Blender Git Commit Log

All Blender Git commits.

Page: 3502 / 8462

January 22, 2018, 03:01 (GMT)
WM: add mouse-move after smooth-view

When hot-spots moved under the pointer,
clicking wouldn't activate the correct item.
January 22, 2018, 02:52 (GMT)
Manipulator: draw all rules while dragging
January 22, 2018, 00:27 (GMT)
Cleanup: commends

Avoid copy-pasting same comments.
January 22, 2018, 00:20 (GMT)
Cleanup: reuse camera frame arrays

Use GWN_vertbuf_raw_step in a loop for less verbose vbo creation.
January 21, 2018, 23:38 (GMT)
Merge branch 'master' into blender2.8
January 21, 2018, 23:19 (GMT)
Fix linking error when compiling without clay engine
January 21, 2018, 23:14 (GMT)
DRW: Object Mode: Fix bad camera display in camera view

This fix T53485 : Ortho cameras display frame when in camera view
January 21, 2018, 23:10 (GMT)
Fix manual lookups (data is now lowercase)
January 21, 2018, 22:56 (GMT)
Cleanup: unused var
January 21, 2018, 22:56 (GMT)
Fix T53843: Error opening online manual
January 21, 2018, 22:56 (GMT)
Fix manual lookups (data is now lowercase)
January 21, 2018, 22:16 (GMT)
Eevee: Probes: Add support for intensity tweak.

This works for grid and cubemaps.

The intensity is baked into the map itself. Thus you need to refresh/rebake the probe to see the changes.
January 21, 2018, 22:16 (GMT)
Eevee: Fix grid lighting disappearing when adding a new cubemap probe.
January 21, 2018, 22:16 (GMT)
Clay: Performance: Disable AO codepath if not necessary.

This optimisation only works if no material in the scene require the AO pass.
For this either set the AO distance to 0 or both Cavity and Edges factors to 0.

This double the performance of scenes with very high triangle count.
January 21, 2018, 22:16 (GMT)
DRW: Make the lamp widgets lines stippled.
January 21, 2018, 22:16 (GMT)
DRW: Remove unused material uniforms.

This might have some consequences but in my testing I did not found any.
January 21, 2018, 22:16 (GMT)
Eevee: SSR: Optimize the AO out when not enabled.
January 21, 2018, 22:16 (GMT)
Eevee: Put all constant uniforms in a global UBO.

This is an optimization / cleanup commit.

The use of a global ubo remove lots of uniform lookups and only transfert data when needed.

Lots of renaming for more consistent codestyle.
January 21, 2018, 20:45 (GMT)
Merge branch 'master' into blender2.8

# Conflicts:
# intern/cycles/blender/blender_mesh.cpp
# source/blender/editors/screen/screen_ops.c
# source/blender/editors/space_view3d/drawobject.c
January 21, 2018, 20:22 (GMT)
Update description of the screen_draw functions
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021