Blender Git Commits

Blender Git "master" branch commits.

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Revision a4e0bcc by Hans Goudey
June 3, 2020, 17:34 (GMT)
Cleanup: Use ELEM Macro
June 3, 2020, 17:10 (GMT)
Linux: update appdata for 2.83 release
June 3, 2020, 17:10 (GMT)
Fix build error for Cycles standalone

This does not affect the Blender release.

Ref D7915
June 3, 2020, 16:57 (GMT)
LibOverride: Make camera data-block properties overrideable.

Note that you still have to make overrides of obdata IDs by hand (and
deal with remapping of pointers yourself) for now.
June 3, 2020, 16:46 (GMT)
LibOverride: Make constraints fully overrideable.

All settings of constraints should be overrideable now.
Modifiers will follow tomorrow.

Part of T77083.
June 3, 2020, 16:46 (GMT)
LibOverride: fix debug timing code.
Revision 26aa64b by Julian Eisel
June 3, 2020, 16:12 (GMT)
Fix broken split layout in encoding options

The "Max B-frames" options were misplaced. Uses the usual layout of a checkbox
together with the number button now.
Reported by Peter Fog (@tintwotin), thanks!
June 3, 2020, 16:01 (GMT)
GPencil: Fix unreported error in Dots Strokes material initialization

The materials was not initializated in the right mode.
June 3, 2020, 15:52 (GMT)
Fix T77290: Crash displaying vertex colors in edit mode

Regression from deaff945d0b9, follow logic from d98ae27f02c794a.
June 3, 2020, 15:18 (GMT)
Cleanup: clang format, warning
June 3, 2020, 14:43 (GMT)
Cleanup: GPUMaterilal: Texture Node: Remove unused functions
June 3, 2020, 14:42 (GMT)
GPUMaterial: Fix shader compilation when using UDIM textures
June 3, 2020, 14:38 (GMT)
Remove trailing space
June 3, 2020, 14:24 (GMT)
DRW: Always unbind texture after drawing

This fix issues with the image editor
June 3, 2020, 14:18 (GMT)
GPUMaterial: Rework/simplify image texture filtering

This use the latest GPUTexture change to use the sampler state to avoid
the pole issues instead of using GLSL hacks.

This should fix T73942: Eevee mipmaps not respecting border mode.

Note that this also fix some discrepencies between cycles and eevee (like
boxmapping + clip).
June 3, 2020, 14:18 (GMT)
GPUMaterial: Rework/simplify environment texture filtering

This use the latest GPUTexture change to use the sampler state to avoid
the pole issues instead of using GLSL hacks.
June 3, 2020, 14:18 (GMT)
GPUTexture: Fix samplers configuration typo
June 3, 2020, 14:18 (GMT)
GPUMaterial: Add support for different sampler state per image sampler

This bridge between the new sampler state support from GPUTexture and
draw material handling.

The Sampler State is just the one from the texture for now. No change in
logic.
June 3, 2020, 14:18 (GMT)
GPUTexture: Add support for binding textures with custom sampler states
June 3, 2020, 13:57 (GMT)
Fix T77156: GPencil view layer filter by layer not working

This was removed by error during the refactor done in 2.83.

Differential Revision: https://developer.blender.org/D7909

Reviewers: @fclem
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021