Revision 96401e2 by Campbell Barton August 25, 2020, 02:57 (GMT) |
BLI_math_matrix: add invert_m4_m4_safe_ortho (m3 version too) Unlike invert_m4_m4_safe, this calculates zeroed axes. Useful when we need to use the inverse of an objects matrix, keeping the valid axis, only filling in the zeroed ones. |
Revision 46eca33 by Pablo Dobarro August 24, 2020, 21:28 (GMT) |
Sculpt: Cloth Snake Hook Brush This implements Snake Hook as a deform type for the cloth brush. This brush changes the strength of the deformation constraints per brush step to avoid affecting the results of the simulation as much as possible. It allows to grab the cloth without producing any artifacts in the surface and create more natural looking folds than any of the other deformation modes. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8621 |
Revision 5a63473 by Pablo Dobarro August 24, 2020, 21:09 (GMT) |
Fix T80008: Smooth brush not deforming mesh boundaries correctly In 2.83 and previous versions there was a bug that was causing boundary vertices to be detected incorrectly that was preventing the smooth brush to work on boundaries if there was a pole on them. In 2.90 the boundary vertex detection was fixed, but it was still using a simplified version of the algorithm without any boundary smoothing. This patch implements a similar smoothing algorithm to what I think it was the intention of 2.83 and previous versions, but working correctly. Reviewed By: sergey Maniphest Tasks: T80008 Differential Revision: https://developer.blender.org/D8680 |
Revision ed4c83f by Clément Foucault August 24, 2020, 17:25 (GMT) |
T79811 MacOS: Edit Mode - vertex/edge/face selection is missing This is quite embarassing... it was returning the base instance instead of the correct vao. No wonder that it was causing crash and at most drawing issues. |
Revision f5ca34d by Jacques Lucke August 24, 2020, 17:02 (GMT) |
BLI: simplify lookup methods in Map No functional changes expected. |
Revision 975fc39 by Pablo Dobarro August 24, 2020, 16:28 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 1bced58 by Pablo Dobarro August 24, 2020, 16:27 (GMT) |
Fix T80039: Do not subdivide with Multires is mesh has no faces This skips the subdivision operation if the mesh has no loops, avoiding the crash. Reviewed By: sergey Maniphest Tasks: T80039 Differential Revision: https://developer.blender.org/D8696 |
Revision dc74d60 by Brecht Van Lommel August 24, 2020, 15:54 (GMT) |
Fix T79819: crash with OSL trace() and getmessage() after Embree changes The return value of scene_intersect must be checked, the isect struct members can't be assumed to be initialized if that returns false. Differential Revision: https://developer.blender.org/D8692 |
Revision 8e18a99 by Jacques Lucke August 24, 2020, 15:24 (GMT) |
BLI: improve exception safety of Set and Map For more information see rB2aff45146f1464ba8899368ad004522cb6a1a98c. |
Revision 5303509 by Kévin Dietrich August 24, 2020, 14:56 (GMT) |
Fix T80076: Cycles Alembic Motion Blur Problem The problem occurs when a deforming modifier is added to the object after the MeshSequenceCache modifier. We should only consider the cached velocities if the MeshSequenceCache modifier is the last one on the object and we also need to check for the correct vertex count before adding the motion vertex attribute. |
Revision 734abaa by Kévin Dietrich August 24, 2020, 14:56 (GMT) |
Cycles: cleanup, remove unused parameter This parameter was introduced during a revision of the Alembic motion blur patch, and is not needed anymore. |
Revision 950d857 by Aaron Carlisle August 24, 2020, 14:40 (GMT) |
Merge branch 'blender-v2.90-release' |
Revision 9498eb2 by Aaron Carlisle August 24, 2020, 14:38 (GMT) |
API Docs: Update Changelog from 2.83 |
Revision 39a09b5 by Clément Foucault August 24, 2020, 14:26 (GMT) |
Workbench: Fix assert with sculpt in textured color mode |
Revision 5b021df by Sergey Sharybin August 24, 2020, 13:55 (GMT) |
Fix T80035: Fix crash switching/adding scenes Ensure that time source always is in the dependency graph, allowing to tag the graph for time update prior it was fully built. Collaboration of Philipp Oeser, Jacques Lucke and myself. Thanks everyone :) |
Revision ee2e2f1 by Ray molenkamp August 24, 2020, 13:45 (GMT) |
numaapi: Sync with upstream Fixes potential build error in some build configurations |
Revision 95cc709 by Jeroen Bakker August 24, 2020, 13:19 (GMT) |
Theme: Remove TH_UV_OTHERS from bTheme `TH_UV_OTHERS` is a theme option that isn't hooked to anything since blender 2.80. This patch will remove the option and related code. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8669 |
Revision 1cac6fe by Campbell Barton August 24, 2020, 12:51 (GMT) |
Fix selected UV vertex drawing ignoring size |
Revision be920fe by Clément Foucault August 24, 2020, 12:14 (GMT) |
UVEdit: Fix assert caused by depth mask not being set before clear This happened when using the shading panel when a uv editor opened. |
Revision 7ce764c by Clément Foucault August 24, 2020, 11:52 (GMT) |
Fix T79896 Awful performance with Dyntopo on Regression caused by rB9443da6166f5. Forgot to clear the flag. |
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