Revision c56cf50 by Brecht Van Lommel November 9, 2021, 12:04 (GMT) |
Fix T92876: Cycles incorrect volume emission + absorption handling |
November 9, 2021, 11:16 (GMT) |
Armature Make/Clear Parent: Grey out options that don't do anything In armature edit mode, the Make/Clear Parent operators don't do anything in various cases, but only one of these cases was previously indicated, and it was indicated by hiding the option completely instead of graying it out. Clear Parent (Alt+P) problems fixed: - "Clear Parent" option always showed up, even when none of the selected bones had a parent. - "Disconnect Bone" option always showed up, even when use_connected on all selected bones was already false. Make Parent (Ctrl+P) problems fixed: - "Keep Offset" option didn't show up when all selected bones' parent was already the active bone. This was correct, and this patch tries to make all behaviours consistent with this. - "Connected" option always showed up, even when all selected bones' parent was already the active bone, and they all had use_connect set to True. With this patch all options show up all the time, but in cases where they would do nothing, they will be grayed out. Reviewed By: sybren Differential Revision: https://developer.blender.org/D6100 |
November 9, 2021, 09:54 (GMT) |
Alembic: Allow exporting of animated vertex colors Allow exporting of animated vertex colors to Alembic. The changes are made to be in line with the way the UV Maps are written. Each vertex color gets a OC4fGeomParam created and mapped into the CDStreamConfig to avoid recreating the Param on each frame. The time sample index is also stored in the config now and set onto the UV and Vertex Color params each frame. Without this the exports would get inconsistent timing results where animated UV maps and Vertex Colors were not playing back at the original speed. Reviewed By: sybren Maniphest Tasks: T88074 Differential Revision: https://developer.blender.org/D11278 |
Revision 6b0a6c2 by Philipp Oeser November 9, 2021, 09:34 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 04b4ec7 by Philipp Oeser November 9, 2021, 09:19 (GMT) |
Fix T92318: adding layers (UVs, ...) doesn't notify about limit When adding certain customdata layers (namely UVs, vertex colors and sculpt vertex colors), the user does not get notified the specific limit has been hit (blender just silently does nothing). Now inform the user [decided to not do this in poll() since it could get messy once operators are extended to operate on all selected objects, so left this as a visible error in execute() -- or from python]. Maniphest Tasks: T92318 Differential Revision: https://developer.blender.org/D13147 |
Revision ad679ee by Sergey Sharybin November 9, 2021, 09:07 (GMT) |
Merge branch 'blender-v3.0-release' |
November 9, 2021, 09:06 (GMT) |
Fix T92559: Tracking camera presets don't work New tracking-camera presets d486ee2dbdd3 used wrong code because I copied them from the camera-presets. Now they set the right properties again, the values stay the same as before. Differential Revision: https://developer.blender.org/D13139 |
Revision a7540f4 by Campbell Barton November 9, 2021, 06:11 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 2eb94f3 by Campbell Barton November 9, 2021, 06:07 (GMT) |
Fix T92384: Wrong UV layers used with Boolean Modifier (Fast Solver) Ensure the layers from the source mesh are used instead of the object referenced by the boolean modifier. |
Revision 2772a03 by Campbell Barton November 9, 2021, 04:49 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision 8772a6f by Campbell Barton November 9, 2021, 04:49 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision b3597f3 by Campbell Barton November 9, 2021, 04:43 (GMT) |
Fix T92469: Transform tools inaccessible in weight-paint + pose mode Expose transform tools when in weight paint mode with pose-mode enabled, displaying transform tools in the toolbar, as is already done in object & pose mode. These are only shown when weight-paint + pose mode are active at once. This allows single key-strokes to activate tools, needed when tool-access is set as the default action for G/R/S key bindings. Reviewed By: JulienKaspar Ref D13028 |
November 9, 2021, 04:28 (GMT) |
November 9, 2021, 04:18 (GMT) |
Revision e0dae0f by Julian Eisel November 8, 2021, 15:57 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision ab7214c by Julian Eisel November 8, 2021, 15:56 (GMT) |
Fix performance issues with pose library sidebar and many poses When the asset view in the sidebar of the pose library would contain more than a few handful poses, interaction and animation playback performance would be impacted considerably. This was because our icon drawing scales image buffers using a rather slow method on the CPU. This commit changes it so the asset icons are scaled using the GPU. Note that this is a temporary change. I'd like all icon code to use GPU-side scaling, see D13144. But such a change is too risky to do in the release branch at this point, so this fix is specifically for the 3.0 release. |
Revision fe2ed4a by Alexander Gavrilov November 8, 2021, 15:44 (GMT) |
Merge branch 'blender-v3.0-release' |
Revision abab16f by Alexander Gavrilov November 8, 2021, 15:44 (GMT) |
Fix T92043: Relax/Push Pose does nothing for quaternion rotation. As can be confirmed by checking generic code for this operation, it is supposed to blend between the result of Breakdown based on actual frame range, and the current pose. However for some reason the quaternion specific code was blending between the current pose and the current keyframed pose. This means that the operation does nothing if invoked without modifying the pose first. This rewrites the code to match the non-quaternion behavior. Differential Revision: https://developer.blender.org/D13030 |
Revision 33beec1 by Germano Cavalcante November 8, 2021, 15:41 (GMT) |
Cleanup: remove redundant arg when forcing zero initialization |
Revision e1c4e5d by Antonio Vazquez November 8, 2021, 15:03 (GMT) |
GPencil: New option to export PDF full scene This new mode export all frames of the scene. Reviewed By: pepeland Differential Revision: https://developer.blender.org/D13055 |
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