Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 1, 2020, 03:18 (GMT)
UI: avoid term 'Region', use 'Edges & Faces' instead

Change to recent renaming of "Edge Collapse" as it has multiple uses,
as it collapses edge-rings, but isn't limited to collapsing single edges,
it can be used to collapse faces with arbitrary topology.

The name "Collapse Regions" is too vague, users might not think to use
this to collapse edge-rings.

Use a more verbose name "Collapse Edges & Faces", referencing edge-rings
in the tool-tip.
April 1, 2020, 01:52 (GMT)
Grease Pencil: Fix typo in labels and comments.

Hardeness -> Hardness

Only changed the labels/tooltips, will leave the internal change to @antoniov.
April 1, 2020, 00:30 (GMT)
Cleanup: use doxy sections for 'idprop' API
April 1, 2020, 00:30 (GMT)
Cleanup: use doxy sections for wm_draw.c
April 1, 2020, 00:29 (GMT)
Cleanup: use sections for object_remesh.c

Add missing sections.
March 31, 2020, 23:57 (GMT)
Fix customdata interpolation being done multiple times in Weld Modifier
March 31, 2020, 23:50 (GMT)
UI: rename "Edge Collapse" to "Collapse Regions"

This is useful for collapsing regions of faces & edges,
similar to a 'Merge -> Collapse' which can operate on multiple regions,
merging UV's so they don't need to be manually corrected.

The name & description didn't mention this.
March 31, 2020, 23:50 (GMT)
Fix missing break statement in recent face-set support
March 31, 2020, 23:50 (GMT)
Cleanup: quiet discarded-qualifiers, unused warnings
March 31, 2020, 23:39 (GMT)
Cleanup: Organize Weld Modifier in alphabetical order
March 31, 2020, 23:27 (GMT)
Fix T74588: Weld Modifier: Vertex colors and UVs get incorrect values
March 31, 2020, 23:07 (GMT)
Multires: Initial Face Sets support

This implements the Sculpt Mode API functions needed for Face Sets and
visibility management for PBVH_GRIDS. No major changes were needed in
the operators and the sculpt mode code. This implementation stores the
face sets in the base mesh, so faces created in higher subdivision
levels can't be modified individually. Also, we are not checking for
multiple face sets per vertex (that can be added in the future), so
relax tools don't work yet. The rest of the features (paint, undo,
visibility operators..) work as expected.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7168
March 31, 2020, 19:14 (GMT)
make.bat: Improve messaging when not detecting MSVC

Inspired by @mrwhite in D7295
March 31, 2020, 16:54 (GMT)
Fix T75219: Move to New Layer not working

This was an old design problem.
March 31, 2020, 16:27 (GMT)
Add Voxel Mode to the Remesh modifier

This adds the Voxel Mode to the current remesh modifier. It works
exactly the same way as the voxel remesh operator and uses the same
properties to control the remeshing. We can exand this with more options
in the future (fix poles, reprojection...)

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7292
March 31, 2020, 15:39 (GMT)
Edit Curve: Improve Curve extrude

The original code has two logics, extrude the end points or duplicate points (making new splines).
Now all the logic has been redone by extruding contiguous selected segments.

Fix T47169

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D6982
March 31, 2020, 15:31 (GMT)
Voxel Remesh: Edit Voxel Size operator

This operator lets the user control the voxel/detail size of the voxel remesher directly from the 3D view in a similar way the Brush radius and strength are controlled. The shorcut from sculpt mode is Shift + R (similar to Shift + F for brush strength).
It shows a grid that represents the real voxel size of the object. The grid and the text are automatically aligned to the view to avoid rendering all voxels with thousands of lines.

It also has a slow mode when pressing shift that works like the slow mode of the brush radius control.

This operator controls the value changes sensitivity automatically to avoid jumping to extremelly high resolutions and run out of memory.
This way, adjusments done in lower voxel sizes are more precise. Pressing Ctrl disables this functionality and allows changing the voxel size directly in a linear way.

Reviewed By: jbakker, #user_interface, billreynish

Differential Revision: https://developer.blender.org/D6449
Revision f149d5e by Julian Eisel
March 31, 2020, 14:49 (GMT)
Fix VR session toggle not changing reliably on session start/end

The text and icon were supposed to change but didn't reliably, which was
a race condition I think. It depended on how fast the OpenXR runtime
would transition the session state.
This also makes sure the correct notifier is sent on session exit.
Revision afe707c by Julian Eisel
March 31, 2020, 14:49 (GMT)
Fix missing XR space destruction

I think destructing the XrSession would destruct this anyway, but rather
have this done explicitly, consistently and in a controlled manner.
March 31, 2020, 14:05 (GMT)
Fix T75244: Screw Modifier Crash

Draw batch extraction wrongly assumed that when mapped extraction
happened that all original data could be found. This is not the case as
mapped extraction is also enabled when part of the data is present.

This fix does additional nullptr checks.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021