Revision 0cc5501 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) October 15, 2019, 10:32 (GMT) |
new add vectors multi function |
Revision 2c06cce by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) October 15, 2019, 10:05 (GMT) |
initial params builder |
October 15, 2019, 09:30 (GMT) |
Merge branch 'blender-v2.81-release' |
October 15, 2019, 09:27 (GMT) |
Fix T70433: No shortcut in tooltip for viewport X-Ray While not a bug exactly, it's useful to show the shortcut, expose the operator in the UI instead of the property. |
October 15, 2019, 09:18 (GMT) |
Merge branch 'blender-v2.81-release' |
October 15, 2019, 09:16 (GMT) |
Cleanup: clang format for rBb77da65e8c4d |
October 15, 2019, 09:03 (GMT) |
Merge branch 'blender-v2.81-release' |
October 15, 2019, 08:57 (GMT) |
Fix T70667: crash playing animation (after deleting rigid body obj) Was crashing due to RBW mssing shared->physics_world [which can happen when undoing the deletion of the last object in the world]. This can be gained back by BKE_rigidbody_validate_sim_world. Reviewed By: mont29 Maniphest Tasks: T70667 Differential Revision: https://developer.blender.org/D6037 |
October 15, 2019, 08:27 (GMT) |
Merge branch 'blender-v2.81-release' |
October 15, 2019, 08:24 (GMT) |
Fix T70590: Python Gizmo API misses opacity & anti-aliasing Thanks to @mano-wii for finding root cause. |
October 15, 2019, 08:07 (GMT) |
Merge branch 'blender-v2.81-release' |
October 15, 2019, 08:06 (GMT) |
Fix T68700: Incorrect 'absolute' timing of animated masks in the Video Sequence Editor Code in 'seq_render_mask' will effectively do BKE_mask_evaluate(mask_temp, mask->sfra + (cfra - fra_offset), true) where 'fra_offset' is zero for absolute and seq->start for relative. If we really want the scene's current frame (as advertised) if Mask Time is set to Absolute (effectively ignoring the Mask Settings start/end) we need to change the fra_offset from zero to mask->sfra. Also BKE_animsys_evaluate_animdata should take mask->sfra into account as well (otherwise mask animation [points] and other animation [e.g. opacity] will run out of sync) Reviewers: campbellbarton, ISS Maniphest Tasks: T68700 Differential Revision: https://developer.blender.org/D5495 |
October 15, 2019, 07:48 (GMT) |
Merge branch 'blender-v2.81-release' |
October 15, 2019, 07:46 (GMT) |
Fix T70560: Large cones are created with double vertices (even though the radius is zero) Merge threshold for remove_doubles was hardcoded, now scaled by depth. Reviewed By: campbellbarton Maniphest Tasks: T70560 Differential Revision: https://developer.blender.org/D6001 |
October 15, 2019, 07:29 (GMT) |
Merge branch 'blender-v2.81-release' |
October 15, 2019, 07:25 (GMT) |
UI: increase precision for fps-base value The default precision displayed 1.001 as 1.00, leading to confusing final FPS values. Fixes T70827 |
October 15, 2019, 06:30 (GMT) |
Merge branch 'blender-v2.81-release' |
October 15, 2019, 06:23 (GMT) |
October 15, 2019, 06:10 (GMT) |
Fix the building of empty tree |
October 15, 2019, 04:21 (GMT) |
Merge branch 'blender-v2.81-release' |
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Master Commits
MiikaHweb | 2003-2021