Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 5, 2011, 05:53 (GMT)
X3D Export,
- mesh creaseAngle was being exported as degrees, should be radians.
- remove unused vars & code.
- indenting was using a for loop, can just multiply a string instead.
January 5, 2011, 05:33 (GMT)
py api function to tag all ID blocks, was available in 2.4x as.
bpy.data.meshes.tag = True

But this was only useful for setting so make it a function for 2.5x.
bpy.data.objects.tag(False)


X3D: use tagging rather then a name dictionary, this fixes a bug where library name overlaps could mix up names.
January 5, 2011, 03:22 (GMT)
pep8 cleanup.
January 5, 2011, 02:08 (GMT)
edits for BPY_extern.h functions, no functional changes
- remove unused code.
- BPY_run_python_script() split in 2, BPY_filepath_exec, BPY_text_exec
- renamed funcs.
January 5, 2011, 02:08 (GMT)
Removed a call to glPopMatrix that had no corresponding glPushMatrix.

January 5, 2011, 01:34 (GMT)
Adding overhead drawing (frame rate, profile, debug props) capabilities back to the Blenderplayer by replacing commented out BMF_* functions with BLF_* equivalents.
Revision 09852b9 by Joshua Leung
January 5, 2011, 00:37 (GMT)
Animation data for lattices is now shown in the Animaton Editors
January 4, 2011, 21:27 (GMT)
BGE: Font Object support to animated (object) colors
implemented the support for animated colors and a workaround for non animated colors. To be cleaned if/when this bug is fixed:
[#25487] BGE: Object Color only works when it has a keyed frame

* also increased the size of the text. Now it supports 280 (or 140 unicode) chars.
January 4, 2011, 17:53 (GMT)
Note sure if this file is used still... named it 2.56a
January 4, 2011, 17:49 (GMT)
Fixed readme.html only went to the tag branch, now in trunk.

January 4, 2011, 16:39 (GMT)
Don't commit with compiling first ;)

January 4, 2011, 16:31 (GMT)
Todo item: notifiers sent from Material changes invoked Compositor
jobs. Now proper checks have been added, also for texture nodes.

January 4, 2011, 15:25 (GMT)
fix [#25388] Export to X3D generates texture fields in X3D file for objects
use vertex color paint setting to export vertex colors when a material is assigned.
January 4, 2011, 15:19 (GMT)
todo item:

Files saved with image-window composite preview panel still
rendered cropped, but theres no way to disable it. Now it
ignores cropping.

January 4, 2011, 14:59 (GMT)
Todo item:

New option to start threaded wmJobs, with flag WM_JOB_SUSPEND.
This makes the job wait 1 timer step before running.

Used now for Material Icon render renders, which makes the
big preview to be always rendered first while using UI.


January 4, 2011, 14:55 (GMT)
Crease tool brush missed brush color changing depends on brush appearance.
January 4, 2011, 14:46 (GMT)
Fix #25483: Brush appearance color

Set special brush flag when inversion stroke was started, not wery nice, but
we can't make better with current events system implementation.
January 4, 2011, 14:37 (GMT)
Todo items:

- File Window: when opened with operator (save, load, etc), you
couldn't start a new one, causing memleaks. Now it nicely
refreshes file window for new operator.
Also means you can make CTRL+F3 screenies of filewindow now.
- CTRL+F3 screenshot had memleak on cancel.

January 4, 2011, 13:10 (GMT)
Bugfix #25486

MedtaBall editmode, 3D window, menu "Select" had an error, unknown
operator for select/deselect. Fix provided by Jonathan Smith

January 4, 2011, 12:31 (GMT)
comment assert and ensure meshes are always calculated with CD_MASK_BAREMESH, scene->customdata_mask should be corrected in background mode but for now this is ok.
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