May 1, 2018, 10:07 (GMT) |
Fix crash opening file saved in weight paint mode |
May 1, 2018, 10:07 (GMT) |
Nodes: Remove workaround for action copy Actions shouldn't be copying by new library management code. Or at least should be possible to make it to not copy actions or do unneeded user management. This way we avoid modification of original data which could and does cause threading conflict with copy-on-write which could be happening for viewport. |
May 1, 2018, 09:49 (GMT) |
Reintroduce edgehash2 |
May 1, 2018, 09:42 (GMT) |
Tool System: add paint poll which ignores the tool Needed for tools which ensure paint context but aren't brushes (color sample & gradient). |
May 1, 2018, 09:32 (GMT) |
Reverted some changes to MOD_build |
May 1, 2018, 09:23 (GMT) |
Tool System: support non-brush tools w/ paint modes Allows select, gradient tools not to conflict with brush keymap. |
May 1, 2018, 09:15 (GMT) |
Fix missing copy-on-write update when changing edit mode selection mode |
May 1, 2018, 09:06 (GMT) |
Workbench: update light direction uniform - still need to check a usable UI for the light direction |
May 1, 2018, 09:03 (GMT) |
Moved to other file, updated comment |
May 1, 2018, 09:03 (GMT) |
Removing commented-out code |
May 1, 2018, 09:02 (GMT) |
Formatting |
May 1, 2018, 09:02 (GMT) |
Fix edit mesh selection with copy-on-write enabled |
May 1, 2018, 08:51 (GMT) |
Merge branch 'blender2.8' into blender2.8-workbench |
May 1, 2018, 08:45 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm |
May 1, 2018, 08:44 (GMT) |
Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 |
May 1, 2018, 08:43 (GMT) |
Workbench: Shading popover - Moved random object color and object outline to shading popover as these are draw options. |
May 1, 2018, 08:14 (GMT) |
Fix crash opening files saved in sculpt/vertex paint modes Skip access to any evaluated data when operator is run on file load, we don't have depsgraph evaluated yet. In this case we skip part of sculpt session initialization, since it will be done during depsgraph evaluation which happens after DEG_on_visible_update(). We can not skip sculpt session initialization since during normal operation we want all the data to be initialized on mode change, and not on initial brush stroke. |
May 1, 2018, 07:44 (GMT) |
Workbench: World shadows |
May 1, 2018, 07:17 (GMT) |
Mark localized node trees and materials as such Makes it easier to see where the datablock is coming from. |
May 1, 2018, 07:17 (GMT) |
Depsgraph: Extra sanity checks for copy-on-write tagging |
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Master Commits
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