Revision 14880d0 by Campbell Barton January 5, 2011, 05:53 (GMT) |
X3D Export, - mesh creaseAngle was being exported as degrees, should be radians. - remove unused vars & code. - indenting was using a for loop, can just multiply a string instead. |
Revision 370adc5 by Campbell Barton January 5, 2011, 05:33 (GMT) |
py api function to tag all ID blocks, was available in 2.4x as. bpy.data.meshes.tag = True But this was only useful for setting so make it a function for 2.5x. bpy.data.objects.tag(False) X3D: use tagging rather then a name dictionary, this fixes a bug where library name overlaps could mix up names. |
Revision d387c19 by Campbell Barton January 5, 2011, 03:22 (GMT) |
pep8 cleanup. |
Revision 96b646c by Campbell Barton January 5, 2011, 02:08 (GMT) |
edits for BPY_extern.h functions, no functional changes - remove unused code. - BPY_run_python_script() split in 2, BPY_filepath_exec, BPY_text_exec - renamed funcs. |
Revision 8200e44 by Nicholas Bishop January 5, 2011, 02:08 (GMT) |
Removed a call to glPopMatrix that had no corresponding glPushMatrix. |
Revision a9f8083 by Mitchell Stokes January 5, 2011, 01:34 (GMT) |
Adding overhead drawing (frame rate, profile, debug props) capabilities back to the Blenderplayer by replacing commented out BMF_* functions with BLF_* equivalents. |
Revision 09852b9 by Joshua Leung January 5, 2011, 00:37 (GMT) |
Animation data for lattices is now shown in the Animaton Editors |
Revision 95dcf11 by Dalai Felinto January 4, 2011, 21:27 (GMT) |
BGE: Font Object support to animated (object) colors implemented the support for animated colors and a workaround for non animated colors. To be cleaned if/when this bug is fixed: [#25487] BGE: Object Color only works when it has a keyed frame * also increased the size of the text. Now it supports 280 (or 140 unicode) chars. |
Revision b9cda80 by Ton Roosendaal January 4, 2011, 17:53 (GMT) |
Note sure if this file is used still... named it 2.56a |
Revision 8279d66 by Ton Roosendaal January 4, 2011, 17:49 (GMT) |
Fixed readme.html only went to the tag branch, now in trunk. |
Revision 90a4e6a by Ton Roosendaal January 4, 2011, 16:39 (GMT) |
Don't commit with compiling first ;) |
Revision 51a3d12 by Ton Roosendaal January 4, 2011, 16:31 (GMT) |
Todo item: notifiers sent from Material changes invoked Compositor jobs. Now proper checks have been added, also for texture nodes. |
Revision 231f3a4 by Campbell Barton January 4, 2011, 15:25 (GMT) |
fix [#25388] Export to X3D generates texture fields in X3D file for objects use vertex color paint setting to export vertex colors when a material is assigned. |
Revision a952de6 by Ton Roosendaal January 4, 2011, 15:19 (GMT) |
todo item: Files saved with image-window composite preview panel still rendered cropped, but theres no way to disable it. Now it ignores cropping. |
Revision 5db20b5 by Ton Roosendaal January 4, 2011, 14:59 (GMT) |
Todo item: New option to start threaded wmJobs, with flag WM_JOB_SUSPEND. This makes the job wait 1 timer step before running. Used now for Material Icon render renders, which makes the big preview to be always rendered first while using UI. |
Revision becca81 by Sergey Sharybin January 4, 2011, 14:55 (GMT) |
Crease tool brush missed brush color changing depends on brush appearance. |
Revision df29715 by Sergey Sharybin January 4, 2011, 14:46 (GMT) |
Fix #25483: Brush appearance color Set special brush flag when inversion stroke was started, not wery nice, but we can't make better with current events system implementation. |
Revision 8b1bfbc by Ton Roosendaal January 4, 2011, 14:37 (GMT) |
Todo items: - File Window: when opened with operator (save, load, etc), you couldn't start a new one, causing memleaks. Now it nicely refreshes file window for new operator. Also means you can make CTRL+F3 screenies of filewindow now. - CTRL+F3 screenshot had memleak on cancel. |
Revision c2bc82c by Ton Roosendaal January 4, 2011, 13:10 (GMT) |
Bugfix #25486 MedtaBall editmode, 3D window, menu "Select" had an error, unknown operator for select/deselect. Fix provided by Jonathan Smith |
Revision 221187b by Campbell Barton January 4, 2011, 12:31 (GMT) |
comment assert and ensure meshes are always calculated with CD_MASK_BAREMESH, scene->customdata_mask should be corrected in background mode but for now this is ok. |
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