Revision 35481fd by Clément Foucault July 2, 2020, 15:28 (GMT) |
GPUOffScreen: Remove the sample parameter This is because the DRW module is no longer compatible with drawing using MSAA. This also change the Python API. |
Revision a4fe8ef by Antonio Vazquez July 2, 2020, 14:57 (GMT) |
Fix T78527: GPencil Mirror modifier is inconsistent with Mesh Mirror The grease pencil mirror was using the current axis rotation but the mesh modifier doesn't use it. |
Revision 06de1bd by Hans Goudey July 2, 2020, 14:47 (GMT) |
UI: Small Tweaks to Modifier Layouts for Consistency These changes are smaller, made based on feedback and a pass on all the layouts for clarity and consistency. The Multires modifier UI will be addressed in a separate patch. Here is an overview of the changes: Renaming Options: - Build: "Start" -> "Start Frame" - Curve: "From Radius" -> "Size from Radius" - Screw: "Calc Order" -> "Calculate Order" - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object" Move Mode Toggle to Top & Expand: - Bevel, Boolean, Normal Edit, Subdivision Use Columns for Tighter Spacing: - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap, Solidify, Warp, Weighted Normal, Wave Misc: - Bevel: Set inactive properties for vertex bevel - Mesh Sequence Cache: Remove box for cache file - Skin: Don't align "Mark Loose" and "Clear Loose" - Array: Expand relative offset subpanel by default - Array: Move start cap, end cap to a new subpanel - Bevel: Move width type above width Differential Revision: https://developer.blender.org/D8115 |
Revision fb0f0f4 by Sebastián Barschkis July 2, 2020, 14:31 (GMT) |
Fluid: Added offset to control frame range Added an offset field to control when to load the simulation files. Since this is a very small but helpful addition it is in my view safe to commit at this point of the bcon cycle. |
Revision f58f09c by Hans Goudey July 2, 2020, 12:26 (GMT) |
Fix T78513: Modifier apply shortcut not displayed We can't specify the "apply_as" enum value, even though it's the default. |
Revision 46ae115 by Jeroen Bakker July 2, 2020, 09:34 (GMT) |
Fix T78054: Crash Editing Instanced Objects with Tangent Normals Similar track as for normal mesh. Don't store the tangent normals in CustomData of the mesh, but in an unassociated CustomData instance. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8161 |
Revision ba2c039 by Jeroen Bakker July 2, 2020, 09:27 (GMT) |
Fix T77686: EEVEE environment pass with film transparency When the film is set to transparent the environment pass should still be rendered solid. otherwise it renders black. Reviewed By: Cl�ment Foucault Differential Revision: https://developer.blender.org/D8046 |
Revision 945d026 by Campbell Barton July 2, 2020, 09:12 (GMT) |
Revision 22197d7 by Antonio Vazquez July 2, 2020, 07:29 (GMT) |
Fix T76886: GPencil - Flickering when use Background or Camera image The problem was if some stroke was empty and the changed flag was set to the last stroke wrongly. |
Revision 26ffed7 by Campbell Barton July 2, 2020, 03:03 (GMT) |
Cleanup: spelling |
Revision afd976a by Clément Foucault July 2, 2020, 00:32 (GMT) |
Fix T76806 UV Editor: Display as Outline do not work on macOS This is a simple workaround using polyline shader. This is temporary and a better solution should be found when we refactor the 2D view using DRW. |
Revision 8bee200 by Clément Foucault July 1, 2020, 23:41 (GMT) |
Fix T76229 Overlay: Sulpt overlay not working if object use in-front option Simple fix similar to paint overlay. |
Revision 52b125a by Germano Cavalcante July 1, 2020, 20:17 (GMT) |
Fix alignment test when snap to edge while in vert or edge slide |
Revision b6f3553 by Germano Cavalcante July 1, 2020, 20:13 (GMT) |
Revert "Fix alignment test when snap to edge while in constraint" This reverts commit e16972389e728eeaf5043bb3cbd85fb7312a6463. |
Revision e169723 by Germano Cavalcante July 1, 2020, 19:42 (GMT) |
Fix alignment test when snap to edge while in constraint |
Revision 792cb8b by Brecht Van Lommel July 1, 2020, 18:01 (GMT) |
Fix T77984: Cycles OpenCL error rendering empty scene |
Revision 755c5c6 by Clément Foucault July 1, 2020, 17:52 (GMT) |
EEVEE: Shadows: Remove 1 pixel padding to the cubemap This avoid having a much higher memory footprint as the underlying texture size allocated by the driver is likely to be much higher (rounded to next Power of 2 or other alignement requirements). |
Revision 4723644 by Clément Foucault July 1, 2020, 17:15 (GMT) |
Fix T67587 Overlay: WeightPaint color blends with background in wireframe mode Fix this by rendering to the overlay framebuffer when using alpha blend mode. |
Revision 6358c77 by Pablo Dobarro July 1, 2020, 17:03 (GMT) |
Cleanup: Add functions to check the first brush step and symmetry passes This adds three functions to check the state of the stroke in the StrokeCache, removing the references to first_time and mirror_symmetry_pass from the code. This makes easier to understand what each code path is doing inside of each tool. Some tools were using mirror_symmetry_pass incorrectly, so this should also fix unreported bugs with radial and tiling symmetry related to that. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8164 |
Revision bf5a656 by Antonio Vazquez July 1, 2020, 16:55 (GMT) |
GPencil: Fix unreported primitive color always set as Vertex Color When drawing a primitive, the color was always assigned as vertex color, so it was impossible to change it in the material settings. Now, the color is set to material color or vertex color as expected. |
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