Blender Git Commits

Blender Git commits from all branches.

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May 11, 2015, 07:46 (GMT)
Merge branch 'asset-experiments' into asset-engine

Conflicts:
source/blender/editors/space_file/filelist.c
May 11, 2015, 07:36 (GMT)
Merge branch 'master' into asset-experiments
May 11, 2015, 07:25 (GMT)
Merge branch 'master' into ui-preview-buttons
May 11, 2015, 06:19 (GMT)
Move openvdb utilities into their own files/directory.
May 11, 2015, 04:51 (GMT)
RNA property naming
May 11, 2015, 04:45 (GMT)
move icon defines out of BLI_utildefines.h
May 11, 2015, 04:02 (GMT)
de-duplicate ID->preview access
May 11, 2015, 03:45 (GMT)
missed last commit
May 11, 2015, 03:41 (GMT)
API naming: get -> ensure

Use the term `***_ensure()` for functions which do a lookup and add the data if its not there,
keep `***_get()` for fast access functions which just return the data if its available.

Otherwise its easy to accidentally add by what looks like reading/checking for the data's existance.
May 11, 2015, 03:21 (GMT)
Check if string is empty before setting UI flag

match logic in master
May 11, 2015, 03:15 (GMT)
minor var rename
May 11, 2015, 03:12 (GMT)
Move reload() to ImagePreview method.
May 11, 2015, 03:04 (GMT)
Minor edits (API naming)
May 11, 2015, 02:49 (GMT)
minor tweaks/rename API calls
May 11, 2015, 02:42 (GMT)
Merge branch 'master' into ui-preview-buttons
May 11, 2015, 01:58 (GMT)
Merge branch 'master' into ui-preview-buttons
May 10, 2015, 23:31 (GMT)
Cycles: only store a single float for scalar outputs.
May 10, 2015, 23:24 (GMT)
Cycles OpenVDB node: add output sockets based on Blender's node outputs.

In a later commit, the Blender ones will be dynamically added based on
the grids contained in the file so any grid can be accessible for
shading purposes.
May 10, 2015, 21:55 (GMT)
Tweak docstrings

also including full module path here is a bit odd since its an internal module.
May 10, 2015, 21:44 (GMT)
tweaks to Python scripts
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021