May 11, 2015, 07:46 (GMT) |
Merge branch 'asset-experiments' into asset-engine Conflicts: source/blender/editors/space_file/filelist.c |
May 11, 2015, 07:36 (GMT) |
Merge branch 'master' into asset-experiments |
May 11, 2015, 07:25 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 11, 2015, 06:19 (GMT) |
Move openvdb utilities into their own files/directory. |
May 11, 2015, 04:51 (GMT) |
RNA property naming |
May 11, 2015, 04:45 (GMT) |
move icon defines out of BLI_utildefines.h |
May 11, 2015, 04:02 (GMT) |
de-duplicate ID->preview access |
May 11, 2015, 03:45 (GMT) |
missed last commit |
May 11, 2015, 03:41 (GMT) |
API naming: get -> ensure Use the term `***_ensure()` for functions which do a lookup and add the data if its not there, keep `***_get()` for fast access functions which just return the data if its available. Otherwise its easy to accidentally add by what looks like reading/checking for the data's existance. |
May 11, 2015, 03:21 (GMT) |
Check if string is empty before setting UI flag match logic in master |
May 11, 2015, 03:15 (GMT) |
minor var rename |
May 11, 2015, 03:12 (GMT) |
Move reload() to ImagePreview method. |
May 11, 2015, 03:04 (GMT) |
Minor edits (API naming) |
May 11, 2015, 02:49 (GMT) |
minor tweaks/rename API calls |
May 11, 2015, 02:42 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 11, 2015, 01:58 (GMT) |
Merge branch 'master' into ui-preview-buttons |
May 10, 2015, 23:31 (GMT) |
Cycles: only store a single float for scalar outputs. |
May 10, 2015, 23:24 (GMT) |
Cycles OpenVDB node: add output sockets based on Blender's node outputs. In a later commit, the Blender ones will be dynamically added based on the grids contained in the file so any grid can be accessible for shading purposes. |
May 10, 2015, 21:55 (GMT) |
Tweak docstrings also including full module path here is a bit odd since its an internal module. |
May 10, 2015, 21:44 (GMT) |
tweaks to Python scripts |
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