Revision b157abe by Campbell Barton April 1, 2020, 03:18 (GMT) |
UI: avoid term 'Region', use 'Edges & Faces' instead Change to recent renaming of "Edge Collapse" as it has multiple uses, as it collapses edge-rings, but isn't limited to collapsing single edges, it can be used to collapse faces with arbitrary topology. The name "Collapse Regions" is too vague, users might not think to use this to collapse edge-rings. Use a more verbose name "Collapse Edges & Faces", referencing edge-rings in the tool-tip. |
Revision b7868c0 by Pablo Vazquez April 1, 2020, 01:52 (GMT) |
Grease Pencil: Fix typo in labels and comments. Hardeness -> Hardness Only changed the labels/tooltips, will leave the internal change to @antoniov. |
Revision 6a1f0c1 by Campbell Barton April 1, 2020, 00:30 (GMT) |
Cleanup: use doxy sections for 'idprop' API |
Revision 2d39e46f by Campbell Barton April 1, 2020, 00:30 (GMT) |
Cleanup: use doxy sections for wm_draw.c |
Revision 9b0d72a by Campbell Barton April 1, 2020, 00:29 (GMT) |
Cleanup: use sections for object_remesh.c Add missing sections. |
Revision 18fc415 by Germano Cavalcante March 31, 2020, 23:57 (GMT) |
Fix customdata interpolation being done multiple times in Weld Modifier |
Revision bcd3c3c by Campbell Barton March 31, 2020, 23:50 (GMT) |
UI: rename "Edge Collapse" to "Collapse Regions" This is useful for collapsing regions of faces & edges, similar to a 'Merge -> Collapse' which can operate on multiple regions, merging UV's so they don't need to be manually corrected. The name & description didn't mention this. |
Revision 9160427 by Campbell Barton March 31, 2020, 23:50 (GMT) |
Fix missing break statement in recent face-set support |
Revision f9f0f44 by Campbell Barton March 31, 2020, 23:50 (GMT) |
Cleanup: quiet discarded-qualifiers, unused warnings |
Revision e819f67 by Germano Cavalcante March 31, 2020, 23:39 (GMT) |
Cleanup: Organize Weld Modifier in alphabetical order |
Revision 74b5e5f by Germano Cavalcante March 31, 2020, 23:27 (GMT) |
Fix T74588: Weld Modifier: Vertex colors and UVs get incorrect values |
Revision da3cb51 by Pablo Dobarro March 31, 2020, 23:07 (GMT) |
Multires: Initial Face Sets support This implements the Sculpt Mode API functions needed for Face Sets and visibility management for PBVH_GRIDS. No major changes were needed in the operators and the sculpt mode code. This implementation stores the face sets in the base mesh, so faces created in higher subdivision levels can't be modified individually. Also, we are not checking for multiple face sets per vertex (that can be added in the future), so relax tools don't work yet. The rest of the features (paint, undo, visibility operators..) work as expected. Reviewed By: brecht Differential Revision: https://developer.blender.org/D7168 |
Revision 0062813 by Ray molenkamp March 31, 2020, 19:14 (GMT) |
Revision 5b88ab2 by Antonio Vazquez March 31, 2020, 16:54 (GMT) |
Revision 6c036a6 by Pablo Dobarro March 31, 2020, 16:27 (GMT) |
Add Voxel Mode to the Remesh modifier This adds the Voxel Mode to the current remesh modifier. It works exactly the same way as the voxel remesh operator and uses the same properties to control the remeshing. We can exand this with more options in the future (fix poles, reprojection...) Reviewed By: brecht Differential Revision: https://developer.blender.org/D7292 |
Revision 38685b5 by Germano Cavalcante March 31, 2020, 15:39 (GMT) |
Edit Curve: Improve Curve extrude The original code has two logics, extrude the end points or duplicate points (making new splines). Now all the logic has been redone by extruding contiguous selected segments. Fix T47169 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D6982 |
Revision 1c1a14d by Pablo Dobarro March 31, 2020, 15:31 (GMT) |
Voxel Remesh: Edit Voxel Size operator This operator lets the user control the voxel/detail size of the voxel remesher directly from the 3D view in a similar way the Brush radius and strength are controlled. The shorcut from sculpt mode is Shift + R (similar to Shift + F for brush strength). It shows a grid that represents the real voxel size of the object. The grid and the text are automatically aligned to the view to avoid rendering all voxels with thousands of lines. It also has a slow mode when pressing shift that works like the slow mode of the brush radius control. This operator controls the value changes sensitivity automatically to avoid jumping to extremelly high resolutions and run out of memory. This way, adjusments done in lower voxel sizes are more precise. Pressing Ctrl disables this functionality and allows changing the voxel size directly in a linear way. Reviewed By: jbakker, #user_interface, billreynish Differential Revision: https://developer.blender.org/D6449 |
Revision f149d5e by Julian Eisel March 31, 2020, 14:49 (GMT) |
Fix VR session toggle not changing reliably on session start/end The text and icon were supposed to change but didn't reliably, which was a race condition I think. It depended on how fast the OpenXR runtime would transition the session state. This also makes sure the correct notifier is sent on session exit. |
Revision afe707c by Julian Eisel March 31, 2020, 14:49 (GMT) |
Fix missing XR space destruction I think destructing the XrSession would destruct this anyway, but rather have this done explicitly, consistently and in a controlled manner. |
Revision b0bd9b4 by Jeroen Bakker March 31, 2020, 14:05 (GMT) |
Fix T75244: Screw Modifier Crash Draw batch extraction wrongly assumed that when mapped extraction happened that all original data could be found. This is not the case as mapped extraction is also enabled when part of the data is present. This fix does additional nullptr checks. |
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