Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 6, 2020, 10:37 (GMT)
Cleanup: rename namespace TimeIt to timeit

According to our style guide, namespaces should have
lower case names.
July 6, 2020, 08:56 (GMT)
BLI: refactor how buffers for small object optimization are stored

Previously, there was an error when operator-> was returning an
invalid type. See error C2839.
July 6, 2020, 08:27 (GMT)
UV: add rip tool

New rip tool matching edit-mesh rip functionality.

Useful as disconnecting UV's, especially for loops is inconvenient
without this.

This uses 'V' to rip, changing stitch to 'Alt-V'.
July 6, 2020, 08:23 (GMT)
BMesh: add BM_face_calc_uv_cross
July 6, 2020, 08:23 (GMT)
BMesh: add BM_loop_other_vert_loop_by_edge
July 6, 2020, 08:21 (GMT)
Fix T78481: Workbench Shadow effects XRay

When in XRay some effects (shadow, cavity & depth of field) aren't supported.
This patch makes sure that these effects aren't enabled.
July 6, 2020, 07:35 (GMT)
Cleanup: warnings, spelling
July 6, 2020, 07:08 (GMT)
BLI: improve exception safety of memory utils

Even if we do not use exception in many places in Blender, our core C++ library
should become exception safe. Otherwise, we don't even have the option
to work with exceptions if we decide to do so.
July 6, 2020, 05:45 (GMT)
GPU: Remove local shaders workaround for Intel/Windows

It has been tested that local shaders workaround isn't needed for the
latest Windows/Intel 6xx GPU's.

Currently the local shaders workaround doesn't work anymore during the
investigation it was detected that the intel drivers didn't need it
anymore.

Local shaders should still be fixed as it is also used for some legacy
iGPU's. The current work around crashes when doing preview renders in
EEVEE as the default materials aren't available but for the work around
they should. (See T77346 for more information)
July 5, 2020, 20:45 (GMT)
RNA Manual Reference: Update links
July 5, 2020, 14:30 (GMT)
BLI: refactor how buffers for small object optimization are stored
July 5, 2020, 13:08 (GMT)
Revert "BLI: refactor how buffers for small object optimization are stored"

This reverts commit 5d79f9f276b4b3e6289308c534c58e7ee3bb5e2d.

This was introducing build errors in windows. Need a bit more time to check it.
July 4, 2020, 15:31 (GMT)
Fix T78603: GPencil Noise modifier Vertex Group influence filter missing

This was removed by error during the last refactor of modiifers.
July 4, 2020, 15:28 (GMT)
BLI: fix mistake in move constructor of Stack
Revision 8e97694 by Julian Eisel
July 4, 2020, 15:06 (GMT)
Fix T78588: Material preview not visible in selection list

Logic to determine if the library icon should be used was too general.
July 4, 2020, 09:15 (GMT)
Cleanup: Fix small typo error

July 4, 2020, 09:04 (GMT)
GPencil: Cleanup some comments typo
July 3, 2020, 23:27 (GMT)
UI: Attempt to fix OSX widget shader issue

Some OSX GL driver implementation needs a dummy vbo read. This fixed issues
with the Hair shaders in the past.

Related to T78307
July 3, 2020, 23:03 (GMT)
Cleanup: spelling
July 3, 2020, 22:59 (GMT)
Fix T78433: Adding Fade Generates Python Exception

This was caused by typo in rB67a822e08684.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021