June 18, 2015, 15:24 (GMT) |
Fix addon_utils.check Second return value could be None instead of False. |
June 18, 2015, 15:24 (GMT) |
Compilation error fixes for older GCC/CLang compilers Avoid data type re-declaration, it's not really working on current FreeBSD's 9 system and CLang-3.0 from OSX. This is not a good idea to do such sort of copy-paste anyway. If someone knows better way of dealing with this please go ahead and correct the code :) |
June 18, 2015, 15:24 (GMT) |
addon_utils default mismatch /w enable/disable default_set argument is now False for both. |
June 18, 2015, 15:24 (GMT) |
Fix (d4e5df) blenderplayer compiling. dfelinto is the second time that you forgot to modify bad_level_call_stubs/stubs.c. Please compile with the blenderplayer to see the error. |
June 18, 2015, 15:24 (GMT) |
Multi-View: Show multiview image properties only in the places where they are supported aka, remove multiview properties from the texture panel, the textures node (image), and any other parts. The multiview options are now to be explicitly set in the image template in order to have them available in the respective panel |
June 18, 2015, 15:24 (GMT) |
Multi-View: Fix - stereo 3d background image in viewport not working The functionality was there, but the UI was missing, since I introduced the use_mutliview option in the Image datablocks. Note: when opening the image via the background image UI it has its views data mangled. I'll look at that. Meanwhile the fix is to toggle Use Multi-View manually in the UI. |
June 18, 2015, 15:24 (GMT) |
Cycles: Fix compilation error with motion blur disabled on CPU |
June 18, 2015, 15:24 (GMT) |
Multi-View: Some Stereo 3D modes require a special drawing all the time some 3d methods change the window arrangment, thus they shouldn't toggle on/off just because there is no 3d elements being drawn The optimized solution would be to draw only the left eye in those cases, but there is some issue going on with that, so this commit will do for now. |
June 18, 2015, 15:24 (GMT) |
Fix: Don't show "Clear Keyframes" option in RMB menu for NLA Strip properties Since these FCurves for these properties cannot be deleted, this operator is useless in this case. |
June 18, 2015, 15:24 (GMT) |
Fix: "Delete Keyframes" RMB-menu option didn't work on NLA Strip properties |
June 18, 2015, 15:24 (GMT) |
Fix T45018 camera not easily selectable in multiview. Generally for scene choosing a view to use for selection is not straightforward, but camera should at least be easily selectable. |
June 18, 2015, 15:24 (GMT) |
UI: Use numselect for redo-popup (for move layers) |
June 18, 2015, 15:24 (GMT) |
UI: Vertex Mark/Clear Sharp menu, match edge menu |
June 18, 2015, 15:24 (GMT) |
Revert "UI: move sharp/smooth out of vertex menu" This reverts commit d6b57436efad545347b4403610dd3af642d4378d. |
June 18, 2015, 15:24 (GMT) |
Cycles: Fix missing node distance update when only two child intersected in QBVH |
June 18, 2015, 15:24 (GMT) |
Fix T45041: (2.75RC) blender crashes when I choose 'Refresh DataBlock Previews'. Not sure where this sneaked in, but we for sure need a valid context (otherwise we'd need to pass a Main alog too). This is to be backported to final 2.75. |
June 18, 2015, 15:24 (GMT) |
Fix wrong proxy pointer hanging around after making all local The issue was caused because of the following circumstances: - Making All Local will just iterate all IDs and clear linked flags - It will not do anything with objects which are already local (and since proxy rig is local nothing will be changing it). This commit makes it so id_clear_lib_data() takes care of clearing all related proxy pointers, avoiding situations when proxy rig will point to a local armature. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1276 |
June 18, 2015, 15:24 (GMT) |
June 18, 2015, 15:24 (GMT) |
Fix possible NULL pointer use |
June 18, 2015, 15:24 (GMT) |
Use more proper flag for psys reconstruction after memory optimization |
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