August 1, 2016, 23:19 (GMT) |
Undo accidental change |
August 1, 2016, 23:10 (GMT) |
Viewport HMD integration using OpenHMD = Viewport HMD integration using OpenHMD = This adds initial support for controlling the viewport view using a head mounted display (HMD). To use it, go to the Properties Editor, Render Layers context. Enable Views, select "HMD View". You can then open a new HMD Window from there and start a HMD session. **TODOs:** * Move HMD options to a better place, they are not Render Layer related (Maybe properties region?) * Zoom and pan don't work in HMD window while in camera view * View streched vertically in HMD window while not in camera view * TODOs/XXXs marked in code (esp. WM_ calls in BKE_) * Apply D1350 for better mouse interaction while in HMD view Reviewers: sergey, dfelinto Differential Revision: https://developer.blender.org/D2133 |
August 1, 2016, 22:42 (GMT) |
Update/correct version patching |
August 1, 2016, 22:39 (GMT) |
Fixes for WITH_OPENHMD and WITH_INPUT_HMD options And cleanup. |
August 1, 2016, 22:28 (GMT) |
Cleanup: Undo whitespace changes, comments, etc |
August 1, 2016, 21:01 (GMT) |
Merge branch 'master' into HMD_viewport |
August 1, 2016, 20:30 (GMT) |
Adjust opening position and size of HMD window |
August 1, 2016, 20:06 (GMT) |
Fix streched viewport in camera view |
August 1, 2016, 19:58 (GMT) |
Various cleanup |
August 1, 2016, 00:49 (GMT) |
Cleanup: Use 4x4 matrices, naming, compiler hints, use API function |
August 1, 2016, 00:23 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: intern/ghost/intern/GHOST_System.h source/blender/blenkernel/intern/camera.c source/blender/blenkernel/intern/screen.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/space_view3d.c |
July 31, 2016, 23:49 (GMT) |
Reset writefile.c to earlier state to avoid merge hell Was caused by whitespace auto-cleaning. |
July 31, 2016, 23:11 (GMT) |
Fix linking with Blenderplayer enabled |
July 31, 2016, 19:24 (GMT) |
Implemented initial support for using HMD projection matrices in blender viewport. Also did some general cleaning |
June 8, 2016, 18:07 (GMT) |
Always use parallel convergence in HMD mode Previously it was just using whatever was set in non-HMD mode. I guess using parallel convergence for usage with HMDs is correct, could be wrong though ;) |
June 8, 2016, 17:44 (GMT) |
Only allow using Device IPD if it's available |
June 8, 2016, 16:49 (GMT) |
Don't display "Set Stereo 3D" button for HMD mode |
June 8, 2016, 14:57 (GMT) |
Fixed locks when opening/closing HMD sessions Spaces to Tabs |
June 8, 2016, 12:09 (GMT) |
Merge branch 'HMD_viewport' of git.blender.org:blender into HMD_viewport |
June 7, 2016, 18:16 (GMT) |
Make branch compile with blenderplayer |
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