May 7, 2019, 09:23 (GMT) |
Fix T64210: crash using Live Unwrap without UVMap Reviewers: brecht Maniphest Tasks: T64210 Differential Revision: https://developer.blender.org/D4817 |
May 7, 2019, 09:12 (GMT) |
Cleanup: Make comment more readable and avoid wrapping |
May 7, 2019, 09:12 (GMT) |
Cleanup: Simplify access to read-only render settings Will allow to avoid confusion about original/evaluated scene used to access those in the nearest future. |
May 7, 2019, 09:12 (GMT) |
Cleanup: Use more const pointers in render pipeline |
May 7, 2019, 09:12 (GMT) |
Cleanup: Make Render finalization function more generic Allows to extend that code more easily. |
May 7, 2019, 09:12 (GMT) |
Cleanup: Remove remaining parts of frameserver |
May 7, 2019, 09:12 (GMT) |
Cleanup: More clear naming for rendering functions |
May 7, 2019, 08:47 (GMT) |
Fix T57767: Pivot point broken after scaling to 0 in a dimension matrix inversion was changed in rB01c75c3765eb from own code to EIGEN for performance reasons. EIGEN would return a zero matrix on failure (resulting in the pivot always being at the object origin). This brings back the "old" matrix inversion code (which has the benifit of providing a partial solution which makes the local transform center appear correct) Reviewers: campbellbarton Maniphest Tasks: T57767 Differential Revision: https://developer.blender.org/D4804 |
May 7, 2019, 07:55 (GMT) |
RNA: provide access to the vertex index array of the Hook modifier. This allows creating hooks completely without the use of operators. Also fix subtarget to actually recompute the inverse matrix. In order to follow the vertex_indices_set function naming convention, it is necessary to fix makesrna to avoid a naming conflict between the function wrapper and the property accessor by adding a tag. Differential Revision: https://developer.blender.org/D4798 |
May 7, 2019, 07:49 (GMT) |
Fix T64232: crash on Weight from Bones redo |
May 7, 2019, 07:33 (GMT) |
Fix graph editor selection tolerance ignoring DPI |
May 7, 2019, 07:26 (GMT) |
DrawManager: External Engines + Overlays Do not iterate over degsgraph when overlays are turned off and rendering via an external engine. External engines sync data from Blender differently. The external engine draws the depth buffer, but that is only needed for overlays. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D4791 |
May 7, 2019, 07:18 (GMT) |
Theme: set dark grey for line number background This color is also used for the right margin, so use a color that contrasts with the background. Also use 2x width line. |
May 7, 2019, 05:14 (GMT) |
Fix T64230: Crash on weight paint gradient redo |
May 7, 2019, 03:08 (GMT) |
Cleanup: improve transform data sorting function Replace comments on caller with more meaningful name. |
May 7, 2019, 02:59 (GMT) |
Fix T64130: Bezier curve vanishes on transform |
May 7, 2019, 02:34 (GMT) |
Clanup: clang-format |
May 7, 2019, 00:16 (GMT) |
Keymap: double click to close cut Restore from 2.7x (lost when migrating to migrating keymap to Python). |
May 7, 2019, 00:06 (GMT) |
Cleanup: typo, tweak proportional edit check |
May 6, 2019, 20:33 (GMT) |
DRW: Remove is_negative_m4 per draw call This had some cost in perf and is not needed most of the time. If the drawcall really needs it, it should use a correct ob pointer. |
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Master Commits
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