Blender Git Commits

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August 8, 2014, 13:02 (GMT)
Actual hair point size support for collision and, eventually, rendering.
August 8, 2014, 12:33 (GMT)
Use BLI_task for some split normals code - wrong solution

Looks like tasks are not suited for many little elements
(this code is at least two times slower as mono-thread previous one!).
And probably things like calling `BLI_stack_new()` in each task instead of
once globally does not help either. :/

Will refactor into a few worker tasks feeded with a queue...
August 8, 2014, 12:19 (GMT)
Fix remaining floats for clnors data :/
August 8, 2014, 12:16 (GMT)
Error with force_grid_size fixed. Direction still incorrect
August 8, 2014, 11:46 (GMT)
Simple air drag term for hair.

This avoids ceaseless movement and is physically quite plausible. It
doesn't replace real hair-hair collision though.
August 8, 2014, 10:54 (GMT)
Fix for restitution force scaling: This has to use the overall timestep
size, since collision only happens once during this step.

Otherwise the simulation explodes due to forces being a factor
num_force_steps too large.
August 8, 2014, 10:41 (GMT)
Merge branch 'master' into testbuild
August 8, 2014, 10:34 (GMT)
Merge branch 'hair_system_squash' into testbuild
August 8, 2014, 10:33 (GMT)
Revert "Hair System test build."

This reverts commit 4b7f793d1ddac4e761d1555c84470247464a575f.
August 8, 2014, 10:32 (GMT)
Hair System test.
August 8, 2014, 10:11 (GMT)
Fix for threading crash: Collision contact filtering has to happen
outside the thread functions, or Bullet will have a race condition.
August 8, 2014, 09:58 (GMT)
Merge branch 'master' into opensubdiv-modifier
August 8, 2014, 09:52 (GMT)
Expose substeps for the force and damping loops in the UI.

Split the integrator loop into 2 parts, so we can actually perform the
collision response in the correct place.
August 8, 2014, 09:48 (GMT)
Make hair debug functions threadsafe by passing explicit per-thread
debug data to them, instead of using static global data.
August 8, 2014, 09:09 (GMT)
Style and related cleanups
August 8, 2014, 07:08 (GMT)
Merge branch 'hair_system_squash' into testbuild
August 8, 2014, 07:07 (GMT)
Hair System test build.
August 8, 2014, 03:29 (GMT)
NURBS UV Editor
August 7, 2014, 22:15 (GMT)
Merge branch 'master' into testbuild
August 7, 2014, 22:14 (GMT)
forces included in manta simulation on per-basis step
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021