Revision 37931a6 by Ton Roosendaal January 5, 2011, 17:27 (GMT) |
Todo item: brought transform texture space back. Code changes are minimal, re-using the code as already was there. Options are in pulldown menu, or SHIFT+T and SHIFT+ALT+T Might be that Martin likes to see it different... do we need a special operatortype for it? |
Revision 91d3520 by Sergey Sharybin January 5, 2011, 15:58 (GMT) |
Get rid of uninitialized variable and malicios derived mesh relising. Pointer by llvn analyzer. |
Revision 054deb4 by Campbell Barton January 5, 2011, 15:37 (GMT) |
remove ED_retopo.h |
Revision b067a85 by Ton Roosendaal January 5, 2011, 15:10 (GMT) |
Todo item: Object color option now is incorporated in preview render, and in display in 3D window. Note that Object-color is "modulating" the render result, it just multiplies... which is very limited for practical use. This was added for Apricot game project. The original meaning however was to replace diffuse only... so specular and light work still correct. ALso made header for properties editor start on top, to reflect default (report in tracker). |
Revision 01b7299 by Campbell Barton January 5, 2011, 14:57 (GMT) |
bugfix [#25393] Export to X3D does not provide color field in indexedFaceSet for colored cube mostly rewrote mesh export and added support for multiple materials/images, using texface or material images depending on the materials TexFace option. |
Revision a451831 by Andrea Weikert January 5, 2011, 14:56 (GMT) |
Patch: [#22524] Update Windows Recent Documents on Open/Save Slightly modified to better fit in architecture (moved to related GHOST SystemPaths) Thanks to Harley Acheson for the research and for providing the original patch. Note: I added empty function for X11(Linux) and Mac (Carbon and Cocoa) to be implemented still. |
Revision 978bc0d by Campbell Barton January 5, 2011, 14:49 (GMT) |
fix for py/rna mesh.materials[:] where empty materials exist, would raise a runtime exception. problem was there was no way to tell the difference between getting an empty item from a collection or the item not being found. |
Revision 2602444 by Brecht Van Lommel January 5, 2011, 14:20 (GMT) |
Fix #23604: external shadows for volume materials don't work |
Revision 195cc9c by Andrea Weikert January 5, 2011, 14:00 (GMT) |
ToDo: long outstanding patch to allow access to system paths in background mode Thanks Damien Plisson for contributing the Carbon and Cocoa implementation |
Revision 8e29c7b by Brecht Van Lommel January 5, 2011, 13:15 (GMT) |
Material slots: on adding a new one, the material datablock is now copied again like in 2.4x. This can result in material datablocks you don't need, but not doing it seems to cause too much confusion. |
Revision 0daebd0 by Brecht Van Lommel January 5, 2011, 12:04 (GMT) |
Fix #25316: distorted subsurf UV in some cases. To counter distortion at seams, we add extra creasing in the UV mesh, to keep it from shrinking, leading to distorted UVs, but this wasn't always working right, so tweaked the conditions. |
Revision 288c45d by Joshua Leung January 5, 2011, 11:15 (GMT) |
Marker Bugfixes ("Make Links to Scene" operator): Some tweaks for this operator, found while scanning through the current state of the markers code. These seem to be correct judging from the overall direction the code is going in, though the intention of this operator seems a bit unclear from the naming. - Fixed potential issue where with only some markers selected (and the last one selected not being the last marker in the source scene), you could end up chaining the source and destination marker lists together improperly. - Clarified description/error messages... |
Revision 7ec8761 by Ton Roosendaal January 5, 2011, 10:54 (GMT) |
Fixing bugs in future: DNA reconstruct now terminates strings, when the new string in a file is longer than in current definition. This will enable a safer ID and other name lengthening, keeping at least some forward compitability. |
Revision 64c3ea2 by Sergey Sharybin January 5, 2011, 10:40 (GMT) |
Todo item: linked curve objects behaves incorrect with modifiers Use object's displists for storing deformed tesselated curve. Was unable to totally get rid of curve's displist because of how texture space is calculating. |
Revision 730634c by Nathan Letwory January 5, 2011, 09:00 (GMT) |
Enable sndfile by default on win64 |
Revision 7a7760e by Janne Karhu January 5, 2011, 08:52 (GMT) |
Fix for [#25492] Cached particles are killed too early * Own mistake from the sph particle fluids fix. |
Revision c8f0404 by Joshua Leung January 5, 2011, 08:31 (GMT) |
Bugfix #25494: Lattice keyframes can't be selected in dopesheet (summary) Oops.. missed one place |
Revision 998b789 by Campbell Barton January 5, 2011, 07:14 (GMT) |
use x3d Group's rather then IndexedFaceSets to re-use objects. |
Revision 2028fb4 by Campbell Barton January 5, 2011, 06:58 (GMT) |
X3D export - last commit broke export - more removal of not used functions. - use twoside mesh setting rather then face flag. - simplify transformations. |
Revision 2225db0 by Campbell Barton January 5, 2011, 06:29 (GMT) |
re-arrange x3d mesh export funcs in preparation for fixing [#25393] |
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