Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 26, 2020, 04:22 (GMT)
Cleanup: format, unused var
February 26, 2020, 04:17 (GMT)
PyAPI Doc: Add missing Imbuf documentantion

The documentation existed but it was never added to the script.
February 25, 2020, 18:52 (GMT)
Fix T74063: Cycles light pass viewport display wrong with saturated colors
February 25, 2020, 18:07 (GMT)
Fix T72721: Add visibility flags updates to the PBVH

Currently, there its a function that sets manually the fully_hidden flag
of the nodes from the visibility operators in paint_hide.c. The undo
code was not updating the flag, so the visibility state of the nodes was
incorrect after preforming undo operations. This sometimes was drawing
fully hidden nodes with empty buffers, causing artifacts in the
geometry.

I added a function to mark nodes which visibility state changed (similar
as we are updating the mask flags and the nodes bounding boxes). This
way, the tools, operators and undo code don't have to update the
visibility flags, making everything much simpler to understand and
maintain.

I did not remove the flag update code from the current visibility
operators in this patch, but after reimplementing them (and all the new
ones) in the new visibility system, all visibility updates should be
done using this method and the BKE_pbvh_node_fully_hidden_set function
should be removed.

Reviewed By: jbakker

Maniphest Tasks: T72721

Differential Revision: https://developer.blender.org/D6767
February 25, 2020, 17:16 (GMT)
Cleanup: Constraints, simplified ChildOf evaluation function

This un-indents the `childof_evaluate()` function by one level, making it
easier to add new functionality in an upcoming commit.

No functional changes.
February 25, 2020, 16:22 (GMT)
Cleanup: Reduced indentation in objectsolver_evaluate()

This will make an upcoming change cleaner to implement.

No functional changes.
February 25, 2020, 16:22 (GMT)
Constraints: fixed Object Solver 'Clear Inverse' operator

The 'Clear Inverse' operator didn't properly update the constraint, so
it didn't do anything until the entire depsgraph was updated. It's now
properly tagged for update.
February 25, 2020, 16:22 (GMT)
Tests: Constraints, enable layer collections before testing

In the collections unit test file developers can now disable layer
collections and declutter the 3D Viewport while working in
`constraints.blend`, without influencing the actual unit tests themselves.
February 25, 2020, 16:21 (GMT)
Cleanup: Silence compilation warnings (unused variables)
February 25, 2020, 16:13 (GMT)
Cleanup: Remove superfluous "cuda_device_ptr" function
February 25, 2020, 15:16 (GMT)
Cleanup: removed runtime error

The render passes checked all bits of an integer, that can lead to
runtime errors. Added the max bit in the DNA and used this.
February 25, 2020, 14:59 (GMT)
install_deps: fix several issues.

Lots of fixes and cleanups, mainly addressing:
* OpenEXR building was fully broken.
* Missing dependencies of Alembic to Boost and openEXR.
* OSL had changed its CMake parameters for custom OpenEXR install path.
* Dependencies between libs were not properly handles when switching a
lib from own build to system package.
February 25, 2020, 14:39 (GMT)
EEVEE: First Buffer Drawn Incorrectly

SSS buffers are lazy initialized when needed. When shaders recompile the
SSS buffers could be incorrectly drawn. During the render passes project
we tried to fix this, but that resulted in incorrect result of the first
sample after a shader was compiled.

We revert this change knowing that we know the issue, but haven't found
a proper solution for it.
February 25, 2020, 14:27 (GMT)
Cycles: Add option to change which sample to start viewport denoising at

This patch adds a new user-configurable option to change at which sample viewport
denoising should kick in. Setting it to zero retains previous behavior (start immediately), while
other values will defer denoising until the particular sample has been reached. Default is now
at one, to avoid the weirdness that is AI denoising at small resolutions.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6906
February 25, 2020, 14:19 (GMT)
UI: Add theme option for time markers line

This patch adds the ability to set colors and alpha of dashed line of
Time Markers. That way themes can avoid contrast issues and communicate
selection better. See screenshots in D6877.

Bumps subversion.

Reviewed By: William Reynish, Julian Eisel

Differential Revision: https://developer.blender.org/D6877
February 25, 2020, 14:14 (GMT)
GPU: Add Image property to allow high bitdepth support on a per image basis

This adds the `Half Float Precision` option in the image property panel.
This option is only available on float textures and is enabled by default.

Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels).
The option is then not displayed in this case and forced.

Related task T73086

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6891
February 25, 2020, 14:13 (GMT)
Cleanup: clang-format
February 25, 2020, 14:13 (GMT)
UI: fix wrong button padding on high DPI displays in a few places

Differential Revision: https://developer.blender.org/D6928
February 25, 2020, 14:13 (GMT)
Ocean modifier: fix changes to resolution complete changing the shape

This takes the idea from the aaOcean library to link the RNG seed to the
surface point, so that changing resolution only adds/remove surface detail.

Differential Revision: https://developer.blender.org/D6871
February 25, 2020, 13:48 (GMT)
Constraints: added unit test for Child Of with bone target

No functional changes.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021