October 15, 2014, 11:55 (GMT) |
We're entering 'a' release cycle now |
October 15, 2014, 11:53 (GMT) |
OSX: refinement for last fullscreen condition commit |
October 15, 2014, 11:53 (GMT) |
OSX: only use lionstylefullscreen when seperate spaces are used, todo: use respondsToSelector to simplify the whole detection |
October 15, 2014, 11:14 (GMT) |
OSX: fsmenu cleanup |
October 15, 2014, 11:10 (GMT) |
Merge branch 'master' into mesh-transfer-data |
October 15, 2014, 11:06 (GMT) |
Minor typo fix, reported by Sebastian Koenig on irc. Thanks! |
October 15, 2014, 11:06 (GMT) |
Bugfix: "Hide" button in modifiers panel did only hide smoke domain, not the smoke. Reported by nudelZ |
October 15, 2014, 11:06 (GMT) |
Fix another crash with Navigation mesh. Navigation mesh object need to access the current scene at creation time. This can be at scene start or when an object is instantiated from an inactive layer. The method of getting the scene differs in these cases. This fix handles both. |
October 15, 2014, 11:06 (GMT) |
Fix T41950: Parent-Child Menu behaves weird Issue was, parenting with operator, then unparenting would keep the inverse parent matrix. So if you then parented again through the mere Object field of Object buttons, you'd still use previous inver parent matrix, giving some weird behavior from user PoV. This commit simply makes sure inverse parent matrix is always reset to indentity when clearing parents. |
October 15, 2014, 11:06 (GMT) |
OSX: as an prerequisite to make Dalai's upcoming "area_fullsceen" work, make sure the window states are correct in the lion_fs animation phase. This also assures the CTX_wm_window(C) is okay. |
October 15, 2014, 11:06 (GMT) |
Fix T42168 mask texture UI missing. Own sillyness after last data fix commit. If we include the data cleanup commit to an alpha version for 2.72a this should be included as well |
October 15, 2014, 11:06 (GMT) |
Freestyle: Fix for memory leaks in StrokeVertexIterator. The issues identified here are regression from 2.71, so the present code revision is appropriate for backporting if 2.72a is planned. |
October 15, 2014, 11:06 (GMT) |
Freestyle: Fix for StrokeVertexIterator.__next__() ignoring the first and only element. A StrokeVertexIterator ignores the first element when it is the only element. Such an iterator can be created by the .incremented() method from an iterator over two stroke vertices. This problem is a regression from 2.71. The present fix is appropriate to backport if Blender 2.72a is planned. Problem report by Kazuhiro Murakawa through personal communications, thanks! |
October 15, 2014, 11:06 (GMT) |
Current tile highlight should use render data from the engine Otherwise tweaking resolution/border would affect the way tiles are highlighted. |
October 15, 2014, 11:06 (GMT) |
Cycles: Remove redundant float4->float3 conversion Not as if it gives noticeable changes render-time, but it's just weird to convert float4 to float 3 to just access individual x/y/z components. Plus some compilers might be more stupid than GCC and don't optimize this out well. |
October 15, 2014, 11:06 (GMT) |
Fix OpenGL error on cycles rendered viewport. We queried the wrong value when looking for the bound 2D texture. This is not totally robust because currently bound texture may not be a 2D one, but this should work for now. |
October 15, 2014, 11:06 (GMT) |
Fix Python ray-cast failing to check hit direction |
October 15, 2014, 11:06 (GMT) |
OSX: adapt fs_menue to modern entries handling |
October 15, 2014, 11:06 (GMT) |
Fix T42137: Keymap editing is broken Own mistake in previous fix here, was too greedy in finding an existing kmi of UserPref add diff kmi, we only want to ignore exact same kmi's here. |
October 15, 2014, 11:06 (GMT) |
Icons: were relicensed to GPL2+ metadata was CC-NC |
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