January 12, 2016, 13:46 (GMT) |
Prepend a value node on all (non-constant) node inputs without a link. In principle the input value could be used directly in codegen, but this approach means one less condition to check and has the same effect. |
January 12, 2016, 13:39 (GMT) |
Fix for incorrect output type displace element.index. |
January 12, 2016, 11:22 (GMT) |
Added a simple operator and panel for one-click debug display of bvm node visualizations. This was formerly part of an addon, but is useful enough to include directly in the branch for debugging purposes. It uses the existing graphviz dump functions to write into a temp dot file, then runs graphviz on it and opens the resulting image in the standard system image viewer. This is tailored for linux systems, but that shouldn't be a big issue since most developers (who are the target audience) use this platform anyway. |
January 12, 2016, 10:40 (GMT) |
Use the new node block structure in code generation, to determine dependencies of symbols. |
January 12, 2016, 01:00 (GMT) |
Merge branch 'master' into PSketch Conflicts: source/blender/blenloader/intern/versioning_270.c source/blender/makesrna/intern/rna_sculpt_paint.c |
January 11, 2016, 14:24 (GMT) |
More elegant construction of implicit node blocks, by copying argument node first. |
January 10, 2016, 23:05 (GMT) |
January 10, 2016, 23:05 (GMT) |
Decklink test build |
January 10, 2016, 23:03 (GMT) |
Merge remote-tracking branch 'origin/master' into experimental-build |
January 10, 2016, 22:59 (GMT) |
VideoDecklink: fix compilation warning in Windows. |
January 10, 2016, 22:44 (GMT) |
VideoDecklink: accept mode index, test dvp.dll presence, enable audio just in case. mode index instead of mode name can be used when opening the card: VideoDecklink("1/2vuy",0) The list of video mode is specific to each board and this method is therefore not generic. Only use it for debugging purposes. VideoDecklink will not throw if dvp.dll is not found when opening a Decklink card on Windows with a nVideo Quadro GPU; instead it will fallback on standard OpenGL transfer. It is preferable to use dvp.dll when possible as it provides faster image transfer to Quadro GPU. Audio Input is now enable by default with 48KHz sampling, 16bit samples and 2 channels. This is normally not necessary because audio is not used in VideoTexture; it is just in case it is necessary on certain Decklink card. |
January 10, 2016, 12:55 (GMT) |
Fix compile error. |
January 10, 2016, 11:30 (GMT) |
Merge branch 'openvdb' into cvdb_ray_isect |
January 10, 2016, 11:19 (GMT) |
Merge branch 'master' into openvdb |
January 9, 2016, 20:37 (GMT) |
wavelet fixes and refactored smoke.h |
January 9, 2016, 16:40 (GMT) |
Represent nested node blocks in the graphviz debug dump. |
January 9, 2016, 14:01 (GMT) |
Cleanup: class for debug dumping functions for node graphs. |
January 9, 2016, 13:07 (GMT) |
Moved the block definition from codegen to the node graph optimization. This now involves making actual copies of nodes, so that each block has a unique instance of each node and ambiguity is avoided. |
January 9, 2016, 12:35 (GMT) |
Merge branch 'master' into openvdb |
January 9, 2016, 12:35 (GMT) |
Remove leftover scons files. |
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Master Commits
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