make ngon so that it doesn't reverse the normal from what it used to be. Fixed a bunch of inconsistent normals in primitives: circle (made normal(s) point up instead of down), uvsphere, icosphere, cylinder, and cone. Reviewed at http://codereview.appspot.com/4959056/. Cone and Cylinder still don't shade properly with ngon end caps, but that is now a different issue from normals. |
Revision 58227c1 by Campbell Barton September 3, 2011, 12:57 (GMT) |
Revision 5c22d9f by Campbell Barton September 3, 2011, 12:39 (GMT) |
Revision db1664e by Brecht Van Lommel September 3, 2011, 10:49 (GMT) |
Cycles: * Compute MD5 hash to deal with nvidia opencl compiler cache not recognizing changes in #included files, makes it possible to do kernel compile only once and remember it for the next time blender is started. * Kernel tweak to compile with ATI/linux. Enabling any more functionality than simple clay render still chokes the compiler though, without a specific error message .. |
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