Blender Git Commits

Blender Git "vr_scene_inspection" branch commits.

Page: 14 / 29

February 20, 2020, 12:00 (GMT)
Fix Cycles Embree crash with AO shader local only option

Ref T73778
February 20, 2020, 12:00 (GMT)
Fix: Alphabeticalize Object Modifiers

Reported by Dalai on the live stream
February 20, 2020, 12:00 (GMT)
Cycles: Vector Rotate Node using Axis and Angle method

This node provides the ability to rotate a vector around a `center` point using either `Axis Angle` , `Single Axis` or `Euler` methods.

Reviewed By: #cycles, brecht

Differential Revision: https://developer.blender.org/D3789
February 20, 2020, 12:00 (GMT)
Fix T73876 Overlay: Armature: Pose bones display randomly

Caused by unitialized value.
February 20, 2020, 12:00 (GMT)
Shading: add direction modes and phase offset to wave texture node

* Direction mode X, Y and Z to align with axes rather than diagonal or
spherical as previously. X is the new default, existing files will
use diagonal or spherical for compatibility.
* Phase offset to offset the wave along its direction, for purposes like
animation and distortion.

https://developer.blender.org/D6382
February 20, 2020, 11:56 (GMT)
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr
February 20, 2020, 11:53 (GMT)
Merge branch 'temp-openxr-ghostxr' into temp-openxr-blenderside
February 20, 2020, 11:51 (GMT)
Merge branch 'temp-openxr-directx' into temp-openxr-ghostxr
February 20, 2020, 11:51 (GMT)
Merge branch 'temp-openxr-buildstuff' into temp-openxr-directx
February 20, 2020, 11:51 (GMT)
Merge branch 'master' into temp-openxr-buildstuff
February 20, 2020, 10:16 (GMT)
Merge branch 'master' into temp-openxr-buildstuff
February 19, 2020, 20:15 (GMT)
Fix too bright rendering on some runtimes

Transform to display space on our end is only needed for the Monado
runtime.
February 19, 2020, 13:48 (GMT)
Bring back vertically mirrored drawing for DirectX compatibility
February 17, 2020, 16:06 (GMT)
Merge branch 'soc-2019-openxr' into vr_scene_inspection
February 17, 2020, 15:57 (GMT)
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr
February 17, 2020, 15:53 (GMT)
Remove own GPUViewport and GPUContext binding

Draw-manager handles these as needed now, so we can remove this.
February 17, 2020, 15:21 (GMT)
Don't create framebuffer for VR view, re-use GPUViewport one
February 17, 2020, 11:33 (GMT)
Merge branch 'soc-2019-openxr' into vr_scene_inspection
February 17, 2020, 11:21 (GMT)
Merge branch 'temp-openxr-blenderside' into soc-2019-openxr
February 17, 2020, 11:15 (GMT)
Fix compile errors and broken drawing after changes in master

There are still some issues left after the changes in master:
* Some optimizations need to be redone differently
* Color-space handling needs to be redone differently
* Upside-down drawing is broken
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021