January 28, 2015, 18:34 (GMT) |
WIP cycles packed texture stuff |
January 28, 2015, 18:34 (GMT) |
WIP tex image node |
January 28, 2015, 18:34 (GMT) |
WIP GPU stuff |
January 28, 2015, 18:34 (GMT) |
WIP add ptex vertex attrib to DerivedMesh for GPU drawing |
January 28, 2015, 18:34 (GMT) |
WIP imbuf hacks |
January 28, 2015, 18:34 (GMT) |
WIP Ptex texture packing |
January 28, 2015, 18:34 (GMT) |
Really stupid but working texture test |
January 28, 2015, 18:34 (GMT) |
WIP add Ptex UVs to Cycles mesh |
Revision 0101ec6 by Lukas Toenne January 28, 2015, 18:30 (GMT) |
Removed deprecated UI button for the hair debug flag. |
Revision 1f3b553 by Lukas Toenne January 28, 2015, 17:50 (GMT) |
Merge branch 'gooseberry' into strand_editmode Conflicts: source/blender/blenkernel/CMakeLists.txt source/blender/blenkernel/intern/customdata.c source/blender/blenkernel/intern/particle.c source/blender/blenloader/intern/readfile.c source/blender/editors/physics/particle_edit.c source/blender/editors/space_view3d/drawobject.c source/blender/makesdna/DNA_brush_types.h source/blender/makesdna/DNA_customdata_types.h source/blender/physics/intern/implicit.h |
Revision 615330a by Lukas Toenne (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) January 28, 2015, 17:13 (GMT) |
Support for the (still experimental) parent coloring mode in regular strand drawing. Parent coloring is currently still entirely random, but can be improved for all use-cases later. |
January 28, 2015, 16:58 (GMT) |
Temporary customdata mask tweak |
January 28, 2015, 16:58 (GMT) |
Tesselation for Ptex loop layer |
January 28, 2015, 16:58 (GMT) |
RNA updates for Ptex |
January 28, 2015, 16:58 (GMT) |
Move Cycles' Ptex attribute from vertices to corners |
January 28, 2015, 16:58 (GMT) |
Add some Ptex code to BKE |
January 28, 2015, 16:56 (GMT) |
Add a couple new CustomData layers for Ptex |
January 28, 2015, 16:56 (GMT) |
Add some Ptex types to Mesh SDNA |
Revision b7abaf1 by Lukas Toenne (gooseberry, gooseberry_farm, temp_hair_modifiers, temp_motionpaths) January 28, 2015, 16:34 (GMT) |
Apply shape keys directly to the hair key data, instead of only applying to the hair dynamics input DM. Also this calculation has to happen before caching paths, otherwise there is a 1-update lag because parent paths still use old values. |
January 28, 2015, 15:56 (GMT) |
Depsgraph: Add debug print to bone done callback |
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