Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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November 9, 2021, 12:04 (GMT)
Fix T92876: Cycles incorrect volume emission + absorption handling
November 9, 2021, 11:16 (GMT)
Armature Make/Clear Parent: Grey out options that don't do anything

In armature edit mode, the Make/Clear Parent operators don't do anything
in various cases, but only one of these cases was previously indicated,
and it was indicated by hiding the option completely instead of graying
it out.

Clear Parent (Alt+P) problems fixed:
- "Clear Parent" option always showed up, even when none of the selected
bones had a parent.
- "Disconnect Bone" option always showed up, even when use_connected on
all selected bones was already false.

Make Parent (Ctrl+P) problems fixed:
- "Keep Offset" option didn't show up when all selected bones' parent
was already the active bone. This was correct, and this patch tries to
make all behaviours consistent with this.
- "Connected" option always showed up, even when all selected bones'
parent was already the active bone, and they all had use_connect set
to True.

With this patch all options show up all the time, but in cases where
they would do nothing, they will be grayed out.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D6100
November 9, 2021, 09:54 (GMT)
Alembic: Allow exporting of animated vertex colors

Allow exporting of animated vertex colors to Alembic.

The changes are made to be in line with the way the UV Maps are written.
Each vertex color gets a OC4fGeomParam created and mapped into the
CDStreamConfig to avoid recreating the Param on each frame.

The time sample index is also stored in the config now and set onto the
UV and Vertex Color params each frame. Without this the exports would
get inconsistent timing results where animated UV maps and Vertex Colors
were not playing back at the original speed.

Reviewed By: sybren

Maniphest Tasks: T88074

Differential Revision: https://developer.blender.org/D11278
November 9, 2021, 09:34 (GMT)
Merge branch 'blender-v3.0-release'
November 9, 2021, 09:19 (GMT)
Fix T92318: adding layers (UVs, ...) doesn't notify about limit

When adding certain customdata layers (namely UVs, vertex colors and
sculpt vertex colors), the user does not get notified the specific limit
has been hit (blender just silently does nothing).

Now inform the user [decided to not do this in poll() since it could get
messy once operators are extended to operate on all selected objects, so
left this as a visible error in execute() -- or from python].

Maniphest Tasks: T92318

Differential Revision: https://developer.blender.org/D13147
November 9, 2021, 09:07 (GMT)
Merge branch 'blender-v3.0-release'
November 9, 2021, 09:06 (GMT)
Fix T92559: Tracking camera presets don't work

New tracking-camera presets d486ee2dbdd3 used wrong code because I
copied them from the camera-presets. Now they set the right properties
again, the values stay the same as before.

Differential Revision: https://developer.blender.org/D13139
November 9, 2021, 06:11 (GMT)
Merge branch 'blender-v3.0-release'
November 9, 2021, 06:07 (GMT)
Fix T92384: Wrong UV layers used with Boolean Modifier (Fast Solver)

Ensure the layers from the source mesh are used instead of the
object referenced by the boolean modifier.
November 9, 2021, 04:49 (GMT)
Merge branch 'blender-v3.0-release'
November 9, 2021, 04:49 (GMT)
Merge branch 'blender-v3.0-release'
November 9, 2021, 04:43 (GMT)
Fix T92469: Transform tools inaccessible in weight-paint + pose mode

Expose transform tools when in weight paint mode with pose-mode enabled,
displaying transform tools in the toolbar, as is already done in
object & pose mode.

These are only shown when weight-paint + pose mode are active at once.

This allows single key-strokes to activate tools, needed when
tool-access is set as the default action for G/R/S key bindings.

Reviewed By: JulienKaspar

Ref D13028
November 9, 2021, 04:28 (GMT)
Fix T92704: Redrawing while saving crashes outside the main thread

If the blend file is saved from a script in another thread,
like the render thread for example, Blender will crash on the call that
redraws the UI.

Ref D13140
November 9, 2021, 04:18 (GMT)
Fix T92704: Redrawing while saving crashes outside the main thread

If the blend file is saved from a script in another thread,
like the render thread for example, Blender will crash on the call that
redraws the UI.

Ref D13140
Revision e0dae0f by Julian Eisel
November 8, 2021, 15:57 (GMT)
Merge branch 'blender-v3.0-release'
Revision ab7214c by Julian Eisel
November 8, 2021, 15:56 (GMT)
Fix performance issues with pose library sidebar and many poses

When the asset view in the sidebar of the pose library would contain
more than a few handful poses, interaction and animation playback
performance would be impacted considerably. This was because our icon
drawing scales image buffers using a rather slow method on the CPU.
This commit changes it so the asset icons are scaled using the GPU.

Note that this is a temporary change. I'd like all icon code to use
GPU-side scaling, see D13144. But such a change is too risky to do in
the release branch at this point, so this fix is specifically for the
3.0 release.
November 8, 2021, 15:44 (GMT)
Merge branch 'blender-v3.0-release'
November 8, 2021, 15:44 (GMT)
Fix T92043: Relax/Push Pose does nothing for quaternion rotation.

As can be confirmed by checking generic code for this operation,
it is supposed to blend between the result of Breakdown based on
actual frame range, and the current pose. However for some reason
the quaternion specific code was blending between the current pose
and the current keyframed pose. This means that the operation does
nothing if invoked without modifying the pose first.

This rewrites the code to match the non-quaternion behavior.

Differential Revision: https://developer.blender.org/D13030
November 8, 2021, 15:41 (GMT)
Cleanup: remove redundant arg when forcing zero initialization
November 8, 2021, 15:03 (GMT)
GPencil: New option to export PDF full scene

This new mode export all frames of the scene.

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D13055
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021