November 28, 2018, 05:20 (GMT) |
Fix assert opening file selector |
November 28, 2018, 04:33 (GMT) |
Per view-layer collection visibility We still control this in the viewport collections visibility menu. But now we are actually changing the visibility of the collections, not of the objects. If a collection is indirectly invisible (because one of its parents are invisible) we gray it out. Also if you click directly in the collection names, it "isolates" the collection by hiding all collections, and showing the direct parents and all the children of the selected collection. Development Note: Right now I'm excluding the hidden collections from the depsgraph. Thus the need for tagging relations to update. If this proves to be too slow, we can change. |
November 28, 2018, 04:33 (GMT) |
Outliner: Do not gray out empty collections We can still have a special icon for them, but graying out is not the way to go. |
November 28, 2018, 04:33 (GMT) |
Remove eye column from the outliner To control per-viewlayer, per-object visiblity users should either use the menu or the H shortcuts (H, Alt+H, Shift+H). Following next will be to have proper per-viewlayer collection visibility. This will replace the functionality currently at the viewport collections visibility menu. |
November 28, 2018, 03:11 (GMT) |
Correct error clearing runtime tool in recent commit |
November 28, 2018, 02:58 (GMT) |
WM: remove tool initialization code Area initialization handles these cases now. |
November 28, 2018, 02:50 (GMT) |
WM: avoid re-initializing tools while resizing areas Every update caused the gizmo to be recreated. |
November 28, 2018, 02:41 (GMT) |
Fix tool not being initialized switching windows |
November 28, 2018, 01:16 (GMT) |
RNA: disable animating sequence channel, lock |
November 28, 2018, 00:50 (GMT) |
Scene: 3D cursor rotation wasn't initialized |
November 28, 2018, 00:27 (GMT) |
Missing from last commit |
November 28, 2018, 00:24 (GMT) |
Cleanup: remove unused app-template flag |
November 28, 2018, 00:24 (GMT) |
Cleanup: style |
November 28, 2018, 00:17 (GMT) |
Local View: Objects to be selected once back to regular view They were already selected, but we needed to bump depsgraph. |
November 27, 2018, 23:40 (GMT) |
Tool System: remove custom tool registration API is not ready for beta (likely to change). |
November 27, 2018, 23:15 (GMT) |
Transform: default to user-defined orientation Previously we tried this but reverted (see 64d40c82c324) because there wasn't a predictable set of keys to use global-space. Now the keys are swapped: - 'GX' always transforms in the user defined orientation. - 'GXX' always transforms in global space. As before 'GXXX' cycles back to disabling constraints. This does have a down side that GXX won't be used for local-space when the user has global space set. Also, when global is the user-orientation, pressing GX and GXX does the same thing. Note: examples here use GX but could be any transform-mode/axis. |
November 27, 2018, 22:25 (GMT) |
UI: Reduce amount of padding between VSE channels. Suggested by cezarfarias on RightClickSelect. Code snippet by MalDuffin. |
November 27, 2018, 21:35 (GMT) |
Print filepath in message when saving userprefs Was just printing 'ok' on success. |
November 27, 2018, 21:00 (GMT) |
Keymap: Change default spacebar action to play This has been a contentious topic: Artists at the Blender-Studio prefer this behavior, while the user community overwhelmingly prefers 2.7x operator search. Previously this defaulted to accessing tools (eg: Space-T activates transform.. Space-R rotate etc) which I still believe is a better long term default - otherwise we don't have efficient tool switching for a system we intend to make more use of, nevertheless as far as I can tell users haven't been keen on adopting this so far. Show the preference on the setup screen since many users don't animate and will may want to quickly search or switch tools. |
November 27, 2018, 20:24 (GMT) |
transform_snap_object: Fix snap in edit mode. Do not use the texture space of a mesh to pretest the snap. (The texture space is only really updated when you exit edit mode). |
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