May 7, 2015, 13:49 (GMT) |
Merge branch 'master' into alembic |
May 7, 2015, 13:38 (GMT) |
Cycles kernel split: No need to get tile size from manager, it's known in params |
May 7, 2015, 13:38 (GMT) |
Merge branch 'master' into gooseberry |
May 7, 2015, 13:25 (GMT) |
Extended RNA update for shape keys to trigger re-reading of dupli caches. |
May 7, 2015, 13:24 (GMT) |
Cycles kernel split: Fix broken logic around multi-closure in device_opencl The code actually acted in a way when multi-closure was always enabled, this is due to kernel_types.h header by default using CPU settings. This caused re-definition of maximum number of closures. Now the code acts in a way so desired number of closure is passed via cflags and then kernel decided whether to use it or ignore. It's possible that some OpenCL platform still over-allocates, but that's not caused by this change and needs to be addressed separately. |
May 7, 2015, 13:15 (GMT) |
Cycles kernel split: Move device requested features to own struct Previously it was all stored in the device itself, which is not really good practice. Now all parameters which are related on what exact kernel with what feature set to load are wrapped into own struct which is passed to load_kenrels() function. Network render part is not really tested and likely is broken. |
May 7, 2015, 12:45 (GMT) |
Merge branch 'alembic' into gooseberry |
May 7, 2015, 12:44 (GMT) |
Fix for missing lib-link of effector weights group pointer. |
May 7, 2015, 12:17 (GMT) |
Merge branch 'alembic' into gooseberry |
May 7, 2015, 12:16 (GMT) |
Fix for cache simulation force fields, these were not added up. |
May 7, 2015, 12:12 (GMT) |
Cycles kernel split: Remove unneeded changes in device multi Setting multi device's split kernel flag is a bit misleading and actually malformed. it might be in theory heterogeneous environment where it'll be totally unclear how to treat this flag. Since it's now only used for skipping samples report in the status line and multi devices are ignored anyway it's safe to remove that bit of code. TODO: Still have feeling we can get rid of this flag in device info and just treat reported number of samples as scheduled number of samples. This could also help in the cases like distributed rendering. |
May 7, 2015, 12:10 (GMT) |
Merge branch 'master' into gooseberry |
May 7, 2015, 12:06 (GMT) |
Cycles kernel split: Always gather requested feature set for the device It is a bit violation of design to check what kernel type device will use prior gathering the required features. It'll also fail for cases like network rendering. This bit of code is relatively cheap, so there's no real harm doing it always and letting the device itself to decide ignore or use the info. |
May 7, 2015, 11:58 (GMT) |
Cycles kernel split: Remove ugly hack from Session::load_kernels() It was really bad decision to save/restore status message. It still might flicker in the interface, plus it'll spam the logs output anyway. |
May 7, 2015, 11:47 (GMT) |
Cycles kernel split: get_*() vs. *_get() for class methods Prior to own changes in master it was all consistent to use get_ as a prefix for class methods. Let's keep this consistent and probably make it consistent in master as a separate commit as well. |
May 7, 2015, 11:43 (GMT) |
Cycles kernel split: Get rid of loading kernels from run_cpu/run_gpu It's not proper way to do it and proper approach should be: - Requested device capabilities should be calculatable prior to device_update. This basically means all the things are to be coming from C++ classes, not from packed textures and so. - Kernel might be needed to be reloaded (for example if node set is changed in the viewport, but it'll need to have proper check around if kernel really need to be reloaded. - Device capabilities are to be fast to calculate and for the clearity of the model should be always passed to the device, without extra checks whether device actually needs those capabilities. Current code is not totally optimal for the viewport, but in terms of node set it matches previous behavior and it also fixes issues around possible wrong max closure counter passed to the kernel after tweaks in the shader tree. P.S. Capability is getting a bit overused here, would need to make clear naming for it. |
May 7, 2015, 11:03 (GMT) |
Cycles kernel split: Get rid of legacy selective nodes compilation checks |
May 7, 2015, 11:01 (GMT) |
Conversion for shape keys back to strands data from edit mode. |
May 7, 2015, 10:59 (GMT) |
Cycles kernel split: Begin reworking selective node compilation The idea is to replace previous approach based on parsing SVN nodes stack with approach which will let us gather required nodes set prior to device update. The new idea is: - Have few node groups, starting with a group which contains nodes are used really often, and then couple of groups which will be extension of this one. - Have feature-based nodes disabling, so it's possible to disable nodes related to features which are not used with the currently used nodes group. This commit only lays down needed routines for this approach, actual split will happen later after gathering statistics from bunch of production scenes. |
May 7, 2015, 10:33 (GMT) |
Cleanup: Remove some unneeded white space changes, to make diff clearer |
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