November 27, 2017, 07:49 (GMT) |
Cycles: Split kernel_path_lamp_emission |
November 27, 2017, 07:49 (GMT) |
Cycles: Split indirect_lamp_emission |
November 27, 2017, 07:49 (GMT) |
Cycles: Only use first lamp in indirect_lamp_emission Produces different results when lamps overlap from POV of a ray, but allows for this function to be split. The differences probably wont be noticeable in most scenes. Old behavior could be reattained by placing lamps into the BVH. |
November 27, 2017, 05:51 (GMT) |
Cycles: Fix mistake with ShaderEvalTask that could lead to crash |
November 27, 2017, 02:48 (GMT) |
Cycles: Merge shadow_blocked_ao and _dl kernels to improve build times Gives another 4 seconds improvement. |
November 27, 2017, 01:55 (GMT) |
Cycles: Remove early out that may cause threads to diverge before barrier |
November 26, 2017, 20:25 (GMT) |
Cycles: Matched motion interpolation to Embree's interpolation When Embree is turned on, the transform matrices of motion steps are now interpolated linearly (the wrong way). Cycles itself has a better way of interpolating, but when mixing it with Embree's direct matrix interpolation, it results in artefacts. |
November 26, 2017, 20:25 (GMT) |
Cycles: Fixed Embree Volume rendering when the camera is inside a volume |
November 26, 2017, 20:25 (GMT) |
Cycles: Fixed a crash when setting up Embree hair curves |
November 26, 2017, 20:25 (GMT) |
Cycles: Code style cleanup |
November 26, 2017, 20:12 (GMT) |
Cycles: Fixed wrong Embree line intersections Line segments should not go through the backfacing test. |
November 26, 2017, 20:12 (GMT) |
Cycles: Set the compact flag on Embree to save memory |
November 26, 2017, 20:12 (GMT) |
Cycles: removed use of constexpr to stay compatible with pre-C++11 compilers |
November 26, 2017, 20:12 (GMT) |
Cycles: Extended Embree integration Implemented ribbon curves and thick curves for hair. Embree now obeys the static/dynamic BVH setting. |
November 26, 2017, 16:22 (GMT) |
updated caching (now using frame 1 for liquids as well) and also added new snd particle parameters |
November 26, 2017, 13:45 (GMT) |
Cycles: Fixed parametric coordinates for hair intersections with Embree |
November 26, 2017, 13:45 (GMT) |
Cycles: Added runtime checks for Embree build. If Embree is not configured correctly, it will print warnings to the console. |
November 26, 2017, 13:45 (GMT) |
Cycles: fixed Embree transparent shadow ray intersection to terminate properly when opaque objects are hit |
November 26, 2017, 13:45 (GMT) |
Cycles: Added Embree to Unix CMake files |
November 26, 2017, 13:45 (GMT) |
Cycles: fixed Windows build with Embree |
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Master Commits
MiikaHweb | 2003-2021