Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 1, 2020, 16:53 (GMT)
Fix T77780 Overlay: Weight colors are not in render in the right colorspace

This was just a missing conversion.
July 1, 2020, 16:36 (GMT)
Cleanup: Two two spaces around python class
July 1, 2020, 16:10 (GMT)
Cleanup: typos in comment.
July 1, 2020, 16:00 (GMT)
Fix T77655 Overlay: Edit mode + wire drawtype + infront not transparent
July 1, 2020, 15:16 (GMT)
Cloth: use the original vertex positions to build internal springs.

In order to ensure correct operation of the rest shape key feature,
it's necessary to create a temporary copy of the mesh with rest
vertex positions to run the BVH lookup on. If the rest shape key
isn't used, there is no need for additional overhead.
July 1, 2020, 15:12 (GMT)
Fix T78330: Duplicating parented objects does not preserve relationships.

Caused by refactor of duplicate code in rBad6cccf058d0, we need to take
into account the duplication of groups of objects here too...
July 1, 2020, 14:42 (GMT)
Cloth: correctly use the rest shape to compute the initial pressure volume.

Computing the original volume should use the rest positions of vertices,
like is done for initializing other parts of the simulation like springs.
Otherwise, features like rest shape key don't work correctly.
July 1, 2020, 14:05 (GMT)
Fix missing GPU image free in background mode

This is legacy code from before Eevee and Workbench rendering in background
mode was supported. Avoid memory leak by only queueing GPU textures to be
freed when we know they have been allocated.

Differential Revision: https://developer.blender.org/D8172
July 1, 2020, 13:32 (GMT)
Fix file-selector entering the directory on Ctrl-Click
July 1, 2020, 13:08 (GMT)
Fix T78264: Auto Render stops working after rendering manually

Was caused by weird and feedback-loop based issue from a long time ago.

The auto-render was only happening for nodes which are tagged for exec.
This tag is assigned by edit operations on the tree (for example, when
adding or removing links). It is also set in the render pipeline for
nodes which are to be executed.

The issues comes from the fact that "life updates" during editing did
not clear the need_exec flag, ever. This made it so Auto Render was
working as expected. However, rendering the scene resets need_exec
flags at the end of rendering using ntreeCompositClearTags().
The actual need of such clear is not very clear, but it was making it
so Auto Render does not work after render.

To my knowledge the flag didn't really meant that the node is connected
to the output, so it couldn't have acted as attempt to ignore rendering
of an unused scene. It also should be possible to auto-render even if
node tree itself was never altered.

Long story short: lets ignore need_exec flag in auto-render check and
render scene node if the scene is used by the node.

Differential Revision: https://developer.blender.org/D8171
Revision 6a302e6 by Hans Goudey
July 1, 2020, 13:06 (GMT)
UI: Fix alignment in kinematic constraint layout
July 1, 2020, 12:45 (GMT)
LibOverride: Tweak more poll functions to prevent illegal operations.

We are likely still missing a lot of things, but most operators that
should not be allowed on liboverrides should now be properly disabled.
July 1, 2020, 11:42 (GMT)
Fix ID reference counting asserts when freeing COW pose channels.

Take the do_id_user flag into account when freeing custom properties
attached to pose channels, so that pointer properties don't cause
assertion failures when DEG frees its COW instances.
July 1, 2020, 11:28 (GMT)
Fix T78494: Edge slide crashes

Introduced in recent commit 9c29803255e09.
July 1, 2020, 10:17 (GMT)
UI: remove internal names (custom-data & loops) from tool-tip
July 1, 2020, 10:16 (GMT)
UI: use term 'Current Frame' instead of 'Playhead'

Keep terminology consistent, 'Current Frame' is used nearly everywhere.
July 1, 2020, 07:49 (GMT)
Transform: generalized custom-data correction support

Support custom-data correction based on surrounding geometry for all
transformation modes of the mesh transform operators.

The is the same logic used in Vert and Edge Slide.

In order not to change the current default behavior,
this property does not affect Vert and Edge Slide modes.
July 1, 2020, 07:33 (GMT)
Nodes: add utility method to access bsocket
July 1, 2020, 06:55 (GMT)
Fix T75483: 3D Text selection obscures text

This avoids logic op and having to draw on the render frame-buffer.
July 1, 2020, 06:50 (GMT)
Fix crash drawing non-mesh objects with vertex color

Missing NULL check in f7bbc7cdbb6cb
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021