Revision 135d1bd by Sybren A. Stüvel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Assets: temporarily apply pose when generating preview image When generating a preview image for a pose, temporarily apply it to the armature. Contrary to the usual pose application, this ignores the selected bones and always applies the entire pose. |
Revision caacb0f by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: UI list refactor & preparations for asset view template This is more of a first-pass refactor for the UI list template. More improvements could be done, but that's better done separately. Main purpose of this is to make the UI list code more manageable and ready for the asset view template. No functional changes for users. * Split the huge template function into more manageable functions, with clear names and a few structs with high coherency. * Move runtime data management to the template code, with a free callback called from BKE. This is UI data and should be managed at that level. * Replace boolean arguments with bit-flags (easily extendable and more readable from the caller). * Allow passing custom-data to the UI list for callbacks to access. * Make list grip button for resizing optional. * Put logic for generating the internal UI list identifier (stored in .blends) into function. This is a quite important bit and a later commit adds a related function. Good to have a clear API for this. * Improve naming, comments, etc. As part of further cleanups I'd like to move this to an own file. |
Revision 58d1fe4 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: New UI list layout type for big preview tiles This new layout type is meant for the upcoming asset view UI template. With it it is possible to show big asset previews with their names in a responsive grid layout. Notes: * The layout is only available for C defined UI lists. We could expose it to Python, but I think there are still some scrolling issues to be fixed first. (The asset view template doesn't use scrolling for the UI list.) * I'd consider this a more usable version of the existing `GRID` layout type. We may remove that in favor of the new one in future. |
Revision dd7c341 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: Internal support for custom UI list item drag & activate operators For pose libraries, we need to be able to apply a pose whenever activating (clicking) an item in the Pose Library asset view and blend it by dragging (press & move). And since we want to allow Python scripts to define what happens at least when activating an asset (so they can define for example a custom "Apply" operator for preset assets), it makes sense to just let them pass an operator name to the asset view template. The template will be introduced in a following commit. |
Revision fb797b1 by Nathan Craddock / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: Support left-right arrow key walk navigation in UI lists Add improved arrow key walk navigation in grid layout UI List templates. Pressing up or down walks the active item to the adjacent row in that direction, while left and right walk through the items along the columns wrapping at the rows. Note from Julian: In combination with the following commit, this has the important limitation that the list's custom activate operator won't be called when "walking over" an item that is scrolled out of the list. That is because we don't actually create any buttons for those that could be used for the handling logic. For our purposes of the pose libraries that should be fine since the asset view list is always made big enough to display all items. Solving this might be difficult, we don't properly support nesting boxes with proper scrolling in regular layouts. It's all just hacked a bit for UI-lists to work. Overlaps quite a bit with T86149. Differential Revision: https://developer.blender.org/D11063 |
Revision 7083656 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: Support UI list tooltips, defined via Python scripts Makes it possible to create tooltips for UI list rows, which can be filled in .py scripts, similar to how they can extend other menus. This is used by the (to be committed) Pose Library add-on to display pose operations (selecting bones of a pose, blending a pose, etc). It's important that the Python scripts check if the UI list is the correct one by checking the list ID. For this to work, a new `bpy.context.ui_list` can be checked. For example, the Pose Library add-on does the following check: ``` def is_pose_asset_view() -> bool: # Important: Must check context first, or the menu is added for every kind of list. list = getattr(context, "ui_list", None) if not list or list.bl_idname != "UI_UL_asset_view" or list.list_id != "pose_assets": return False if not context.asset_handle: return False return True ``` |
Revision 3c76c98 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: Support pressing Ctrl+F over UI lists to search Adds an operator invoked by default with Ctrl+F that while hovering a UI list, opens the search field of the list and enables text input for it. With this commit the search button may actually be out of view after Ctrl+F still. The following commit adds auto-scroll to solve that. A downside is that in the Properties, there also is Ctrl+F to start the editor-wide search. That's not unusual in Blender though (e.g. scolling with the mouse over a UI list also scrolls the list, not the region). |
Revision 0a35fee by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: Auto-scroll to keep active text buttons in view If a text button is activated that is not in view (i.e. scrolled away), the scrolling will now be adjusted to have it in view (with some small additional margin). While entering text, the view may also be updated should the button move out of view, for whatever reason. For the most part, this feature shouldn't be needed and won't kick in, except when a clicked on text button is partially out of view or very close to the region edge. It's however quite important for the previously committed feature, that is, pressing Ctrl+F to start searching in a UI list. The end of the list where the scroll button appears may not be in view. Plus while filtering the number of visible items changes so the scrolling has to be updated to keep the search button visible. Note that I disabled the auto-scrolling for when the text button spawned an additional popup, like for search-box buttons. That is because current code assumes the button to have a fixed position while the popup is open. There is no code to update the popup position together with the button/scrolling. I also think that the logic added here could be used in more places, e.g. for the "ensure file in view" logic the File Browser does. |
