February 20, 2020, 12:00 (GMT) |
February 20, 2020, 12:00 (GMT) |
Fix: Alphabeticalize Object Modifiers Reported by Dalai on the live stream |
February 20, 2020, 12:00 (GMT) |
Cycles: Vector Rotate Node using Axis and Angle method This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods. Reviewed By: #cycles, brecht Differential Revision: https://developer.blender.org/D3789 |
February 20, 2020, 12:00 (GMT) |
February 20, 2020, 12:00 (GMT) |
Shading: add direction modes and phase offset to wave texture node * Direction mode X, Y and Z to align with axes rather than diagonal or spherical as previously. X is the new default, existing files will use diagonal or spherical for compatibility. * Phase offset to offset the wave along its direction, for purposes like animation and distortion. https://developer.blender.org/D6382 |
February 20, 2020, 11:56 (GMT) |
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr |
February 20, 2020, 11:53 (GMT) |
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside |
February 20, 2020, 11:51 (GMT) |
Merge branch 'temp-openxr-directx' into temp-openxr-ghostxr |
February 20, 2020, 11:51 (GMT) |
Merge branch 'temp-openxr-buildstuff' into temp-openxr-directx |
February 20, 2020, 11:51 (GMT) |
Merge branch 'master' into temp-openxr-buildstuff |
February 20, 2020, 10:16 (GMT) |
Merge branch 'master' into temp-openxr-buildstuff |
February 19, 2020, 20:15 (GMT) |
Fix too bright rendering on some runtimes Transform to display space on our end is only needed for the Monado runtime. |
February 19, 2020, 13:48 (GMT) |
Bring back vertically mirrored drawing for DirectX compatibility |
February 17, 2020, 16:06 (GMT) |
Merge branch 'soc-2019-openxr' into vr_scene_inspection |
February 17, 2020, 15:57 (GMT) |
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr |
February 17, 2020, 15:53 (GMT) |
Remove own GPUViewport and GPUContext binding Draw-manager handles these as needed now, so we can remove this. |
February 17, 2020, 15:21 (GMT) |
Don't create framebuffer for VR view, re-use GPUViewport one |
February 17, 2020, 11:33 (GMT) |
Merge branch 'soc-2019-openxr' into vr_scene_inspection |
February 17, 2020, 11:21 (GMT) |
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr |
February 17, 2020, 11:15 (GMT) |
Fix compile errors and broken drawing after changes in master There are still some issues left after the changes in master: * Some optimizations need to be redone differently * Color-space handling needs to be redone differently * Upside-down drawing is broken |
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