May 17, 2016, 14:27 (GMT) |
Code Cleanup * Roll angles should be stored in radians, and displayed using the appropriate RNA type instead * Some general code cleanup work (style, avoid type conversions, etc.) |
May 17, 2016, 14:27 (GMT) |
Initial patch for improved bendy bones Author: Jose Molina Idea: Daniel M Lara (pepeland) |
May 17, 2016, 14:03 (GMT) |
liquid script cleanup (removed old mesh .obj loading approach) |
May 17, 2016, 13:54 (GMT) |
added liquid destruction script snippets |
May 17, 2016, 12:17 (GMT) |
Cleanup: Share as much code as possible in tex_alloc() for both Fermi and Kepler. |
May 17, 2016, 11:38 (GMT) |
Cleanup for Bindless Textures, keep tex2/3D defines in kernel_compat_cuda.h. |
May 17, 2016, 10:50 (GMT) |
Use reasonable defaults for pole merge angles |
May 17, 2016, 10:36 (GMT) |
Merge branch 'master' into cycles_panorama_experiments |
May 17, 2016, 10:03 (GMT) |
added output parameter to the DisneyBsdfNode That has been forgotten after removing the inheritance of BsdfNode |
May 17, 2016, 08:45 (GMT) |
removed BsdfNode class inheritance for DisneyBsdfNode That's due to a naming difference. The Disney BSDF uses the name 'Base Color' while the BsdfNode had a 'Color' input. That caused a text message to be printed while rendering. |
May 17, 2016, 08:45 (GMT) |
disney implementation cleaned |
May 17, 2016, 08:45 (GMT) |
added the disney brdf as a shader node |
May 17, 2016, 08:45 (GMT) |
added clearcoat implementation |
May 17, 2016, 08:45 (GMT) |
disney diffuse und specular implemented |
May 17, 2016, 08:45 (GMT) |
disney diffuse is working correctly |
May 17, 2016, 08:45 (GMT) |
added vessel for disney diffuse shader |
May 16, 2016, 22:45 (GMT) |
Merge branch 'master' into soc-2016-cycles_images |
May 16, 2016, 22:45 (GMT) |
Some further fixes for Bindless, 3D Textures still don't work though. |
May 16, 2016, 19:24 (GMT) |
Merge branch 'master' into soc-2016-cycles_images |
May 16, 2016, 17:38 (GMT) |
Bindless Textures are now usable. * 2D Textures work fine (float4, byte4, float and byte) types, plus the new limit on Kepler cards is now 1024 per type, so 4096 textures in total. If we ever need more, this is a one line change. * 3D Textures (Smoke) do not show up yet, need to investigate this. * Some cleanup of previous commits, can still deduplicate sume stuff though. |
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Master Commits
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