Revision 18b6c49 by Jacques Lucke July 6, 2020, 10:37 (GMT) |
Cleanup: rename namespace TimeIt to timeit According to our style guide, namespaces should have lower case names. |
Revision 703a73f by Jacques Lucke July 6, 2020, 08:56 (GMT) |
BLI: refactor how buffers for small object optimization are stored Previously, there was an error when operator-> was returning an invalid type. See error C2839. |
Revision 80393a0 by Campbell Barton July 6, 2020, 08:27 (GMT) |
UV: add rip tool New rip tool matching edit-mesh rip functionality. Useful as disconnecting UV's, especially for loops is inconvenient without this. This uses 'V' to rip, changing stitch to 'Alt-V'. |
Revision 9353477 by Campbell Barton July 6, 2020, 08:23 (GMT) |
BMesh: add BM_face_calc_uv_cross |
Revision b51b893 by Campbell Barton July 6, 2020, 08:23 (GMT) |
BMesh: add BM_loop_other_vert_loop_by_edge |
Revision 705015e by Jeroen Bakker July 6, 2020, 08:21 (GMT) |
Fix T78481: Workbench Shadow effects XRay When in XRay some effects (shadow, cavity & depth of field) aren't supported. This patch makes sure that these effects aren't enabled. |
Revision 4f30459 by Campbell Barton July 6, 2020, 07:35 (GMT) |
Cleanup: warnings, spelling |
Revision 572c48c by Jacques Lucke July 6, 2020, 07:08 (GMT) |
BLI: improve exception safety of memory utils Even if we do not use exception in many places in Blender, our core C++ library should become exception safe. Otherwise, we don't even have the option to work with exceptions if we decide to do so. |
Revision 0f617cd by Jeroen Bakker July 6, 2020, 05:45 (GMT) |
GPU: Remove local shaders workaround for Intel/Windows It has been tested that local shaders workaround isn't needed for the latest Windows/Intel 6xx GPU's. Currently the local shaders workaround doesn't work anymore during the investigation it was detected that the intel drivers didn't need it anymore. Local shaders should still be fixed as it is also used for some legacy iGPU's. The current work around crashes when doing preview renders in EEVEE as the default materials aren't available but for the work around they should. (See T77346 for more information) |
Revision baf124c by Aaron Carlisle July 5, 2020, 20:45 (GMT) |
RNA Manual Reference: Update links |
Revision 5d79f9f by Jacques Lucke July 5, 2020, 14:30 (GMT) |
BLI: refactor how buffers for small object optimization are stored |
Revision 247a28f by Jacques Lucke July 5, 2020, 13:08 (GMT) |
Revert "BLI: refactor how buffers for small object optimization are stored" This reverts commit 5d79f9f276b4b3e6289308c534c58e7ee3bb5e2d. This was introducing build errors in windows. Need a bit more time to check it. |
Revision 464aaf2 by Antonio Vazquez July 4, 2020, 15:31 (GMT) |
Fix T78603: GPencil Noise modifier Vertex Group influence filter missing This was removed by error during the last refactor of modiifers. |
Revision 169bb4b by Jacques Lucke July 4, 2020, 15:28 (GMT) |
BLI: fix mistake in move constructor of Stack |
Revision 8e97694 by Julian Eisel July 4, 2020, 15:06 (GMT) |
Fix T78588: Material preview not visible in selection list Logic to determine if the library icon should be used was too general. |
Revision 9168ea8 by Antonio Vazquez July 4, 2020, 09:15 (GMT) |
Cleanup: Fix small typo error |
Revision 1760381 by Antonio Vazquez July 4, 2020, 09:04 (GMT) |
GPencil: Cleanup some comments typo |
Revision b0da780 by Clément Foucault July 3, 2020, 23:27 (GMT) |
UI: Attempt to fix OSX widget shader issue Some OSX GL driver implementation needs a dummy vbo read. This fixed issues with the Hair shaders in the past. Related to T78307 |
Revision cad9892 by Richard Antalik July 3, 2020, 23:03 (GMT) |
Cleanup: spelling |
Revision ea65c6a by Richard Antalik July 3, 2020, 22:59 (GMT) |
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