July 13, 2020, 01:08 (GMT) |
Cycles: Clamp Sky Texture altitude to avoid numerical issues Differential Revision: https://developer.blender.org/D8091 |
July 13, 2020, 01:08 (GMT) |
Cycles: Account for Sky Texture mapping in the sun sampling code Differential Revision: https://developer.blender.org/D8091 |
July 13, 2020, 01:08 (GMT) |
Cycles: Change precomputed Sky Texture mapping to prioritize the horizon Differential Revision: https://developer.blender.org/D8091 |
July 13, 2020, 01:08 (GMT) |
Cycles: Add control for sun intensity in Sky Texture and change altitude to km Differential Revision: https://developer.blender.org/D8091 |
July 13, 2020, 01:08 (GMT) |
Cycles: Add versioning code for the new Sky Texture model Differential Revision: https://developer.blender.org/D8091 |
July 13, 2020, 00:00 (GMT) |
Cycles: Remove Vector input on Sky texture when using the included sun When using the sun, we need to sun sampling logic to avoid excessive sampling map resolution, but that logic assumes that the Vector input comes from the view direction. That is the case in the vast majority of cases anyways, so the easiest solution is to just remove the input for that case. Differential Revision: https://developer.blender.org/D8091 |
July 13, 2020, 00:00 (GMT) |
Cycles: Remove limits on the Sky texture's sun rotation For animation/driver purposes, being able to go outside of the 0-360 range makes things easier. Differential Revision: https://developer.blender.org/D8091 |
July 12, 2020, 22:29 (GMT) |
macOS: Fixed libpng build on arm64 without requiring a patch. |
July 12, 2020, 20:27 (GMT) |
A large refactor of newboolean to perpare for performance tuning. Many changes aimed at, broadly, more sharing and less copying; and having coordinates stored simultaneously in double and multiprecision, as that will be needed for floating predicate filtering. Biggest change is that faces are represented by arrays of pointers to Verts instead of as integer indices into a vertex array. |
July 12, 2020, 16:34 (GMT) |
clang format, style: use {} initialization, nullptr. |
July 12, 2020, 16:33 (GMT) |
Make custom B/Mesh deleters for clean syntax |
July 12, 2020, 13:52 (GMT) |
Merge branch 'mac_arm64' of git.blender.org:blender into mac_arm64 |
July 12, 2020, 13:52 (GMT) |
deps: Cleanup. |
July 12, 2020, 13:44 (GMT) |
Fix build error |
July 12, 2020, 13:38 (GMT) |
Merge local branch for importer into soc-2020-io-performance |
July 12, 2020, 13:27 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
July 12, 2020, 13:24 (GMT) |
Use custom creators and deleters for Mesh and BMesh Avoid freeing meshes allocated by Guarded allocated by unique_ptr |
July 12, 2020, 13:18 (GMT) |
Mark OBJRawObject const in add_object_to_parent. |
July 12, 2020, 10:50 (GMT) |
Cleanup: unused debug variable |
July 12, 2020, 10:38 (GMT) |
Particles: initial support for forces in simulation node trees The force node can now be used to control the behavior of particles. Forces can access particles attributes. Currently, there are three attributes: `Position` (vector), `Velocity` (vector) and `ID` (integer). Supported nodes are: Math, Vector Math, Separate Vector, Combine Vector and Value. Next, I'll have to split `simulation.cc` into multiple files and move some stuff out of blenkernel into another folder. |
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Master Commits
MiikaHweb | 2003-2021