Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 3, 2011, 09:43 (GMT)
minor edits to build on openbsd
September 3, 2011, 08:18 (GMT)
== CustomData ==

* Added comments for each entry in the LAYERTYPEINFO array noting the
number and name of the layer type; was hard to tell before which
entry was what
September 3, 2011, 06:46 (GMT)
PyC_ExceptionBuffer is now threadsafe, used for converting exceptions into reports.
September 3, 2011, 04:44 (GMT)
fix [#28462] Tiled textures and 2D filters don't mix
patch by Juha Mäki-Kanto
September 3, 2011, 02:49 (GMT)
September 3, 2011, 02:15 (GMT)
whitespace edits
September 2, 2011, 19:25 (GMT)
Fix for grid lines drawing outside of histogram widget.
September 2, 2011, 18:05 (GMT)
Add missed notifier when toggling object's force field.
September 2, 2011, 17:58 (GMT)
Fix crash caused by recently added assert about if string was set properly.

Memory Estimate is actually 31 characters length, str[31] is a null-terminator.

Return length of 31 for memory estimate property. Returning proper length
would lead to slowdown because of 2x iteration through vertices.
September 2, 2011, 16:15 (GMT)
Cycles: optimizations for instances in scene updates before render starts,
should load a non-trivial mesh instanced many times quite a bit faster now.

September 2, 2011, 15:19 (GMT)
Fix #28280: Insert Hook wrong index

Use quite easy and stupid approach like it used for shape keys:
re-make editmesh (editcurve or editlattice) before creating index array
for hook or storing vertex index in parenting object.

Even if hook was added in "current" edit mode, it should be re-mapped on
loading edit data because topology could be changed after it was created.
Such kind of re-loading edit structures is the easiest way for now to
update keyindexes to relevant state.

Also, fixed bug with not re-mapping indices for vertex-parented objects.
Really old error, not sure why it wasn't noticed yet.
September 2, 2011, 14:55 (GMT)
Cycles:
* Fix crash in light path node
* Fix struct alignment issue for cuda
* Fix issue with instances taking up too much memory
* Fix issue with ray visibility working incorrect on some objects
* Enable OpenCL always and remove option, it has no dependencies so may as well
* Refuse to load kernel if OpenCL version < 1.1, recent drivers are needed
* Better error handling for OpenCL device
* 3D views with rendered draw mode will now revert to wireframe on file load

September 2, 2011, 13:23 (GMT)
Fix #28467: Crash while deleting objects in outliner too fast

Cleanup tree when handling object delete from outliner.
Prevents handling the same tree item twice when clicking fast.
September 2, 2011, 12:46 (GMT)
Cycles UI:
* If only CUDA or OpenCL is available, show the available one in the device button.
September 2, 2011, 12:33 (GMT)
Revision 3386563 by Joshua Leung
September 2, 2011, 12:26 (GMT)
Bugfix [#28435] Key Visual transform and Parenting not working

After reviewing this code, it seems that this case can work after all.
However, several things needed to be tweaked:
1) Removed check which stopped parented objects from getting the
visual keying coordinates determined. This actually wasn't doing
anything, given that this case would never occur as...
2) Tweaked the visualkey_can_use() function to also consider parenting
as a cause for visual-keying to be necessary.
September 2, 2011, 10:43 (GMT)
paranoid check that RNA string functions set the string, would have helped solve keymap search bug.
disabled in release mode.
September 2, 2011, 10:43 (GMT)
Bmesh: fix array copies (fixes snapping), from patch #28429 by Andrew Wiggin (ender79
September 2, 2011, 09:39 (GMT)
Partial fix for #28441: Tab width in texteditor ignored if used tabs as spaces

Scroll to cursor when displaying text datablock was changed.
This behavior was lost in 2.5x.
September 2, 2011, 08:35 (GMT)
patch [#28473] Outliner Simple Todo
from Julien DUROURE (julien)

---

* right click --> rename, as proposed on http://wiki.blender.org/index.php/Dev:2.5/Source/Development/Todo/Simple_Todos

* implementation of Toggle visibility/rendarability/selectability on right click on Groups ( was in menu, but not implemented )
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