August 28, 2014, 09:58 (GMT) |
cleanup make all the "MV" todo notes into "XXX MV" for quick reference later |
August 28, 2014, 09:56 (GMT) |
Cleanup: remove warnings, remove duplicated code, fix util function (and force the material thumbnail preview to be monoscopic) |
August 28, 2014, 09:53 (GMT) |
Merge remote-tracking branch 'origin/master' into multiview Conflicts: source/blender/blenkernel/BKE_scene.h source/blender/blenkernel/intern/scene.c source/blender/blenloader/intern/versioning_270.c |
Revision e7e2195 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) August 27, 2014, 16:12 (GMT) |
Fixed hair velocity smoothing. This is an important hair interaction feature that simulates friction between hairs in an efficient way. The method is based on the paper "Volumetric Methods for Simulation and Rendering of Hair" ( http://graphics.pixar.com/library/Hair/paper.pdf ) It was partially implemented already, but didn't work in this simplified version. The same voxel structure can be used for implemeting repelling forces on hair based on density, which can help a hair system maintain volume instead of collapsing in on itself. |
Revision bd1c736 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) August 27, 2014, 12:11 (GMT) |
Support for various data properties of the hair grid in the voxel texture. |
Revision 93d8e94 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) August 27, 2014, 10:33 (GMT) |
Fixed voxel grid initialization from hair points and colliders by using the suggested tent function from the original paper. Plain float->int conversion for the grid location otherwise leads to skewed data and unnecessary loss of information. |
Revision 5d87f52 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) August 27, 2014, 10:33 (GMT) |
New voxel texture mode "Hair", for displaying the internal hair volume structure as a texture. This is mostly a debugging feature that may be removed again later. |
Revision a5be383 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) August 27, 2014, 10:33 (GMT) |
Code cleanup: Use a variable-sized array for the hair volume velocity smoothing and collision code, split into multiple functions. |
August 27, 2014, 02:15 (GMT) |
First test with applymodifier. The modifier has a lot of bugs. |
August 26, 2014, 17:02 (GMT) |
New Stereo Output option: Squeezed Frame So now top-bottom and side-by-side can be saved as squeezed (default) or unqueezed (old). |
August 26, 2014, 10:37 (GMT) |
Revert "Multiview squash - compositor good for heavy testing" This reverts commit 6e825f20ec2a4d829788f85d13fd34892f999f3a. |
August 26, 2014, 10:37 (GMT) |
Multiview squash - compositor good for heavy testing |
August 26, 2014, 10:32 (GMT) |
Merge branch 'master' into testbuild |
August 26, 2014, 10:28 (GMT) |
Merge branch 'master' into testbuild Conflicts: source/blender/blenkernel/intern/texture.c |
August 26, 2014, 10:24 (GMT) |
Revert "Merge branch 'hair_system_squash' into testbuild" This reverts commit 381b87312254b8512a594a38ed9d83401bef4d7f, reversing changes made to 3af6c89e6e1803b4c9c8ab73497933d89dc7bd77. |
August 26, 2014, 10:21 (GMT) |
August 26, 2014, 10:11 (GMT) |
Fix T41590: When scene scale is not 1.0, and units are "None," Blender assumes translations are in meters. Turned out there were several issues in handling of scale parameter by numinput. Fixed that by factorizing more some code in common with 'usual' numbuttons eval code (new `bUnit_getScaleUnit()` helper will return valid scaled value, depending on given system and type). Now, numinput behaves as expected - using default unit amended by scale in case no unit is given (i.e. entering '20' with a scale of 0.01 will give you 20cm, and '20cm' as well!). |
Revision b2d7241 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) August 26, 2014, 09:54 (GMT) |
crash fix when loading blend (due to new autohide option) |
August 26, 2014, 00:44 (GMT) |
Compositor: Image Node to work correctly with MultiView images |
August 26, 2014, 00:43 (GMT) |
Merge remote-tracking branch 'origin/master' into multiview |
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