Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 9, 2011, 04:08 (GMT)
update for py3.x syntax and mostly pep8 compliant
March 9, 2011, 04:01 (GMT)
copy from 2.4x, update to 2.5x next.
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/uvcalc_lightmap.py release/scripts/op/uvcalc_lightmap.py
March 9, 2011, 02:07 (GMT)
moving to addons & splitting for lazy loading of eps/png/svg

TODO, add to defaults when startup.blend is updated.
March 9, 2011, 02:06 (GMT)
add stddef.h include for offsetof macro for gcc 4.6 compat.
March 9, 2011, 01:25 (GMT)
image.depth, 96/128 for float color images, was 24/32 for byte images.
also use <> for system includes
March 9, 2011, 01:13 (GMT)
Fix [#26037] Import Collada crashes Blender
Submitted by David Roy

Multiple nodes can reference the same geometry, and specify the same materials. This lead
to the import code overwriting material mappings of faces in a destructive way. Instead of
just writing the material bindings always we now keep book of what geometry+material mapping
we've already handled.
March 9, 2011, 00:23 (GMT)
CMake
- temp disable installing plugins dir, since its not used for 2.5x
- OSX wasnt getting text copied.
March 8, 2011, 23:12 (GMT)
disable openexr and collada for mingw, give linking errors.
March 8, 2011, 22:11 (GMT)
- correct python3.1 warning message.
- for new shadow only enum, use humanly readable RNA enum values.
- update cmake unix example for custom python.
March 8, 2011, 20:41 (GMT)
Skip materials that are invalid.
March 8, 2011, 20:39 (GMT)
Apply a small patch from mikktspace author Morten Mikkelsen (cosmetic changes).
March 8, 2011, 20:31 (GMT)
Prevent memory corruption when using fixed texture and fast strokes with
big spacing. Not sure if it's the best solution or it should be fixed when
calculating new areas.

It'll be cool if somebody else familiar with this area will check this.
March 8, 2011, 19:52 (GMT)
Fix #26408: [texture paint] brush spacing

Implemented non-spacing strokes (which are making paint step at each
mouse-move event).
Revision 3e43b5b by Janne Karhu
March 8, 2011, 16:52 (GMT)
Fix for [#26322] x-mirror gives wrong results while editing hair particles
* Tsk! Particle mirroring was working fine for the case where subsurf modifier was before particles (orcos are transformed in this case), but not the other way around (unnecessary inverse transform of orcos).
* Not really satisfied with having to check for the CD_ORIGINDEX layer, so if Brecht or somebody else knows a better way then please change this :)
March 8, 2011, 16:08 (GMT)
Bugfix & Feature fix: Only Shadow Material options

Patch from Miika Hämäläinen.

The old Material "Only Shadow" used an ancient 'best guess'
formula using Lamp Distance and some averaging for converting
shadow values to alpha.
A couple of bug reporters already complained about the not
very predictable renders. Miika fixed this by adding two
new options, to only give the true shadow factor exclusively,
or to give a result including light intensity values.

More info:
http://projects.blender.org/tracker/index.php?func=detail&aid=26413&group_id=9&atid=127

March 8, 2011, 13:26 (GMT)
Apply [#26383] Triangle fans support for COLLADA importer
Submitted by Alexey Zakharov

This patch adds support to Blender for reading geometry data that's
represented as triangle fans.
March 8, 2011, 13:02 (GMT)
Bugfix #25422

In some cases the User Preferences UI was "vibrating" on redraws.
Could only be redone by some, but this fix is confirmed to work.

March 8, 2011, 09:01 (GMT)
CMake: removed blenderplayer from install target by accident with recent commit.
March 8, 2011, 08:33 (GMT)
Apply [#26311] Collada Exporter Crash on Win64 build
Submitted by Filiciss Muhgue

Selecting COLLADA export after starting blender into default scene Blender would crash, due to misreading the path string (no file saved yet, so it was zero).
March 8, 2011, 07:44 (GMT)
fix bug [#26315] Background and 3D view mistakes
The bug is caused by a fix for [#22111], commits r29356, r28545.

exiting localview would set the rv3d->view but use the original rv3d->viewquat.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021