May 1, 2019, 12:16 (GMT) |
Fix crash on unlinking scene Fix crash when unlinking scene and "Use Sequence" property is set. Reviewed By: brecht Differential Revision: https://developer.blender.org/D4756 |
May 1, 2019, 12:16 (GMT) |
Use cache only in current scene Disable cache use, when rendering another scene seqbase. Now cache limit applies only to one scene, so it can be overshot. Cache of other scenes can be filled manually still. Reviewed By: brecht Differential Revision: https://developer.blender.org/D4757 |
May 1, 2019, 12:16 (GMT) |
Fix T49589: 2.78 VSE no longer caching Node Editor scene strips Sequencer cache was cleared when rendering compositor output. Reviewed By: brecht Differential Revision: https://developer.blender.org/D4758 |
May 1, 2019, 11:44 (GMT) |
ClangFormat: enable ReflowComments |
May 1, 2019, 11:41 (GMT) |
Cleanup: comments (long lines) in cycles |
May 1, 2019, 11:00 (GMT) |
Cleanup: comments (long lines) in various intern/ libs |
May 1, 2019, 11:00 (GMT) |
Cleanup: comments (long lines) in dualcon |
May 1, 2019, 10:48 (GMT) |
Cleanup: comments (long lines) in rigidbody |
May 1, 2019, 10:41 (GMT) |
Cleanup: comments (long lines) in mikktspace |
May 1, 2019, 10:34 (GMT) |
Cleanup: comments (long lines) in atomic |
May 1, 2019, 10:32 (GMT) |
Cleanup: comments (long lines) in string |
May 1, 2019, 10:32 (GMT) |
Cleanup: comments (long lines) in utfconv |
May 1, 2019, 10:32 (GMT) |
Cleanup: comments (long lines) in ghost |
May 1, 2019, 10:32 (GMT) |
Cleanup: correct arg wrapping from recent cleanup |
May 1, 2019, 10:32 (GMT) |
UV Sculpt: improve tool-system integration In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools. |
May 1, 2019, 10:32 (GMT) |
UI: show UV sculpt panels in the image editor |
May 1, 2019, 10:32 (GMT) |
Fix line width for image sample size display |
May 1, 2019, 10:09 (GMT) |
Eevee: Lookdev: Cleanup implementation & support for Bloom and TAA Make Lookdev works with bloom and TAA by rendering it before TAA and fixing the motion vectors of the lookdev balls. Rework Lookdev to remove much of its complexity. Use simpler matrices with more understandable setup code. |
May 1, 2019, 10:09 (GMT) |
Eevee: Add support for alpha background in viewport Viewport now displays alpha checkerboard pattern like Cycles does when film alpha is set to "Transparent". Some small workarounds were necessary for Depth of Field and correct TAA support. |
May 1, 2019, 10:09 (GMT) |
DRW: Draw checkerboard alpha pattern for Cycles Add checkerboard alpha pattern like it was in 2.79 |
|
|
|


Master Commits
MiikaHweb | 2003-2021