Revision 33d4953 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: New button/widget type for Asset Browser like preview tiles This button type shows a preview image above centered text, similar to the File Browser files in Thumbnail Display Mode or the default Asset Browser display. In fact we may want to port these over to use the new button type at some point. Will be used by the asset view UI template that will be added in a following commit. That is basically a mini version of the Asset Browser that can be displayed elsewhere in the UI. |
Revision 612ac59 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI: Support defining UI lists in C So far all UI lists had to be defined in Python, this makes it possible to define them in C as well. Note that there is a whole bunch of special handling for the Python API that isn't there for C. I think most importantly custom properties support, which currently can't be added for C defined UI lists. The upcoming asset view UI template will use this, which needs to be defined in C. Adds a new file `interface_template_list.cc`, which at this point is mostly a dummy to have a place for the `ED_uilisttypes_ui()` definition. I plan a separate cleanup to move the UI-list template to that file. |
Revision e3b1fb4 by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: Use const for UI icon getter function |
Revision 75feace by Julian Eisel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
UI/Assets: Initial Asset View UI template The asset view UI template is a mini-version of the Asset Browser that can be placed in regular layouts, regions or popups. At this point it's made specifically for placement in vertical layouts, it can be made more flexible in the future. Generally the way this is implemented will likely change a lot still as the asset system evolves. The Pose Library add-on will use the asset view to display pose libraries in the 3D View sidebar. References: * https://developer.blender.org/T86139 * https://code.blender.org/2021/06/asset-browser-project-update/#what-are-we-building * https://code.blender.org/2021/05/pose-library-v2-0/#use-from-3d-viewport Notes: * Important limitation: Due to the early & WIP implementation of the asset list, all asset views showing the same library will show the same assets. That is despite the ID type filter option the template provides. The first asset view created will determine what's visible. Of course this should be made to work eventually. * The template supports passing an activate and a drag operator name. The former is called when an asset is clicked on (e.g. to apply the asset) the latter when dragging (e.g. to .blend a pose asset). If no drag operator is set, regular asset drag & drop will be executed. * The template returns the properties for both operators (see example below). * The argument list for using the template is quite long, but we can't avoid that currently. The UI list design requires that we pass a number of RNA or custom properties to work with, that for the Pose Libraries should be registered at the Pose Library add-on level, not in core Blender. * Idea is that Python scripts or add-ons that want to use the asset view can register custom properties, to hold data like the list of assets, and the active asset index. Maybe that will change in future and we can manage these internally. As an example, the pose library add-on uses it like this: ``` activate_op_props, drag_op_props = layout.template_asset_view( "pose_assets", workspace, "active_asset_library", wm, "pose_assets", workspace, "active_pose_asset_index", filter_id_types={"filter_action"}, activate_operator="poselib.apply_pose_asset", drag_operator="poselib.blend_pose_asset", ) drag_op_props.release_confirm = True drag_op_props.flipped = wm.poselib_flipped activate_op_props.flipped = wm.poselib_flipped ``` |
Revision 1a19557 by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: clang-format |
Revision 1f30133 by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text") This shows the text as part of the assertion message. |
Revision 04d5bac by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Cleanup: use raw strings, quiet clang-tidy warnings |
Revision 9c4b18d by Jacques Lucke / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Geometry Nodes: dim links whose start and end sockets are not visible This makes node trees with long links that cross other nodes easier to work with. Dimmed links will be ignored by various modal operators like cut and reroute insertion. Differential Revision: https://developer.blender.org/D11813 |
Revision 19e5a07 by Jacques Lucke / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Revision eb525f8 by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Revert "Keymap: use D-Key for view-pie menu" This reverts commit f92f5d1ac62c66ceb7a6ac1ff69084fbd5e3614a. See: T89757 for rationale for reverting this change. |
Revision 34e273c by Campbell Barton / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
Keymap: use Alt-Q instead of D for transfer mode operator This now works in all modes (not just sculpt) and activates on press instead of release. See design task T89757. |
Revision 56ce9c8 by Ankit Meel / Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 14:51 (GMT) |
macOS/glog: Silence syscall deprecation warning Upstream will release the fix in 0.6 which will take time. Silence two warnings. Differential Revision: https://developer.blender.org/D11246 |
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