January 22, 2018, 03:01 (GMT) |
WM: add mouse-move after smooth-view When hot-spots moved under the pointer, clicking wouldn't activate the correct item. |
January 22, 2018, 02:52 (GMT) |
Manipulator: draw all rules while dragging |
January 22, 2018, 00:27 (GMT) |
Cleanup: commends Avoid copy-pasting same comments. |
January 22, 2018, 00:20 (GMT) |
Cleanup: reuse camera frame arrays Use GWN_vertbuf_raw_step in a loop for less verbose vbo creation. |
January 21, 2018, 23:38 (GMT) |
Merge branch 'master' into blender2.8 |
January 21, 2018, 23:19 (GMT) |
Fix linking error when compiling without clay engine |
January 21, 2018, 23:14 (GMT) |
DRW: Object Mode: Fix bad camera display in camera view This fix T53485 : Ortho cameras display frame when in camera view |
Revision cae8c68 by Campbell Barton (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 21, 2018, 23:10 (GMT) |
Fix manual lookups (data is now lowercase) |
January 21, 2018, 22:56 (GMT) |
Cleanup: unused var |
January 21, 2018, 22:56 (GMT) |
Fix T53843: Error opening online manual |
January 21, 2018, 22:56 (GMT) |
Fix manual lookups (data is now lowercase) |
January 21, 2018, 22:16 (GMT) |
Eevee: Probes: Add support for intensity tweak. This works for grid and cubemaps. The intensity is baked into the map itself. Thus you need to refresh/rebake the probe to see the changes. |
January 21, 2018, 22:16 (GMT) |
Eevee: Fix grid lighting disappearing when adding a new cubemap probe. |
January 21, 2018, 22:16 (GMT) |
Clay: Performance: Disable AO codepath if not necessary. This optimisation only works if no material in the scene require the AO pass. For this either set the AO distance to 0 or both Cavity and Edges factors to 0. This double the performance of scenes with very high triangle count. |
January 21, 2018, 22:16 (GMT) |
DRW: Make the lamp widgets lines stippled. |
January 21, 2018, 22:16 (GMT) |
DRW: Remove unused material uniforms. This might have some consequences but in my testing I did not found any. |
January 21, 2018, 22:16 (GMT) |
Eevee: SSR: Optimize the AO out when not enabled. |
January 21, 2018, 22:16 (GMT) |
Eevee: Put all constant uniforms in a global UBO. This is an optimization / cleanup commit. The use of a global ubo remove lots of uniform lookups and only transfert data when needed. Lots of renaming for more consistent codestyle. |
January 21, 2018, 20:45 (GMT) |
Merge branch 'master' into blender2.8 # Conflicts: # intern/cycles/blender/blender_mesh.cpp # source/blender/editors/screen/screen_ops.c # source/blender/editors/space_view3d/drawobject.c |
January 21, 2018, 20:22 (GMT) |
Update description of the screen_draw functions |
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