November 14, 2018, 18:46 (GMT) |
refactor: collada: move generation of effect id names into own function |
November 14, 2018, 18:43 (GMT) |
new: collada: support proper setup of collada attribute names (wip) |
November 14, 2018, 17:41 (GMT) |
Py API Docs: New custom shader example |
November 14, 2018, 17:21 (GMT) |
Fix assert in bevel modifier with certain geometry. This happened in in the barbershop_interior.blend benchmark file, seems duplicate hash entries are ok for this algorithm. |
November 14, 2018, 17:21 (GMT) |
Fix some templates for 2.8. |
November 14, 2018, 17:21 (GMT) |
Fix (unreported) `bpy.ops.wm.read_factory_settings(use_empty=True)` crash. `BKE_blendfile_read_make_empty()` was not preserving workspaces... |
November 14, 2018, 17:18 (GMT) |
Depsgraph: suppress logs from add_relation on invalid driver variables. Rig generators (e.g. rigify) use dummy drivers to attach extra ID references to rigs for Append/Link. These references use Single Property variables with empty path, which is intentionally invalid and shouldn't produce low-level error logs from depsgraph. The removed code would always print an error because RNAPathKey requires a valid path to produce a non-NULL reference. |
November 14, 2018, 16:21 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into collada2.8 |
November 14, 2018, 16:20 (GMT) |
fix: collada: exporting object parent/child hierarchies only exported the root object |
November 14, 2018, 16:15 (GMT) |
Fix assertion failure evaluating depsgraph on an empty armature. If there are no bones, chan_array may not be allocated. |
November 14, 2018, 16:07 (GMT) |
Fix T57760: Depsgraph 'object_instances' showing incorrect list of objects. It appears that Python gets next item before using current one, which would break our Depsgraph instance iterator (since only current item is valid there, we use the same memory at each iteration). Working around that with an ugly ping-pong game between two sets of iterator data, so that previous one (C RNA-iterator-wise) remains valid memory for Python to access to. |
November 14, 2018, 16:07 (GMT) |
Fix typo in comment. |
November 14, 2018, 16:07 (GMT) |
Fix T57558: Outliner displaying same object twice in some cases. Logical flaw in `BKE_scene_objects_iterator_begin()` code (two errors actually, wrong handling of first object of Master collection, and missing call to `object_base_unique()` to 'register' that first object and avoid getting it returned a second time). Simply fixed by always calling `BKE_scene_objects_iterator_next()` after minimal proper init, that one knows how to do the things. ;) |
November 14, 2018, 15:43 (GMT) |
Py API Docs: documentation for gpu_extras.presets |
November 14, 2018, 13:50 (GMT) |
fix: collada adjust importer/exporter for no longer supported HEMI lights |
November 14, 2018, 13:08 (GMT) |
Depsgraph: Remove meaningless evaluation mode With the current implementation it only confuses logic around checks like vewport/render subdivision levels. If this mode is really needed for any decision making, implement this properly. |
November 14, 2018, 13:08 (GMT) |
Depsgraph: Fix missing point cache reset when physics changes Among all the lines moved around, the general idea is quite simple. Actually, there are two ideas implemented there. First one, is when object itself is tagged for update, we tag its point cache component for evaluation, which makes it so point cache is properly reset. We do it implicitly because otherwise we'll need to go everywhere and add explicit tag in almost all the properties. Second thing is, we link all collider and force fields to a point cache component using special type of link. This type of link only allows flush if change is caused by a user update. This way reset does not happen when change is caused due to animation, but will properly happen when user causes indirect change to the objects which are part of physics simulation. |
November 14, 2018, 13:08 (GMT) |
Depsgraph: Remove unused operation code |
November 14, 2018, 13:08 (GMT) |
Add function to query whether object has any point cache |
November 14, 2018, 13:08 (GMT) |
Make object point cache iteration more generic Currently should be no functional changes, but this will simplify implementing some incoming logic. |
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