Revision a4e0bcc by Hans Goudey June 3, 2020, 17:34 (GMT) |
Cleanup: Use ELEM Macro |
Revision 0849af4 by Brecht Van Lommel June 3, 2020, 17:10 (GMT) |
Linux: update appdata for 2.83 release |
Revision 86385d7 by Brecht Van Lommel June 3, 2020, 17:10 (GMT) |
Revision bd68312 by Bastien Montagne June 3, 2020, 16:57 (GMT) |
LibOverride: Make camera data-block properties overrideable. Note that you still have to make overrides of obdata IDs by hand (and deal with remapping of pointers yourself) for now. |
Revision 2cdfc1b by Bastien Montagne June 3, 2020, 16:46 (GMT) |
LibOverride: Make constraints fully overrideable. All settings of constraints should be overrideable now. Modifiers will follow tomorrow. Part of T77083. |
Revision fc1bb36 by Bastien Montagne June 3, 2020, 16:46 (GMT) |
LibOverride: fix debug timing code. |
Revision 26aa64b by Julian Eisel June 3, 2020, 16:12 (GMT) |
Fix broken split layout in encoding options The "Max B-frames" options were misplaced. Uses the usual layout of a checkbox together with the number button now. Reported by Peter Fog (@tintwotin), thanks! |
Revision ef0ff4a by Antonio Vazquez June 3, 2020, 16:01 (GMT) |
GPencil: Fix unreported error in Dots Strokes material initialization The materials was not initializated in the right mode. |
Revision dbb1f56 by Campbell Barton June 3, 2020, 15:52 (GMT) |
Fix T77290: Crash displaying vertex colors in edit mode Regression from deaff945d0b9, follow logic from d98ae27f02c794a. |
Revision de9c04c by Campbell Barton June 3, 2020, 15:18 (GMT) |
Cleanup: clang format, warning |
Revision 51cd6d2 by Clément Foucault June 3, 2020, 14:43 (GMT) |
Cleanup: GPUMaterilal: Texture Node: Remove unused functions |
Revision 15a24f3 by Clément Foucault June 3, 2020, 14:42 (GMT) |
GPUMaterial: Fix shader compilation when using UDIM textures |
Revision 211b6c2 by Nathan Letwory June 3, 2020, 14:38 (GMT) |
Remove trailing space |
Revision 96eab08 by Clément Foucault June 3, 2020, 14:24 (GMT) |
DRW: Always unbind texture after drawing This fix issues with the image editor |
Revision b2dcff4 by Clément Foucault June 3, 2020, 14:18 (GMT) |
GPUMaterial: Rework/simplify image texture filtering This use the latest GPUTexture change to use the sampler state to avoid the pole issues instead of using GLSL hacks. This should fix T73942: Eevee mipmaps not respecting border mode. Note that this also fix some discrepencies between cycles and eevee (like boxmapping + clip). |
Revision 054923c by Clément Foucault June 3, 2020, 14:18 (GMT) |
GPUMaterial: Rework/simplify environment texture filtering This use the latest GPUTexture change to use the sampler state to avoid the pole issues instead of using GLSL hacks. |
Revision 47bdb28 by Clément Foucault June 3, 2020, 14:18 (GMT) |
GPUTexture: Fix samplers configuration typo |
Revision 91cc1f3 by Clément Foucault June 3, 2020, 14:18 (GMT) |
GPUMaterial: Add support for different sampler state per image sampler This bridge between the new sampler state support from GPUTexture and draw material handling. The Sampler State is just the one from the texture for now. No change in logic. |
Revision 866e067 by Clément Foucault June 3, 2020, 14:18 (GMT) |
GPUTexture: Add support for binding textures with custom sampler states |
Revision 4184371 by Antonio Vazquez June 3, 2020, 13:57 (GMT) |
Fix T77156: GPencil view layer filter by layer not working This was removed by error during the refactor done in 2.83. Differential Revision: https://developer.blender.org/D7909 Reviewers: @fclem |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021