Blender Git Loki
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Revision 63d957c by Manuel Castilla / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Compositor: Full frame Texture node Adds full frame implementation to this node operation. No functional changes. |
Revision 7ce8fce by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: code comments punctuation / spacing |
Revision 8fb5731 by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
VSE: Speed Effect layout updates **Changes:** - New enums correspond to 4 modes: `Stretch`, `Multiply`, `Frame Number` and `Length`. - "`Multiply Factor`" has been removed; - Value corresponding to "`use as speed`" enabled is now the value appended to the `Multiply` enum; - Value corresponding to "`use as speed`" disabled is now the value appended to the `Frame Number` enum; - Value corresponding to "`Scale to Length`" enabled is now the value appended to the `Length` enum; - Except `Stretch` each mode has now its respective control values. Differential Revision: https://developer.blender.org/D11856 |
Revision 9162d98 by Aaron Carlisle / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Man Page: Fix spelling |
Revision a109435 by Manuel Castilla / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Compositor: Fix buffer area iterating past the end |
Revision b1f3d49 by Hans Goudey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Geometry Nodes: Display Node Warnings in Modifier With this commit, node warnings added to nodes during evaluation (not "Info" warnings) will also draw in the modifier. In the future there could be a "search for this node" button as well. Differential Revision: https://developer.blender.org/D11983 |
Revision c19eea1 by Peter Kim / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: "position tracking" typo in enum member |
Revision da860d5 by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Edit Mesh: multi-thread auto-smooth sharp-edge calculation Merge the sharp edge tagging into bm_mesh_loops_calc_normals, this has the advantage that edge tagging can be performed as part of walking over each vertices edges - instead of tagging in a separate loop. Even though this will tag edges twice (once for each vertex), the computation isn't heavy as it's only calculating a dot-product between the two face users to compare the angle. This change combined with 4ba06ad0a8cdec66d9a9cb06f982736d46c40f4c makes BM_loops_calc_normal_vcos around 5.68x faster, with an overall speedup over 2.6x when transforming a high poly mesh. (tested on a system with 32 cores). Reviewed By: mont29 Ref D11970 |
Revision dd3e69e by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix error setting sharp edges in recent normal calculation changes bm_mesh_edges_sharp_tag was called with setting sharp edges enabled. Error in 39b2a7bb7e815e051348bf5c5ec777d091324164. |
Revision e089f41 by Hans Goudey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix: "Bake" automatically calculated handles in set handle node Because these handles are calculated lazily, we need to make sure they are calculated before switching to a manually positioned mode. I doubt it would ever be necessary, but theoretically this could happen on a per-point level, to avoid calculating handles not in the selection. |
Revision e687676 by Peter Kim / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
XR: Reference Space Improvements Improves control over the XR reference space by using the stage ref space (user-defined tracking bounds) instead of local ref space (position at application launch), if available. Also adds an "absolute tracking" session option to skip applying eye offsets that are normally added for placing users exactly at landmarks. By enabling absolute tracking, users can define the tracking origin in a way that is not linked to the headset position. Instead, the tracking values given by the XR runtime are left unadjusted and a user can manually calibrate an "origin" landmark object to adjust to their real world space. Can be useful for applications that use external tracking systems and those that primarily only need to use controllers and not the headset (e.g. motion capture). The absolute tracking option requires an update to the VR Scene Inspection addon to be accessible by regular users. Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D10946 |
Revision ee07416 by Jacques Lucke / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix T89829: wrong active context path check in spreadsheet The problem was that the modifier was reevaluated all the time, even between showing the attribute search and clicking on the attribute name. This freed the data referenced by attribute search. The real bug here was that the dependency graph was tagged for update even though nothing changed. This was because the spreadsheet thought its active context has changed and it wanted to compute the new value to be shown in the spreadsheet. The reason for the bug was that I confused how the tree-path of a node editor works. The second element in the tree path contains the name of the group node in the root tree that we're in (instead of the first element). Differential Revision: https://developer.blender.org/D12009 |
Revision ee10b21 by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: de-duplicate code for edge-split tagging Share functionality for single and multi-threaded edge-split tagging. Remove logic that ensured vert & loop indices in bm_mesh_edges_sharp_tag (missing from fd9fc809b76d625a1ead6e1fbe5e486cc012f5f3). |
Revision f137a34 by Germano Cavalcante / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix name used when parsing arguments |
Revision fc91ec9 by Howard Trickey / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Another slight increase in speed for Delaunay CDT. When the new "need_ids" flag is false and the output type is not one of the valid BMesh kinds, there is no need to propagate even a dummy id to all of the faces. |
Revision 01aa9f3 by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Versioning: move "until next subveresion bump" code Move "until next subveresion bump" code into the 300.13 version block. This should have happened in rB8d5b9478a25. |
Revision 209a07e by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: replace BLI_assert(test || !"text") with BLI_assert_msg(test, text) |
Revision 292724c by Philipp Oeser / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Make polls for removing mesh data layers consistent This was reported in T90026 for attributes, but was also true for: - UVMaps - Vertex Colors - Sculpt Vertex Colors - Face Maps For Vertex groups and Shapekeys this was already done (in that their remove poll would check if there is a vertex group or shapekey to begin with), now make this consistent across all mentioned types. Thx @vvv for the initial patch (where this was done for attributes only) ref T90026 Reviewed By: HooglyBoogly Maniphest Tasks: T90026 Differential Revision: https://developer.blender.org/D11990 |
Revision 3115e95 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Cleanup: Move reorganize asset files I'm trying to move away from general files with lots of things in them, and instead have many small & focused files. I find that easier to work with since everything has clear responsibilities, even if there is some minor overhead in managing all these files. I also try to differentiate more clearly between public and internal files. So source files and internal headers are in a `intern/` sub-directory, public functions are in a number of headers one level higher. For convenience and to make this compatible with our existing general headers in `editors/include`, I made the `ED_asset.h` there include all these public headers. This is of course a bit of an experiment, let's see how it works in practice. Also corrected the name of `ED_asset_can_make_single_from_context()`. |
Revision 41f6c7b by Yann Lanthony / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:56 (GMT) |
Fix T89733: Py API: bpy.data.orphans_purge argument parsing On Windows, using `bpy.data.orphans_purge` with some arguments (eg: `do_recursive=True`) does not produce the expected results. This is due to arguments not being parsed correctly on this platform with the current code. The proposed fix is based on how other functions with boolean attributes are exposed to the Python API. Reviewed By: #python_api, mont29 Maniphest Tasks: T89733 Differential Revision: https://developer.blender.org/D11963 |